Unraveling as F5

Unraveling as F5

in Elementalist

Posted by: Shockwave.1230

Shockwave.1230

Unravel as a concept feels really important for fluid game play on weaver. I don’t like the idea of it taking a utility slot and being a DoT effect.

I feel like it should be implemented as an f5 triggerable for only w/e your primary attunement is.

The DoT effect is really the main problem imo, and it feels like it was forced to make it fit the role of stance when that isn’t what would feel good to play.

Being able to trigger f5 to fully attune whenever you want and not have to wait or risk attunement swapping with the DoT effect would feel so much better imo.

I don’t know what kind of balance updates would have to be done to accomodate this properly, like if there’d have to be 3+ charges and charge cooldown changes to make some of the intended behaviors work on unravel. The stun break would likely need to be removed if it were an f5.

The main issue I’m trying to solve is the clunkiness of the mechanic. It’s clearly an intended feature, so I think unraveling should be implemented in a way that feels fluid. Id even be content without designing a replacement stance if it meant the core gameplay of Weaver feels better.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Unraveling as F5

in Elementalist

Posted by: Hymema.6124

Hymema.6124

Yes please ANet. It feels very frustrating switching to earth to use focus 5 but instead having to wait 3seconds. You are at a huge advantage taking Unravel as a utility when LF MF and the stun break evade superspeed thingy (Can’t remember the name) are on the table. I think this is a buff Weaver definitely needs

Unraveling as F5

in Elementalist

Posted by: Hana.8143

Hana.8143

No no no no, i’d rather see a double tap (F1 F1) for double attuning to fire for exemple than a stoupid skill that removes the dual attacks and so the barrier. Kill it, KILL IT.