I fully support threads like : https://forum-en.gw2archive.eu/forum/professions/elementalist/Let-s-talk-about-future-season-4-ELE/first#post6224529
But.. I look at the proposed changes and I see something more akin to a long time project, something that would not be implemented right away or before time consuming testing.
What I propose instead is to focus on small changes that alone would be able to increase ele build diversity dramatically in my humble opinion.
First Step Focus on traitline/skills that can’t contribute anyhow to the current bunker metabuild
-I take in consideration the -20% CD reduction from elemental surge-
1) Arcane shield = CD reduction from 75s to 50s, having over one minute CD for such an obsolete design is completely out of whack, CD could then be reduced to 40s, can be traited also as master adept in arcana.
I wouldn’t go below 50s CD as base, this would lead to abuses as eles could potentially trait x/focus+ 2x arcane shield +healing; actually if I want to be completely honest, I just think that 75s CD base is overkill and anything below that would be fine, maybe even 60s CD could be more than enough as again we must not forget about possible abuses from x/focus users
2) Arcane blast and Arcane wave = I don’t know how much the ele community enjoy the area targeting of arcane wave, I personally hate it and would like to see it removed but again I don’t know if PvErs prefers this aspect to remain. Instead something that both pvers and pvpers can agree on is the excessive CD.
kitten base CD reduction would go a long way in making arcane skills more useful, also a slight increase in dmg would not be that bade, nothing broken really, a 33% base dmg increase ( from 370 to 480)
In the end we give up defensive utilities just to obtain pure dps, let’s make that choice a less punishing one, this is no more 2012/2103, let’s take in consideration where other professions stand in terms of self-sustain
3) Arcane Power = nothing big, just kitten base CD reduction
4) Elemental Surge = This is the main component that can break or make arcane based build, it need some changes, the base idea is good..we just need a little something more as such:
-Replace blind with torment (5s) or confusion (2 stacks).
Blind increase in duration, therefore the usage of Arcane Power while attuned to air, makes really no sense whatsoever, this is not GW1 and blind is not worth a whole utility skill, especially when ele can easily apply blind already with scepter
-Increase Immobilize duration from 1s base to 2s, 1s immobilize is not enough even if use Arcane Power while attuned to earth, basically it cannot be stacked, making the usage of arcane skills in arth , completely pointless
That’s all for arcane skills. Opinions are always welcome but..it’d be great if people could explain their reasoning.