Hi! I know there have been a few of such threads, but I think I found the core of problems.
I was thinking for some long time and probably I already got it:
THE CORE is:
Elementalist have his 4 attunments, which all used and swapped create much versality, surely can give goodam power if used correctly as well. It creates enormous amount of combos compared to other professions… Pro players will quickly learn to use those combos in case ele is buffed and Ele may quickly become OP.
Now, how to cure it?
My idea is: ONE WITH THE ELEMENT/ELEMENT AVATAR option.
So, let’s say while swapping through elements you found yourself in a very unpleasant situation. You need (for example) instant lots of healing.
You attune to water and than press the water attunment once again. You channel for 1 second and than become Water Avatar (“One with the water”). All of your other attunments get disabled for like 1 minute, in which time you get a boost on your water skills + you take a form of water giving some special skills (for example "cure condition eveny 5 seconds + enemy attack pass through you as through water every 5 seconds).
Now why would that help? Because current Elementalist restrictions come from your ability to swap attunments! If ANET will bost some attunment skills players may find a deadly combo between them etc. They create powerfull posibilities, which pro may abuse, yet newbies will never find or learn to use- and so PRO eles play on the level of any other player while NOT-PRO get disqualified.
BACK TO IDEA:
When you become avatar of some element your skills in that element get boosted and your ~ button becomes additional skill curing the leaks in your build.
The result is: you become like other professions- having only 6 skills on the bar (no weapon swapping). No deadly combos, strightforward pros and cons! You can be finally boosted for this short time without a fear you will get OP!
Your healing water skills may take less time to cast, your attack may deal more damage, because they will not be combined with other elements for some time!!!
And waht about this 6th skill (under ~ button)? It will become the skill, which your current atunment lacks in. Ele was designed to swap attunments, so staying in 1 will surely make you in need of something. For example Water will need some damage dealer. So ~ skill should become some kind of missle in this way.
In Fire ~ should become some control skill, as Fire lacks in such (for example “clay chains”, which slow enemies down and deal some small damage if they move).
I hope it would be kinda easy to understand and strightforward to implement. Surely easier than buffing and nerfing Ele skill by skill for the next half a year
And, first of all, It will only make Elementalist class more funny: increase amount of possible playstyles in a very easy-to-control way, balance the class safely and add what each Elementalist must have dreamed off
“You didnt let me join the raid? Now I am avatar of Fire, and Im going to do an epic raid of Elementalist only! MUAHAHAHA!!” ;D