Out of all the comments and shoutout for this trait on the feedback and other mixed threads, I think this deserves some visibility. We don’t know if it’s bugged or it worked as intended in the demo, but this single trait is HUGE for any viable real damage build for the Weaver for PvP and WvW.
I’ll start from the basics: core ele has always been Arcana/Water dependant to be viable in PvP/WvW, because this combo provides all the survivability needs for the Ele and everyone knows why. Core ele had a third free line to spec for dps (Air for FA scepter, Fire for DD).
Then Tempest, even if it was not designed for damage, it was designed to atleast not require arcana to survive.
Now the Weaver, being mostly a melee design, like the core Ele has the same survivability needs. Weaver has access to Barrier and some stability, which is cool and well designed (just tweak some values).
But, looking at sword skills, Weaver traits and all the stances, other then the partial Unravel Hexes, there is no single condition removal/resistence around. What happened here? Did the Devs have a big miss or is the existing solution bugged?
Looking at the tooltip it looks crystal clear to me: the removal should be for ANY condition, and the superspeed proc should be on the listed conditions only. It seems to me like if they had that in mind but have been scared by the Weaver high potential on paper to give such powerful stuff.
There is much potential on the Weaver, but missing the self condition defence will kill any build diversity and make the Weaver completely team dependant or just a tankier version of the core Ele, carried by the condition damage of Primordial Stance.
I think that our PvP/WvW Elementalist community deserves a clarification on this by the Devs.
Xunleashed [BT] – Elementalist
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