(edited by BlackBeard.2873)
Unnerf RtL
I plenty agree. And i’d like burning retreat to have a 1200 range like other staff skills too.
Nerfentalist of Augury Rock
You know what is the funny thing is.
Before Cele, when Ele was bad, they buff the ‘Burning Fire’ to give 3 mights with cantrips and they buffed ‘Blinding Ashes’ ICD to 5s.
Then Cele introduced, this traits become OP and they are nerfed, so might gone, BA ICD is 8s.
Now if you consider they removed the Cele, they should again buff these traits.
Do you also have the feeling with all Ele themes we are running in circles? It is either rocks or sucks, there is no middle.
And I am sorry but they will not buff RTL because in some secret holy book of developers it is written that Thief must be the most mobile class and anything that can compete with that is not allowed.
We’re not asking for buffs, just unnerf, there’s a difference
I agree thief should remain the most mobile class, but what are eles supposed to be? We can’t be burst, we can’t be tank, we can’t be healer, we can’t be condi, we can’t be mobile, we could be the best support, but i think even that spot is already taken. We could be more supportive if we didn’t have to trait so much for staying alive.
Nerfentalist of Augury Rock
We’re not asking for buffs, just unnerf, there’s a difference
I agree thief should remain the most mobile class, but what are eles supposed to be? We can’t be burst, we can’t be tank, we can’t be healer, we can’t be condi, we can’t be mobile, we could be the best support, but i think even that spot is already taken. We could be more supportive if we didn’t have to trait so much for staying alive.
I can’t answer that I have no idea what developers want Ele to be, I am also afraid that actually they don’t know this also.
The whole Ele situation for the last 3 years tells me that ANet does not want to dedicate the resource to complete overhaul of the Ele mechanics.
They made every other not working thing somehow to work,( necro, ranger, etc) but they are not able to make it work for Ele, what ever you do, the problem is always the survivability.
I have no problem playing glass Thief because I take a great risk but a great reward is there. If I go glass Ele I even take greater risk but the reward is not even %50 of the Thief’s, so why bother?
(edited by posthumecaver.6473)
I think the original design of ele is what it was supposed to be. A hard hitting aoe mage with more than average mobility and soft but constant dmg mitigation through boons (lingering elements – even if never fixed and finally ditched-, elemental attunement, boon on glyph, boon on this, boon on that, etc). Weaknesses: lowest hp/armor, very chill sensitive, hard cc (not so much stab access on core spec), high utilities cd, heartseeker.
Now: underperforming/hard to land damage, nerfed mobility, boons reduced/stripped/converted, and all weaknesses being kept untouched.
Oh i still remember that preview vid when the ele cast meteor shower on two ettins and it actualy knocked down foes. A hard cc on a long telegraphed interruptible channelling fire skill, who would even dare to dream about that now…
All we have now is a shatterstone buff.
Nerfentalist of Augury Rock
(edited by MyPuppy.8970)
buffing fire (ICD blinding ashes 6sec and buring precision 3 sec + one with fire 100% duration) ould be one of my first thougts.
RTL cooldown down to 15sec would be the next one to make offhand dagger again a good choice.
And then scepter auto …..
.
.
..
The list is near endless. But i feel they don´t care to have diversity, because its to much work to balance…
I’m sure there are some developpers in the playerbase that would help them for free.
Nerfentalist of Augury Rock
yes including me. An i am designing and balacing games over 30 years …… I learned coding, writing strategy games in the 80´s …
I’m sure there are some developpers in the playerbase that would help them for free.
That is another thing I don’t understand, for ex, Phantaram is a quite competent Ele player, in his stream I hear all the time giving some really logical buffs to for S/X Fresh Air (like the followings https://forum-en.gw2archive.eu/forum/professions/elementalist/Changes-I-would-make-to-scepter). Nothing over the board or OP stuff (that is one thing I like with Phanta, he is objective and not trying to create next OP version of Ele) and he has a good contact with Grouch but it seems no developer approached him and ask what is wrong with Ele.
I understand they don’t listen our whining in the forums but I would qualify Phanta a competent Ele player that you can hear his opinions.
So why not listening his ideas but just making that endless buffs of Shatterstone.
Agreed. At the very least, they should remove the cool down penalty if RtL misses, is blocked, or is evaded. Basically, if you use RtL with an enemy targeted, you’ll be using it as intended (gap closer,) so you should NOT be punished.
I never see /D in PvP nowadays. Maybe this might help bring it back.
Also Agreed the suggested scepter changes are good and not OP. Well the aftercast on rock barrier was realy done ….
no one’s using dagger offhand anymore => useless to UN-nerf
Fix scepter already
RtL isn’t going to get buffed back up ever, just accept that. Also, why would they even waste time working on skills of a class they just intentionally removed from the game?
And there is only one thing we say to Death: ‘Not today’.