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Posted by: Puff Pure.8631

Puff Pure.8631

If you are going to increase the cooldown on RTL, then why was the damage on it not touched? Would this not make it more balanced?

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Posted by: Iavra.8510

Iavra.8510

A nerf was needed and i still think it should have been harder. But it’s a start.

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Posted by: Tuluum.9638

Tuluum.9638

I think the damage is perfectly acceptable, personally. Especially when taking into account the other advantages of the skill, namely mobility.

So, I see it making it more unbalanced honestly.

Henosis [ONE]
06-04-13
NEVER FORGET

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Posted by: Phoenix the One.4071

Phoenix the One.4071

Agree the nerf was needed.. But glade to see a patch focusing mainly on buff

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Posted by: Puff Pure.8631

Puff Pure.8631

A nerf was needed to ride the lightning itself, or to ele, or to just some ele builds? This rtl nerf is hitting any build with an offhand dagger remember!

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Posted by: dreztina.4820

dreztina.4820

What RTL needs now is to make it so you can still use your abilities. If it’s going to be “balanced” like a regular dash, then it should have the perks of regular dashes as well.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Phoenix the One.4071

Phoenix the One.4071

Well 20-30 sec CD would be fair.. Keep the range and what so ever.. And a theif and guardian would still be able to catch up, but they have to use abilities with longer Cd (utilities):)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

RTL is a crazy versatile skill. It’s a great dash, a great speed boost and a great escape tool. By increasing its cooldown, the skill as a whole has been nerfed, but its individual effects are still effective and impressive. So I think this is a well-thought nerf.

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Posted by: Rhoto.8791

Rhoto.8791

To me its a slight DPS nerf, and now it will be harder to run away from zergs.. which now that scrubs finally know how to use immob and chill in WvW I can’t get away half the time anyways. Right now it doesn’t seem that bad but I’m sure when I’m playing later I’ll notice it pretty often when I switch to air to RTL away from being focused and it wont be up.

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

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Posted by: TimeBomb.3427

TimeBomb.3427

I think a slight damage buff would be a decent idea. It would encourage people to decide whether or not to use it as a DPS ability or a mobility ability, rather than saving it for mobility 9/10 times (also note that 84% of statistics are made up on the spot), which will be happening even more often with the CD nerf.

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

im suprised it renewing on swap sigils wasnt removed… though i do like it… can be lazy and stay in air another 10 seconds using it to refresh battle

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: rhodoc.2381

rhodoc.2381

I dont know why they nerf an amazing skill into an less than half-amazing skill.

I loved when i could use both my weapon skills and utility skills while RTLing.

[VcY] Velocity – Gargamell

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Posted by: International.7980

International.7980

I agree with op except i rather suggest upping the power scaling on this skill (that way only dps builds would receive the real benefit). All dps dagger builds are getting nerfed hard because of the nerf. At least make it a more bursty skill for them.