Utilities that need improvements

Utilities that need improvements

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

While I agree with the all " small changes at time" mentality there is to say that 7 months is enough time to decide if something is useful or not, outside the odd case it’s clear that there has never been a competitive ele PvP build including conjures….signets….or glyphs.

These days people see an ele an automatically think :" oh! another cantrip ele", surely they won’t think :" oh look another conjure ele".

For starter there are no good traits for conjures, we’ve got few good traits for signets( fire embrace and written in stone) and glyphs( inscription), still both signets and glyph ( except the GoEH) are lacklustre, and why is that?

-Signet of fire
I don’t need more burning on an ele and the passive crit chance is ridicolously low, a warrior get a trait with 50% crit chance while a thief get a signet that increase dmg by 15% for the next 5 attacks…and an ele use an utility slot to burn a foe for 9s and have a 4% crit chance…that’s why as soon as you see a fire signet ele in PvP you say :" oh a noob ele"

This is the only signet which need a clear buff compared to the others, the latters clearly fall in line with the signets given to the other professions therefore no changes are necessary

-Glyph of storms
While the concept idea is nice its application is rather miserable, the damage is way too low to justify the 60s CD, for it to be reasonable it should have 3x the current dmg mimimum and with additional effect given to the air and fire version, changing the current water version as bleeding get already applied by sandstorm.
Other solution would be to lower the CD by 30-35s minimum if the damage does not get improved

-Glyph of Elemental ( and lesser elemental)
They’re simply awful, even the earth one get one-shotted at high level of PvE, in PvP the earth one get literally ignored as he contributes in no useful manner to the fight, the others are no more useful and the lesser version of this glyph is even less useful.
The elementals should scale with the stats of the user or at the very least have half the CD of the current one

This leaves us with the conjures, the only possible solution in my opinion is to allow the user to change one attunement with the selected conjure.
E.G : conjure axe replace fire attunement for a given number of charges, so now a staff ele could replace the air attunement with lightning hammer to deal momentarily with a sudden mele attacker ( obvious stealthed mele ) and so on for the conjures.

People may say :" but hey then you will be able to use powerful combos!", well what does stop me from doing it now? I can still use a specific skill from the conjure and drop it, if Anet wanted they could lower the number of charge to 3 or 5 and leave the CD as it is ( maybe introduce fire trait lowering conjure CD).
Regarding the conjure elite , an ele should be able to decide which attunement to use before.E.G go water to use conjure ice short bow elite, a rapid ranged burst and so on, I presume Anet alck the resources for dong so…but I don’t believe that I’m asking about something unrealistic.

Utilities that need improvements

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Posted by: Minion of Vey.4398

Minion of Vey.4398

Conjures should just have the charges removed outright. It’s not like they’re so good they need this limitation. A time limit and subsequent cooldown wait is more than enough.

In fact, if they worked like engineer kits and people could just use them indefinitely whenever they wanted…many eles still wouldn’t use them. Which says alot.

Utilities that need improvements

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Posted by: Crossplay.2067

Crossplay.2067

As a support ele, that only uses the staff, I find the greater firesword to be extremely useful when I need to get some face time with my opponents. The lightning hammer is just stupid fun and the frostbow is amazing in certain situations. I agree that the charge system needs to go as I only use my conjures when I need more damage but people often take my second conjure so I can’t take full use of my own skill. Honestly, I feel that equipping the utility should equip them in the second weapon slot. That way elementalist can swap between them and their main weapon when needed or even main with a conjured weapon, if they wanted. I don’t see that as op because it would lock them out of 20 skills, sigil benefits and a utility slot. That’s a lot to give up for just 5 skills.

Utilities that need improvements

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Posted by: Danicco.3568

Danicco.3568

I would use Conjures… so I can pretend I’m a Warrior/Ranger sometimes.

I think it’d be nice if they removed the charges but they’d have to nerf Lightning Hammer I guess, it’s combo potentials are too great.
But I’d be okay with that.

Utilities that need improvements

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Posted by: Razor.6392

Razor.6392

Signets are useless, some glyphs need slight improvements and the conjures need complete revamps.

off the top of my head:
Glyph of storms needs to have its cooldown reduced
Glyph of elemental power should allow conditions to stack on top of another (you can’t cripple a target again until your initial cripple wears off, same with chill, weakness, burning)

Glyph of lesser elemental should be somehow more useful, I don’t know how tbh.

Signets passive effects need to be dramatically buffed and also have their cast time shortened.

The fire signet needs precision per level. (idk how to possibly buff the lackluster active while keeping the “fire” theme)
The water signet needs to have a 5s chill at least + vulnerability 3x
The air signet needs to also apply weakness
The earth signet needs to have increased toughness per level

Arcane blast projectile speed needs to be faster

meh

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

(edited by Razor.6392)