Update borked glass canon D/D elementalists
You borked non-bunker glass canon D/D elementalists. By nerfing RTL and Zephyrs Boon you successfully reduced our mobility and crit. None of the new changes help glass cannon.
How does either of these help?
Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
You’ve increased my cool down to 40 on frost aura but compensate me with 10% reduction? 10% is jack kitten with 14K hp. With the increased cool down you have reduced my fury proc using Zephyr Boon. Why would a bunker build need a 10% reduction? They are already bunker. Why would a glass cannon build need 10% reduction? They rely on mobility. Who does this benefit?
Flame Aura: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.
As a glass canon with 14k HP incoming damage kills me. Why would I want to get “struck” for might? I rely on mobility to play. You increased my RTL in place of giving me might upon the premise that I stand there and get whacked.
Did you forget that elementalists are one of the hardest classes to play with the steepest learning curve? Is there no compensation for this as a glass cannon? Instead you bork us. At 14k HP I have less mobility and less crit chance. Awsome. Even as a full glass D/D cannon ele I still have less mobility and burst then a thief. Most thieves have perma stealth with the ability to burst damage up to 17k. As a glass cannon ele I have to mash buttons and flip through attunements and don’t even come close to that kind of damage unless I crit multiple times.
Your changes haven’t made other D/D builds viable as claimed it would, Its actually reduced the viability of other D/D builds. Stovepiping into specific builds. Now people are forced to invest 30 points in Arcane. Have you even fixed Arcane precision proc rate or windborne dagger?
Most people are saying your changes don’t even change the bunker build as advertised in the SOTG address. Instead you borked the glass cannon builds most people aren’t even playing. WTF…
I get you want to balance between classes but what about balance within the class?
Agreed 100% and bumping to show my approval.
It hurts to know that my favorite glass / dps spec took MASSIVE nerfs compared to what the actual root of the problem, the bunker build, had to endure this patch.
Revert changes please.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Frost Aura always had a 40s cooldown.
I’m still seeing glass cannon eles absolutely tearing it up in tournies, they’re still perfectly strong and viable.
I’m still seeing glass cannon eles absolutely tearing it up in tournies, they’re still perfectly strong and viable.
There were never glass canon elementalists..i seriously question the intelligence level of any ele taking seroiusly fire +heavy in air traits.
@leashmaygoss you make me feel bad…
Besides that much healing in signet only comes with builds that have nothing to do with what the op is talking about :P
Shut the kitten up and be glad they didnt go hard on your kitten as much as engineer for 4 patches in a row september-december.
Everytime you press a button you still heal for 280hp, nothings new except EA cleansing wave & they even buffed your god kitten auras now get off my map.
Ele is easy.
Sincerely, the whole community.
An ele with 780 healing power isn’t a glass ele.
They nerfed frost aura so that it doesn’t stack anywhere near as much chill. It is no longer an ability that makes people stop attacking you or be severely penalized. 10% damage reduction for a few seconds is a kitten joke as a trade off. They also nerfed the boon duration for zephyr’s boon/shocking aura.
Now get off my map.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
As a glass canon with 14k HP incoming damage kills me. Why would I want to get “struck” for might? I rely on mobility to play. You increased my RTL in place of giving me might upon the premise that I stand there and get whacked.
Did you forget that elementalists are one of the hardest classes to play with the steepest learning curve? Is there no compensation for this as a glass cannon? Instead you bork us. At 14k HP I have less mobility and less crit chance. Awsome. Even as a full glass D/D cannon ele I still have less mobility and burst then a thief. Most thieves have perma stealth with the ability to burst damage up to 17k. As a glass cannon ele I have to mash buttons and flip through attunements and don’t even come close to that kind of damage unless I crit multiple times.
Lol, so misguided. You are a glass cannon and are complaining with what all glass cannons have to deal with? Hard to take you serious. Now you know what it’s like playing a defensive roamer warrior / thief, have good twitch or enough twitch or die. You have built in survival abilities abilities use them to get out and in.
Elementalists are not one of the hardest classes to play, they were the flavor of the month for 2 months. A lot of people got good at it, which is a testament that it is not as high a skill cap as you may believe. If anything warrior is the hardest dps roamer to play yet I don’t see them getting any deserved attention.
hey even buffed your god kitten auras
Ah yeah.. about this.Since people know you and might actually take you seriously auras were nerfed.10% less damage for 7 sec every 40 sec is as bit less than 2 % total damage decrease.Considering that people would tend to avoid fully bursting you with the aura its even less.Hardly the tradeback for losing the too good to be honest chill stacking you could inflict.Same with shock aura and its 2 sec cd..
Only fire aura was buffed but its hardly ever seen in d/d ,non existant in s/d and otherwise completely subpar to every other aura even afer the nerfs on them and the buff on it.
I cant believe you couldnt figure this out??
ps:not to mention that we dont know kitten if the damage decrease is stacked with prot,weakness or if it reduces the damage by percentage after the other damage decreases or off the base..
(edited by Avead.5760)
Frost and fire auras include the ones generated from combos.
News flash; Ele has always been crap when playing any build but 0/10/0/30/30.
You are working twice as hard for 1/2 the results.
And you can thank all the FOTM players out there for making it even harder to play a different build.
OP is a bit myopic. If I had to guess, I’d say the dev team wants bunkers and glass cannons to be the outliers on a bell curve, and “balanced” builds to predominate.
I’m not saying these “balanced” builds exist yet, but it is a smart and reasonable aspiration for the dev team, given that too much bunker and glass cannon results in shallow play.
So exactly when did any sane person ever run a glass cannon spec ele?
14k hp does not make eles glass cannons.
I think I was running mine with 13k as a bunker.
hey even buffed your god kitten auras
Ah yeah.. about this.Since people know you and might actually take you seriously auras were nerfed.10% less damage for 7 sec every 40 sec is as bit less than 2 % total damage decrease.Considering that people would tend to avoid fully bursting you with the aura its even less.Hardly the tradeback for losing the too good to be honest chill stacking you could inflict.Same with shock aura and its 2 sec cd..
Only fire aura was buffed but its hardly ever seen in d/d ,non existant in s/d and otherwise completely subpar to every other aura even afer the nerfs on them and the buff on it.
I cant believe you couldnt figure this out??
Good joke.
Booty Bakery [yumy]
Engineer
OP is a bit myopic. If I had to guess, I’d say the dev team wants bunkers and glass cannons to be the outliers on a bell curve, and “balanced” builds to predominate.
I’m not saying these “balanced” builds exist yet, but it is a smart and reasonable aspiration for the dev team, given that too much bunker and glass cannon results in shallow play.
Except this nerfed my balanced aurasharing build which wasn’t standard. I didn’t go for the cookie cutter route, I went for a group support route, which is now invalidated because of the halving of boons and the halving of damage mitigation that I used to recieve from Cantrips, the only viable method for this now is to get rid of other support traits and to be forced to put 30 points in Arcana (which I was trying largely to avoid).
So I’ve said screw it and am now rocking a cookie cutter damage build, yeah, it’s still as in-depth and relatively as fun as my other build, but it doesn’t feel as personal and as well built as one that I carefully planned out myself.
I’m dissapointed this is the route they took if they wanted to nerf bunker Ele’s.
Sorrow’s Furnace – Commander/Officer
Kabal of the Righteous [Seed]
Here’s the big change I’d like to see so people can get the hell out of the arcane a bit more if they want:
Right now base attunement cooldown is 15 secs, reduced to 9 with 30 in arcane. Make the base attunement cooldown 12 seconds instead. Still reduced to 9 with 30 in arcane.
Still desirable to go deep arcane, still worth it, no longer required. Works for everyone.
20 fire for fire aura on signets, 10 in earth for protect on aura, 10 in air for fury/swiftness on aura, 30 water if you want to share the aura with everyone.
I play a glass cannon geared elementalist with daggers and those traits. The protect makes a huge difference and allows me to soak up damage if I need to.
The only downside is going full on signets for skills, but it’s a small price for near constant protect and the extra damage I deal thanks to a berserker setup.
OP is a bit myopic. If I had to guess, I’d say the dev team wants bunkers and glass cannons to be the outliers on a bell curve, and “balanced” builds to predominate.
I’m not saying these “balanced” builds exist yet, but it is a smart and reasonable aspiration for the dev team, given that too much bunker and glass cannon results in shallow play.
In that case they should make those “balanced” builds available before nerfing the existing ones.
Vayra – Elementalist
Forkrul Assail – Mesmer
OP: it could have been MUCH MUCH worse, so I wouldn’t kitten about it too much. Check out some of the other profession forums to see what nerfs they had/zero changes at all(aka no improvements…).
If you feel that D/D offers only one playstyle…try something else. You aren’t FORCED to D/D, man up and check out other builds.
I always laughed at ele’s running GC with D/D.
Buy some knights armor, problem solved.
GC is fine, but now you need to actually time your attacks right and watch your cooldowns.
Just be glad D/D didn’t get hit harder.
Tarnished Coast [TC]
There are no viable glass cannon spec, as we lack any means of invisibility type of skills and the damage. Sure, you can get a few kills here and there, but there just isn’t any way to make yourself useful.
And when you limit the mobility even more, you can only distance yourself from a “cannon” spec. Unless they do serious changes to fire and air, I don’t see things change.
Not that it was viable before the changes, mind you.
and so it begins
i was really interested in reading this, until i head another cry about thieves that have more busrt… are you guys never getting over it?
Are you telling me you do not believe thieves have more burst than ele can ever dream to have? What, are you level 5 or something? 2nd day of playing?
[HL] Deadly Protection @ Sanctum of Culling
So exactly when did any sane person ever run a glass cannon spec ele?
14k hp does not make eles glass cannons.
I think I was running mine with 13k as a bunker.
Pure breed glass canons would be around the 11k. And thats 30/30/0/10/0 with crit hitting 90%. But eles weren’t designed to be glass. They were meant to be partial support and the other part being dps. This is a stark contrast to gw1
Pure breed glass canons would be around the 11k. And thats 30/30/0/10/0 with crit hitting 90%. But eles weren’t designed to be glass. They were meant to be partial support and the other part being dps. This is a stark contrast to gw1
Zerker amulet and jewel puts your hp at around 14.1k without any traits.
PvE/WvW gc —→ 10.8k hp
sPvP gc --→ 14.1k hp
Zerker amulet in spvp gives some vitality
If anything warrior is the hardest dps roamer to play
ROFL!
Yeah the complexity and depth of warrior abilities is monumental…. if you compare it to heartseeker spamming I guess.
Warriors are point a-to-b simple stupid in design. They are as complicated and skillful to play as flipping a coin.
Yaks Bend
Pure breed glass canons would be around the 11k. And thats 30/30/0/10/0 with crit hitting 90%. But eles weren’t designed to be glass. They were meant to be partial support and the other part being dps. This is a stark contrast to gw1
I always thought the best glass cannon was scholar runes + the equivalent talent in water scepter/dagger. Fun for a second, but really brittle/too much glass.
10/20/0/10/20
hey even buffed your god kitten auras
Ah yeah.. about this.Since people know you and might actually take you seriously auras were nerfed.10% less damage for 7 sec every 40 sec is as bit less than 2 % total damage decrease.Considering that people would tend to avoid fully bursting you with the aura its even less.Hardly the tradeback for losing the too good to be honest chill stacking you could inflict.Same with shock aura and its 2 sec cd..
Only fire aura was buffed but its hardly ever seen in d/d ,non existant in s/d and otherwise completely subpar to every other aura even afer the nerfs on them and the buff on it.
I cant believe you couldnt figure this out??Good joke.
I love our constructive discussion.My math fail before your unmatched logic!
If anything warrior is the hardest dps roamer to play
ROFL!
Yeah the complexity and depth of warrior abilities is monumental…. if you compare it to heartseeker spamming I guess.Warriors are point a-to-b simple stupid in design. They are as complicated and skillful to play as flipping a coin.
I have experience playing warrior/thief/ele as dps roaming in wvw, and i can say without doubt that warrior is by far the hardest to play in this role, with thief being the easiest by a small margin.
As a thief and ele you can disengage from any fight you dont like, as a warrior you cant.