I’m not certain of the final form of Tempest yet, but so far these are the builds I have felt to be most effective.
S/X builds
I’ve always felt one of the most restrictive aspects of Elementalist is its inability to change ranges. If you picked dagger/X, you were restricted to never being able to attack from a range while if you picked staff or scepter/X, fast enemies jumping around/kiting all around you, your projectiles would not hit the target/ground AoE would straight up miss. I’ve felt picking Scepter + Tempest overcame the issue of inability to swap ranges: Overload is your reliable melee skill, and your auto attacks are reliably mid-ranged, which is why I think Scepter builds will be most effective. So here they are:
S/D FA build 1 (PvE) – General Might Stacking, Berserker
Fire X/1/1
Air 3/2/2 You don’t need fury on aura because of fury on blasting fire
Tempest X/3/X
Rotations: Might stack then swap into Air before combat (otherwise roam in Air). Start off with Air 4 —> Air Overload + Air 2/3. Swap into water to cast Water 3, then swap back into air and use Air 1 + Air 2/3 and swap into Fire. ~2 seconds into Air 1, start casting Dragon’s Tooth as the Lightning Field should be vanishing, then use Fire 4, 3, and Fire 5 as you swap into Earth to use Earth 4, then Earth 5 as you swap back into Air and use Air 2/3. After a full channel of Air 1, Air Overload should be ready (and keep spamming that 2). Repeat. While Earth 4 and 5 on cd, simply use Fire 2,4,3,2 and then swap into air. Note you can also choose to take LH and cover for Air Overload with one or two auto attack chains.
S/D FA build 2 (For PvP/WvW Group Roaming), 90% Shocking Aura to 5 people uptime in combat; Marauder Amulet for pvp, Almost full Berserker otherwise
Water 1/1/2 Can replace Aurashare with Cleansing Water for sPvP
Air X/2/2 Can replace Aero’s Training for Tempest Defence in certain situations
Tempest 3/3/3
Similar rotations as before but abuse LoS with Air Overload here. Try to might stack on top of the enemy as before but feel free to stand behind walls or statues to Air Overload. (P.S. Air Overload +Sigil of Rage + Armor of Earth + Lightning flashing into the enemy cluster of 2/3 when they’re distracted is hilarious.) Always use Air 4 then 5 just before an Air Overload if you can.
S/D FA build 3 (For PvP, WvW roaming) – Marauder/Berserker
Earth 3/2/3 Protection on Aura, Rock Solid to cover Churning Earth
Air X/2/2
Tempest 3/3/3
Notes: Avoid using Earth to might stack, instead using it to cover incoming dps. Same rotations as before except because you have Rock Solid, you can go into Earth, Earth 4 + 5 and swap into air as soon kitten starts channeling (the stabi will cover 1.5~ seconds of CE). You can blind the enemy then to ensure you don’t get interrupted (or use Armor of Earth that will carry into the first few seconds of Air Overload).
S/F FA build (For PvP, WvW roaming) – Marauder/Berserker
Fire 3/1/3
Air X/2/2
Tempest 3/3/3
*Earth focus covers condi clear and being immune to damage: seriously take Sigil of Rage and Armor of Earth + Lightning Flash + Air Overload into their team and then swap into earth to obsi flesh while they DIE
But wait you say! Why so much focus on FA? It’s because the moment Air Overload (which I think is the strongest overload, Fire is good for condi builds but its range is toos hort) finishes, it lasts for 4 seconds which is about the time when your next overload is almost ready to be casted if you swap out of Air (let’s say to fire to RoF + Phoenix + swap to air while you Dragon’s Tooth). Air overload has ridiculous damage and I believe Scepter > Staff because you can Air 2/3 with Staff as you overload for more dps/blinding the enemy’s CC. Of course there are other builds such as:
Staff Tempest
Fire 1/1/1
Air 3/3/1 or Water 2/3/X
Tempest X/3/X
(Honestly I’d prefer people just playing Staff Ele because it’s better in 95% of situations)
D/D Tempest
Arcane 2/2/1
Earth X/X/3
Tempest X/3/X
(If you want to play D/D celestial, just stick with base Ele. D/D Tempest locks you even further to forever being in melee range and taking water/fire instead of Tempest is superior)
…I’ve been trying to make Tempest work and I feel the warhorn change (no more 20% cdr = raw dps loss) made dagger a much stronger alternative while the heal-on-aura should hopefully cover the healing lost from not taking Arcane + Water in most situations.