Viable PvE D/D builds post patch
The existing 0-10-0-30-30 is still viable in groups. I am considering taking away 10 points of water and putting it in either air or earth.
I think most builds work in PvE (really talking about dungeons here – outside of dungeons/fractals, it doesn’t even matter what you run) as long as you follow the following guidelines -
0 points in fire, ever
30 points in either arcane or water, or both. 15 is the minimum for water.
I find staff (maybe S/D too, haven’t tried it yet) vastly superior in PvE post patch.
Yesterday questing with my then lv75 d/d (0-10-0-25-30) with lv75 blue zerk gear I activated one of those holograms. In two attempts I just couldn’t down all mobs fast enough before all my heal options were out. This was definitely a huge difference to how it played out pre-patch. Then I tried the staff I always been upgrading and carrying with me but never bothered with pre-patch. Killed them easy, with HP going down at least as fast as with d/d, but without being in any danger. Of course most d/d’s at lv80 use some toughness on their gear, but that would have just made the d/d trade a slower kill for survivability.
I guess d/d has been even more pigeonholed into WvW bunker roamer in this patch.