Versitile Condi build
Also most of the damage comes from arcane 25/arcane 30/ fire 10…. alot of on crit stuff happens
Have you considered using Sigil of Doom instead of earth? It’d give you another condition that gets applied every 10 seconds, rather than more bleeds (which you get easily from earth scepter?)
Yes but i wasnt sure if bleed was the way to go because of earth IV which allows 5% dmg when an enemy has bleed and 20% duration.. i wasnt sure if that was better then another condii. Also this allows me to apply bleeds while in fire attunement too, so while i am applying my burning burst i can get bleeds sometimes too
Yes but i wasnt sure if bleed was the way to go because of earth IV which allows 5% dmg when an enemy has bleed and 20% duration.. i wasnt sure if that was better then another condii. Also this allows me to apply bleeds while in fire attunement too, so while i am applying my burning burst i can get bleeds sometimes too
Poison reduce the effectiveness of their heals and also acts as buffer against condition cleanse. In general the more type of condition you apply the better, it helps keep the pressure builds with lots of condition cleansing.
“…let us eat and drink, for tomorrow we shall die;.”
I jst kiled a sig hammer war with this build =3 made sure he couldnt get to me with arcane surge
I jst kiled a sig hammer war with this build =3 made sure he couldnt get to me with arcane surge
shhh…..wouldn’t want people to start crying OMG OP ELE.
“…let us eat and drink, for tomorrow we shall die;.”
I am running a condition ele build myself, which i am really enjoying. Sure it isnt the overpowered mess that most condition builds are but its a lot of fun.
My advice:
Burning – This will be a key condition. With this in mind. Replace Scepter with main hand Dagger, while Scepter has some decent skills it loses several key ones as well – Drakes Breath, Cone of Cold, Frozen Burst, Shocking Aura, Ring of Earth and Magnetic Grasp can all be very useful in various fights. Even without buffs Drakes Breath can do like 8-9k Burning, plus its great being an AoE. Burning Speed is also a VERY good skill.
I would replace the rune set and go for Undead Runes, Replace the amulet for Carrion Amulet and grab Settlers Jewel. This will give you 1,468 Condition damage, 1,411 Toughness and nearly 18,000 health. Sigil wise, you are wasting them as well. Go with Geomancy for Damage and AoE bleeding The second one is your choice, Seeing as Burning is such a key condition could go with 10% Burning Duration.
Trait wise – 10 in Fire is rather wasted, the proc for burning is rather low and you have plenty of access to burning without it. I would put them points into Earth for more Condition Damage and Toughness and grab either Earth’s Embrace or Diamond Skin depending on who is on the other team I would also replace Serrated Stones with Elemental Shielding. As you will now have 2 Auras (with D/D) and you will need them to not die rather easily. Replace Arcane Retribution with Elemental Attunement this will help both you and your team mates with some very decent buffs.
Utilities wise, mostly okay. Glyph of Elemental Power can be very handy. You can trigger it in one attunement and then switch to another and keep the condition from it. I run with Arcane Shield, Arcane Power and either LF, EP or GoS depending on the situation.
Elite wise, we are as a conditon build rather screwed. In WvW i mostly use Reaper of Grenth (Human Elite) but FGS can be very good as well thanks to its nice Burning it has.
I jst kiled a sig hammer war with this build =3 made sure he couldnt get to me with arcane surge
Lol, this means nothing really. We have no idea on his/her skill level, what sort of build they were or anything else about the fight. You could very well go against another Sig warrior and get owned.
I am running a condition ele build myself, which i am really enjoying. Sure it isnt the overpowered mess that most condition builds are but its a lot of fun.
My advice:
Burning – This will be a key condition. With this in mind. Replace Scepter with main hand Dagger, while Scepter has some decent skills it loses several key ones as well – Drakes Breath, Cone of Cold, Frozen Burst, Shocking Aura, Ring of Earth and Magnetic Grasp can all be very useful in various fights. Even without buffs Drakes Breath can do like 8-9k Burning, plus its great being an AoE. Burning Speed is also a VERY good skill.
I would replace the rune set and go for Undead Runes, Replace the amulet for Carrion Amulet and grab Settlers Jewel. This will give you 1,468 Condition damage, 1,411 Toughness and nearly 18,000 health. Sigil wise, you are wasting them as well. Go with Geomancy for Damage and AoE bleeding The second one is your choice, Seeing as Burning is such a key condition could go with 10% Burning Duration.
Trait wise – 10 in Fire is rather wasted, the proc for burning is rather low and you have plenty of access to burning without it. I would put them points into Earth for more Condition Damage and Toughness and grab either Earth’s Embrace or Diamond Skin depending on who is on the other team I would also replace Serrated Stones with Elemental Shielding. As you will now have 2 Auras (with D/D) and you will need them to not die rather easily. Replace Arcane Retribution with Elemental Attunement this will help both you and your team mates with some very decent buffs.
Utilities wise, mostly okay. Glyph of Elemental Power can be very handy. You can trigger it in one attunement and then switch to another and keep the condition from it. I run with Arcane Shield, Arcane Power and either LF, EP or GoS depending on the situation.
Elite wise, we are as a conditon build rather screwed. In WvW i mostly use Reaper of Grenth (Human Elite) but FGS can be very good as well thanks to its nice Burning it has.
I jst kiled a sig hammer war with this build =3 made sure he couldnt get to me with arcane surge
Lol, this means nothing really. We have no idea on his/her skill level, what sort of build they were or anything else about the fight. You could very well go against another Sig warrior and get owned.
This looks like a real interesting build, I think I will try it out (with a few personal tweaks) for WvW roaming.
“…let us eat and drink, for tomorrow we shall die;.”
This looks like a real interesting build, I think I will try it out (with a few personal tweaks) for WvW roaming.
I have a WvW version as well.
Traits:
Fire: 0
Air: 0
Earth: 30 – V, VII and II or XI (depending on fights)
Water: 10 – II
Arcana: 30 – VI, VIII, XII
Armor: Toughness/Vitality/Condition Damage
Weapons: Toughness/Healing Power Condition Damage
Accessories: 2xPrecision/Toughness/Vit/Condition damage
Amulet: Precision/Toughness/Vit/Condition Damage
Rings: Toughness/Healing Power/Condition Damage
Sigils: Corruption, Torment and Geomancy (replace Corruption, one not being used)
Runeset: Perplexity
Heal: Arcane Brilliance
Utilities: Arcane Shield, Arcane Power, Armor of Earth
Elite: Reaper of Grenth (Human Elite) or FGS
With this set up i have access to: Burning, Bleeding, Confusion, Torment, Cripple, Chill. Burning is my key condition and ticks for between 800-900. Churning Earth can tick for over 1k bleeding ticks and when timed right i can get 2k Bleeding ticks
Arcane Shield and Power can be used to great effect against the likes of Warriors and Guardians when used in Air as they proc Blinds. Arcane brilliance is rather solid as well and can proc different conditions based on my attunement as well.
(edited by ArmageddonAsh.6430)
I am running a condition ele build myself, which i am really enjoying. Sure it isnt the overpowered mess that most condition builds are but its a lot of fun.
My advice:
Burning – This will be a key condition. With this in mind. Replace Scepter with main hand Dagger, while Scepter has some decent skills it loses several key ones as well – Drakes Breath, Cone of Cold, Frozen Burst, Shocking Aura, Ring of Earth and Magnetic Grasp can all be very useful in various fights. Even without buffs Drakes Breath can do like 8-9k Burning, plus its great being an AoE. Burning Speed is also a VERY good skill.
I would replace the rune set and go for Undead Runes, Replace the amulet for Carrion Amulet and grab Settlers Jewel. This will give you 1,468 Condition damage, 1,411 Toughness and nearly 18,000 health. Sigil wise, you are wasting them as well. Go with Geomancy for Damage and AoE bleeding The second one is your choice, Seeing as Burning is such a key condition could go with 10% Burning Duration.
Trait wise – 10 in Fire is rather wasted, the proc for burning is rather low and you have plenty of access to burning without it. I would put them points into Earth for more Condition Damage and Toughness and grab either Earth’s Embrace or Diamond Skin depending on who is on the other team I would also replace Serrated Stones with Elemental Shielding. As you will now have 2 Auras (with D/D) and you will need them to not die rather easily. Replace Arcane Retribution with Elemental Attunement this will help both you and your team mates with some very decent buffs.
Utilities wise, mostly okay. Glyph of Elemental Power can be very handy. You can trigger it in one attunement and then switch to another and keep the condition from it. I run with Arcane Shield, Arcane Power and either LF, EP or GoS depending on the situation.
Elite wise, we are as a conditon build rather screwed. In WvW i mostly use Reaper of Grenth (Human Elite) but FGS can be very good as well thanks to its nice Burning it has.
I jst kiled a sig hammer war with this build =3 made sure he couldnt get to me with arcane surge
Lol, this means nothing really. We have no idea on his/her skill level, what sort of build they were or anything else about the fight. You could very well go against another Sig warrior and get owned.
Need crit for procs.
Need crit for procs.
You don’t though. Burning Precision is a waste of 10 trait points. We have SO much access to Burning that we dont actually need it. Your Sigil of Earth could be better used as well with replacing it for geomancy which is 3 stacks of Bleeding in an AoE around you.
20 stackss of bleeding + 2 mins of burning? im fine thanks.and u forgot arcane precision. it all adds up they usually end up running i find them dead a few secs later. This allows me to apply burning in other attunements. if i focus on just bleeds 1 condii clense cankil even 25 stacks of bleed. where as compared to if they have a move that clears a condii, i will still have either burning or bleed, but not both.
(edited by Mystogan.4157)
I only Alt an Ele and I’m not familiar with all the intricacies of the skill and traits. Do the effects of Arcane Blast or Wave and Elemental Surge Stack? Would I get 10 sec of burn instead of 5 or 6 sec of chill instead of 3? I won’t have access to game worthy internet for another week so I can’t test it.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
All you need is Fury and it procs. I run with 8% Crit Chance. That becomes 28% when i switch attunement. It procs just fine, same with Torment Sigil and Perplexity. Why people insist on having such a huge Crit cance for like 3 things i dont know.
You would get better out of Geomancy than you would with Sigil of Earth. 3stacks of Bleeding for 7 seconds, in an AoE is pretty nice. Sorry but you will ONLY get 2minutes of burning on…well no one. The amount of condition removal in the game means NO one will have 2minutes of burning on them.
Again, Bleeding is easily removed as well. You simply won’t get 2minutes of Burning on ANYONE without bursting ALL your skills – you would need to use your Heal (6 seconds), all 3 utilities AND Dragon’s Tooth and Ring of Fire – that even wouldn’t get you 1 minute…
and like i said, that wouldnt even go for full duration due to all the cleansing in the game. So that is rather wasted.
I only Alt an Ele and I’m not familiar with all the intricacies of the skill and traits. Do the effects of Arcane Blast or Wave and Elemental Surge Stack? Would I get 10 sec of burn instead of 5 or 6 sec of chill instead of 3? I won’t have access to game worthy internet for another week so I can’t test it.
Yes they stack. For Example with Elemental Surge and using Elemental Power in Fire you would get 25 seconds of Burning (based on a 5 second duration of burning) The others stack as well. As these are duration conditions unlike say Bleeding they will stack duration rather than intensity.
(edited by ArmageddonAsh.6430)
I was wondering how you handle conditions, I don’t see any cleanses in this build or is the idea to do enough damage while diamond skin is active to not require cleanses.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Lol. No geomancy. Its to much ive tested this for a month now and with geomancy i only get 10 stacks and thats only if im sitting on top of an enemy to hit him with the ring. And all condis are easy to remove… Tey dont have priority over others… Burnings easy to remove to and so is confusion and cripple. And i get 2 mins of burn regularly. Since i stay in earth i wait for a cleanse switch to fire hit arcane power auto 5 times and switch back to esrth. It ticks for 30-45 secs most time. Somtimes ill switch to earth to immobi on the ladt arcane power. Im not asking for advice ive tested this throughly in solo q in team tournies and in hot join and it stands up to other condi builds like a beast. The only condi build ive had trouble against is necro.
Killing people who are clearly terrible at the game does not mean you have a good build. ANY good player would remove Burning and Bleeding. It is easily done. So against GOOD player’s – No you want have 2minutes of burning. It is that simple.
As for Geomancy, that is down to opinion and build. I easily get more than 12 stacks of Bleeding going. Of course that is just me and how i play. Bleeding isn’t even a priority condition for me. I concentrate on Burning.
We have so much access to burning that it isn’t needed on a trait. Which those points can be better spent elsewhere. While you have solid Toughness, that wont stop a decent Thief killing you easily thanks to your very low health.
I prefer to use Arcane Power with Burning or Blind myself, i find 1 second Immobilize rather useless, though it does work better on Scepter thanks to the MUCH better Auto attack Earth has in Scepter compared to the Dagger version
Its a shame as Fire and Earth Auto attacks are better on Scepter than they are on Dagger.
As for – “ive tested this throughly in solo q in team tournies and in hot join and it stands up to other condi builds like a beast”
This means nothing, sorry to tell you this but it doesn’t mean anything due to the fact of just how many TERRIBLE players are in S/TPvP. Against GOOD players, i don’t see much of a threat.