Viable PvE D/D builds post patch

Viable PvE D/D builds post patch

in Elementalist

Posted by: Wilkz.3604

Wilkz.3604

Have been swamped at work and haven’t had anytime to tinker in game with builds. I have seen a lot of S/D and staff builds but has anyone come up with a D/D build that is viable in groups?

Viable PvE D/D builds post patch

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Posted by: The Great Al.2546

The Great Al.2546

The existing 0-10-0-30-30 is still viable in groups. I am considering taking away 10 points of water and putting it in either air or earth.

I think most builds work in PvE (really talking about dungeons here – outside of dungeons/fractals, it doesn’t even matter what you run) as long as you follow the following guidelines -

0 points in fire, ever
30 points in either arcane or water, or both. 15 is the minimum for water.

Viable PvE D/D builds post patch

in Elementalist

Posted by: Gambit.8425

Gambit.8425

I find staff (maybe S/D too, haven’t tried it yet) vastly superior in PvE post patch.

Yesterday questing with my then lv75 d/d (0-10-0-25-30) with lv75 blue zerk gear I activated one of those holograms. In two attempts I just couldn’t down all mobs fast enough before all my heal options were out. This was definitely a huge difference to how it played out pre-patch. Then I tried the staff I always been upgrading and carrying with me but never bothered with pre-patch. Killed them easy, with HP going down at least as fast as with d/d, but without being in any danger. Of course most d/d’s at lv80 use some toughness on their gear, but that would have just made the d/d trade a slower kill for survivability.

I guess d/d has been even more pigeonholed into WvW bunker roamer in this patch.