Unsteady Ground fix

Unsteady Ground fix

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Posted by: Malcastus.6240

Malcastus.6240

The skill has a nasty design “flaw” which occurs when you place it too close to, or under an enemy. It will not trigger unless you place it a certain distance away from your target and it runs through it. In PvP that is rather much telegraphing.

Given its short duration, I would think Anet could fix it to work more like Line of Warding.

It makes no sense to me that placing it under a target does nothing.

Could you fix it to be more useful, Anet?

Thanks in advance.

Unsteady Ground fix

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Posted by: Xillllix.3485

Xillllix.3485

You are right it is bugged.

They shouldn’t have removed the damage and cripple on it for as well.

Unsteady Ground fix

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Posted by: CMstorm.8679

CMstorm.8679

Does any1 else notice the effect it applies when it stops an enemy? it places something like magnetic aura on you, only for like a split second though. but its noticeable

Unsteady Ground fix

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Posted by: Da Beetus.1275

Da Beetus.1275

Does any1 else notice the effect it applies when it stops an enemy? it places something like magnetic aura on you, only for like a split second though. but its noticeable

I noticed this too. It is in fact a Magnetic Aura and will reflect projectiles.

Why do those that know the least know it the loudest?

Unsteady Ground fix

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Posted by: CMstorm.8679

CMstorm.8679

that’s kinda nice, but I wonder if it’ll get removed

Unsteady Ground fix

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Honestly that skill has almost become useless to me because of that bug. I myself would like it a bit more if that was fixed and maybe had in a knockback seeing as it pretty much does uppercut them when they try to pass.

#ELEtism

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Posted by: Nikkinella.8254

Nikkinella.8254

I still say you should be able to click on it and detonate it, much like the ice wall thing we have on trident. Detonating it would then cause the cripple and damage. Maybe add an immobilize to it as well..

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Posted by: CMstorm.8679

CMstorm.8679

I kinda liked the change they made to it, but now I’m not so sure. Personally, I think it should get reworked sometime in the future to something like: Covers a large area and enemies entering are knocked down(1sec) and inflicted with cripple(6sec) weakness(3sec) and vulnerability(3sec). Knockdown is triggered every 3 seconds.
Cooldown… ?