Unravel hexes straight up does not work
The cooldown is meant for the superspeed on impairing condition I believe. Otherwise what’s the point of the interval
It don’t work for me no matter 15s cooldown, even on first use of superspeed on start of combat it doesn’t remove any condi.
As long as it’s a bug and not intentional, I’m happy. Weaver definitely needs some condi removal
Does it also not remove any movement conditions? Or is it just on all conditions?
I did some rough testing in WvW (let some ice drakes chill me), and it appears that it does work, but that it only cleanses cripple, chill, and immobilize.
Which is: 1. Not what the trait text says it does, and 2. Really not all that great.
I did some rough testing in WvW (let some ice drakes chill me), and it appears that it does work, but that it only cleanses cripple, chill, and immobilize.
Which is: 1. Not what the trait text says it does, and 2. Really not all that great.
This, when we were duelling and testing them out in a private PvP arena we noticed it seems to only affect movement impairing conditions which makes it a very underwhelming GM. I guess we have to go back to water again.
I know devs are crazy busy but would be super nice to know if this is a bug or not. Kinda makes or breaks the class imo. The wording seemed pretty clear
Even that it works, isn’t that little bit weak for cleansing 3 mobility conditions every 10s for GM trait?
Hi guys, I just wanted to support Gokil on this one.
The Grand Master Trait “Unravel Hexes” doesn’t work.
To me, this trait means:
1. You gain super speed on inhibiting conditions (cripple, chill and root), internal cooldown of 15 sec.
2. You passivelly remove conditions at high rate when you are under effects of super speed.
I hope it is a bug and this will be corrected as soon as possible because it doesn’t feel like a Grand Master Trait right now.
Moreover, without “Unravel Hexes”, fresh air doesn’t have any dispel. So please guys we do have to insint on this one.
It is really important (1/3 of GM traits of the weaver !!!!)
Again this is not a impression of the spéc or a global buff or a complain.
To me, it is a real issue that wasn’t intented by arenat net.
Thank you ! See you in Path of Fire !!
I did some rough testing in WvW (let some ice drakes chill me), and it appears that it does work, but that it only cleanses cripple, chill, and immobilize.
Which is: 1. Not what the trait text says it does, and 2. Really not all that great.
Made a post in the bug forum before I saw this thread.
Didn’t even consider the possibility that it only affected the 3 conditions in the tooltip. Tested it again, and it seems you’re correct.
(edited by vana.5467)
If this trait will stay like this it should at least include the torment also, considering it is movement based and the main damage source of scourge…
This should remove a defined number of conditions of any type while in superspeed state, else it’s too weak as a Grandmaster trait.
I think the trait is working as intended and it only clears the movement impeding conditions listed on the tooltip.
It is definitely not a great GM level trait.
Most of the condis coming with other PoF elites are going to be of the poison, burn, torment kind, right? So this trait doesn’t appear to help us survive that well on our own. Condis are on the upswing in WvW currently, too.
It sure is disappointing that it doesn’t clean all conditions. But also, it would be quite OP (with FA) if it did… Specially 2 per second. Would be nice… sure.
Although, I can see the trait could be working as intended, and just mislead in the tooltip…
It would be focusing on keeping the weaver mobile due to the small range on sword. I can see it working well on a bruiser build to help you cleanse the other conditions…
If that is the goal of the trait, then it should also remove torment, and it should make the weaver immune to such conditions while under superspeed…
Its not the dream of leaving water in pvp/wvw, but it would make it a better option.
Yeah it would be overpowered at 2 per second if it was all conditions but I’d argue a case for adjusting the ICD to 3/4s or 1s and losing a condition damaging, debilitating and movement impairing all included.
This would allow for a FA play style or a super speed heavy build to get its cleanses without going into water and instead choose different lines. They would lack the raw healing and sustain from water but it would free up build diversity immensely.
Weaver as it stands lacks condi removal (even with Water) and if we take any other trait line than Water we’re just completely kittened when condi spammed.
The issue is that cantrip utilities can proc regen which procs condi removal.
Stances do not have any condition removal and can’t be traited for that.
While Unravel Hexes might be working as intended, it still doesn’t justify the lack of condi removal on weaver skills / stances / traits.
I personally wished Unravel Hexes would work like the community imagined it to work (with some interval tweaks to not make it op), so that we could experiment with Air / Arcane / Weaver (#FINALLY CHANGING WATER TRAIT LINE FOR THE FIRST TIME SINCE 2012).
Weaver as it stands lacks condi removal (even with Water) and if we take any other trait line than Water we’re just completely kittened when condi spammed.
The issue is that cantrip utilities can proc regen which procs condi removal.
Stances do not have any condition removal and can’t be traited for that.
While Unravel Hexes might be working as intended, it still doesn’t justify the lack of condi removal on weaver skills / stances / traits.
I personally wished Unravel Hexes would work like the community imagined it to work (with some interval tweaks to not make it op), so that we could experiment with Air / Arcane / Weaver (#FINALLY CHANGING WATER TRAIT LINE FOR THE FIRST TIME SINCE 2012).
You get quite some condi removal with water/arcane.
You can get in water very often (4 secs) removing 2 condis (water trait + regen from arcane) and water skills (sword 2 gives regen, dagger 5) plus evasive arcana (1 or 2 condis). Thats not bad… If you add to that superspeed removing movement conditions (chill, cripple, immob, torment) you get quite a decent condi removal if you build for it.
I did some rough testing in WvW (let some ice drakes chill me), and it appears that it does work, but that it only cleanses cripple, chill, and immobilize.
Which is: 1. Not what the trait text says it does, and 2. Really not all that great.
While it says conditions it shows the images for Chilled, Cripple and Immobilized in the tool tip. Pretty weak for a GM especially considering there are similar traits at lower tiers.
I think it would work best if it worked as follows “Remove a condition that is chilled, crippled, or immobilized when granting swiftness or superspeed to yourself or an ally.” This is similar to cleansing water but there is far more access to swiftness and the condition removal is specialized, making this suggested version worth being a GM.
If this trait will stay like this it should at least include the torment also, considering it is movement based and the main damage source of scourge…
Torment has nothing to do with altering your movement like Chilled, Crippled and Immobilized. Its main purpose is damage.
You get like 2s of superspeed at a 15s ICD, when there are classes that are literally spamming chill on almost every attack. 15s ICD for what it does currently is a terrible joke. 8s ICD would make me consider taking the trait in PvP/WvW.
I really would love to play an Air / Arcane / Weaver for the superspeed but with the lack of condi removal on stances there simply isn’t enough to survive against condi builds (and with Unravel Hexes not working as everyone initially thought…).
The game designers for elementalist should stop making every WvW build dependable on Water trait line because it’s honestly getting annoying to the point where we have nearly 0 variations of viable builds.
Water / Arcane / Weaver is one of the best choices but again it has no damage. You’re basically forced to go Arcane for the boons (swiftness, prot & regen for clears) & lower attunement ICD. I mean roaming/raiding in WvW without Swiftness is a pain on S/D without Arcane.
And Water is another must-have to survive against condi specs. So tell me this, Arena Net: If we are forced to take certain trait lines just to make us viable at surviving, how can we possibly do decent damage? You are killing theorycrafting with the imbalance of trait lines for WvW/PvP. Is PvE really the only thing you care about?
With Water / Arcane / Weaver which is like the minimum QoL to survive on Sw/D you’re hitting like a wet noodle. What we need is a 4th trait line (but that would be op without additional changes) or improved sustain & condi removal in non-water trait lines. I already mentioned a possible change which is to give weaver stances a condi removal so we’re less bound to taking Water to be viable.
Water is way too strong or rather the other more offensive trait lines don’t give you much condi cleanse. Sure there’s Cleansing Fire trait on the Fire line but it likes to auto-proc in the worst situations where you don’t need it due to its AI nature.
May I remind you that GW1 had gazillion of viable builds and much better theorycrafting for builds than this game? Ele was a really versatile class with many possible builds, and guess what: Ele could actually do damage. Not hit like a wet noodle.
I really love GW (1 & 2) and that is why I would like to see more build variations. However the trait lines are far from equal in terms of competitive PvP viability and I wished ANet would do something about it.
(edited by Aky.2095)
An idea for condi cleanse:
What if Weavers got their version of https://wiki.guildwars2.com/wiki/Abrasive_Gift ?
There are a lot of ways to get Barrier on Weaver, you can use traits to get Barrier when you dodge and when you use dual skills.
Removing conditions when getting a barrier effect would work well on Weaver. Perhaps too well?
An idea for condi cleanse:
What if Weavers got their version of https://wiki.guildwars2.com/wiki/Abrasive_Gift ?
There are a lot of ways to get Barrier on Weaver, you can use traits to get Barrier when you dodge and when you use dual skills.
Removing conditions when getting a barrier effect would work well on Weaver. Perhaps too well?
If it was any time you gained a barrier then some skills would remove tons of conditions, lava skin anyone? Dual skills would remove a condition each and you’d remove tons of conditions with stone resonance and add in a scourge and anything that grants pulsing barrier and you’ll essentially be immune to conditions. Might be good but it would make elemental pursuit a bit weird giving super speed now.
I personally prefer the idea of removing conditions with super speed as it pairs up so well with twist of fate, elemental pursuit, one with air and anything else that gives you super speed like engineers and druids and any future elite specs. It’s also not something you can really keep up without quite a decent investment into super speed via traits and utilities. Barrier is going to be spammed heavily by scourge every few seconds they will be giving allies barrier and cleansing, I feel that interaction would be far too strong.
An idea for condi cleanse:
What if Weavers got their version of https://wiki.guildwars2.com/wiki/Abrasive_Gift ?
There are a lot of ways to get Barrier on Weaver, you can use traits to get Barrier when you dodge and when you use dual skills.
Removing conditions when getting a barrier effect would work well on Weaver. Perhaps too well?
This is a nice concept tbh, maybe remove the might part for balancing. This will also make Stone Resonance relevant, good idea.
I still think that cleansing on superspeed should be the way for 2 reasons:
1) synergy with other traits that we can choose to pick, making the choices matter.
2) less overpowered: cleansing on barrier will have an automatic synergy with passive traits and dual skills, giving too much value as a single pick.
The way it is now, it is literally a worse Lucid Singularity, but you have to invest in 2 other traits in 2 other traitlines to make the most of it. If it worked for all conditions then I would not have to invest in water or earth traitlines for condi clear.