Utility Skills for spvp

Utility Skills for spvp

in Elementalist

Posted by: Empty Sky.6354

Empty Sky.6354

It’s nothing new,that Cantrips rule these slots,because Anet made synergy for them in trait lines. Water Line is made for Cantrips and vice versa.
So why not give love and synergy to other Utilities.

Conjure Weapons

Make them as banners,where you only drop 1 CW,have it for limited amount of time,anyone can pick it up,gets to use skills from CW,can drop it,then when need again pick it up and so on.
You put in Fire line traits for bonus stats , reduced recharge on CW and maybe reduced recharge on CW skills as GM.

Signets

While their passives are cool, activating them is really weak. Only good one,is Signet of Air,because it’s insta cast. In Earth line give traits for reduced recharge,maybe move Written in Stone to Master and make GM trait,where specific signet gives specific aura. For example…Signer of Fire,gives fire aura,Signet of Water,gives frost aura,Signet of Air gives Shocking Aura,Signet of Earth gives Magnetic Aura. This would synergieze well with Water line and Powerful Aura. Another trait,that you could give is buff their passive effets.

Arcane skills

Arcane Wave,Arcane Shield and Arcane Power are actually good. Arcane Blast is weak imo. But problem with Arcane line,is that it competes with too many good traits to give up for Arcane traits. So their cd’s are gonna be too long,to be worth taking over Cantrips,where Water line only enhacne their effect. One thing that might help Arcane skills,is that you give them Mantra-like love,where you have 2 charges of it. And same as Mantra traits,that would help Arcane skills (get 3 charges,etc.)

Glyphs

I don’t even know,where to begin with these. Glyph of Renewal has 165 cd,so why it’s in Utiility skill? Why not move that into Elite? Clearly it’s an Elite worthy glyph. Any revive utility in my eyes is worthy of Elite,because it can change tide of game.
Honestly I have no idea about glyphs. They just seem overall weak,even weaker then signets,where there you at least get passives from them.

Utility Skills for spvp

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Posted by: FrownyClown.8402

FrownyClown.8402

conjures get used in pve. All of the signets are okay. Their passives are more beneficial than there actives at times. Glyphs gives interesting synergies with large scale wvw if you have alot of eles. Cantrips are definately the up close and personal skills. I used to be in a guild that would run 6-8 eles and they would all run signet of earth. Imagine being immobed by 3 eles at once.


Bad Elementalist

Utility Skills for spvp

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I disagree with you about arcane power; five crits on a class where you have basically zero single-target capabilities is pretty useless, unless you’re fresh air on scepter in which case you have high crit chance regardless.
The only time it’s even remotely useful is with Elemental Surge, which lets you stack conditions on a single target pretty stupidly, but it still becomes useless immediately if there’s more than one person (or a mesmer, engineer, necromancer, ranger, ele, or guardian with summons shows up). The only other time it could be good is with Valkyrie, but even then it suffers with multiple targets. If it was the next five spells were guaranteed to crit, instead of hits, it would be awesome.
Glyphs are bad because only storm is actually useful, unless you’re trying to solo PvE and the earth summon somehow takes aggro.
Only one conjure is used in PvE, I would hardly say that makes them fine.
Our signets are probably only bad because we lack an elite one.
Cantrips just happen to be the best for nearly every situation, which is a problem.

Utility Skills for spvp

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Posted by: Empty Sky.6354

Empty Sky.6354

@ FrownyClown

Title of my topic says Utility Skilsl for spvp .
I am sure CW get used in pve all the time,where HUGE boss stands in one place and people stand in one spot,where they just spam their aoe. Your blood really must start pumping with those fights.

Yes,I said signet passives are cool….did you even read what I said? I actually want to improve diverstiy for builds and offer my suggestions,than just saying everything is ok.

Utility Skills for spvp

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Posted by: FrownyClown.8402

FrownyClown.8402

I did read what you said. Its not gonna happen. I gave you my feedback not stop acting like a child because I disagree with you.


Bad Elementalist

Utility Skills for spvp

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Posted by: Empty Sky.6354

Empty Sky.6354

I have no problem,if someone disagrees with me,but you didn’t really disagreed with me.
I talked about spvp,where my title clearly states that,you talked about pve and wvw. And the reason topic is here,because it’s about elementalist.
P Fun Daddy disagreed with me and I had no problem with it.

Utility Skills for spvp

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

i would love to see an elite signet:

brainstorm 1:
Signet of Elemental Wrath, 60 second cooldown
~Passive: grants power based on level, up to 250 @ 80
~Active: cleanse all conditions, stun your target for 1s for each condition cleansed, plus damage your foe (same damage as on each of the other signets)

this synergies with Written in Stone, Lightning Rod, and Tempest Defense. it also offers an active condition clear for signet users. also gives a passive damage buff.

the theme is being angry, doing more damage. getting revenge for being targetted for conditions. basically, converting your conditions into a way to stun your target. it’s revenge 101, elementalist style. (we do have stuns and knockdowns among our weapon skills). it’s a control effect, which fits within the theme of some of our other signets (earth: immobilize, water: chill, air: blind). and there’s no reason why this elite couldn’t be used underwater.

as for the other signets. yes, i would love to see a trait granting them auras, or even to convert the active effects into 360 radius AoEs

as for conjures. i’d like to see the attribute buff (while wielding) to become AoE for allies within a 600 range.

as for glyphs, well, i haven’t really thought about what to do with them. my only thought was to make each attunement have it’s own independent cooldown. (for example: glyph of storms could cast sandstorm, then switch attunements to cast a different elemental storm, etc)

as for arcane skills, i’d actually like them to be combined into an Arcane attunement, and then press f5 to access them at any time, regardless of weapon set. the f5 attunement would contain those 5 skills only, and would never change with a differnt weapon equipped. f5 attunement would naturally be subject to the regular rules of attunement swapping, such as cooldown for entering that attunement. i suggest this because i actually think that arcane skills aren’t worth taking in utility slots. but maybe i’m just biased.

and then maybe, to replace the arcana skills in the utility section, a new category of utility skill called “wards.” they would essentially be wells, but would follow ideas from the GW1 wards, offering reduced damage to all allies within the ward. or in GW2 terms, they could be essentiall AoE auras. like ward of earth would reflect projectiles, ward of water would reduce damage to all allies within it by 10%, etc…

sorry, i didn’t mean to ramble on so much. Bacon Deficiency Disorder strikes again…

– The Baconnaire