[Video] D/D Elementalist Solo/Group Roaming

[Video] D/D Elementalist Solo/Group Roaming

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Posted by: TakeCare.3182

TakeCare.3182

Hello all. Just thought some of you might like to see my newest roaming video. Like always, these are just for fun. I know I make quite a few mistakes throughout, but I’m working on it. :P

I hope you enjoy.

Roaming [Episode 13] | Elementalist | [OHai]

(The build is in the video description.)

YouTube channel
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Posted by: LightningBlaze.4913

LightningBlaze.4913

It started epic with the use of the surrounding towards your advantage but then it got boring with all the zerg i just had to skip. Overall great gameplay.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Assassin.7890

Assassin.7890

FGS <3
I would love to see some roaming with other weapon combinations.

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Posted by: StrykeerR.9713

StrykeerR.9713

Are you using Razer Naga?

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Posted by: TakeCare.3182

TakeCare.3182

It started epic with the use of the surrounding towards your advantage but then it got boring with all the zerg i just had to skip. Overall great gameplay.

Thanks! I really appreciate the feedback.
I’m not really one for big fights either, but it was quite fun.

FGS <3
I would love to see some roaming with other weapon combinations.

I may try S/D again soon. It’s just so hard to let go of the daggers I have used for so long. xD

Are you using Razer Naga?

Yes, I am.
I used to play the ele piano, and the Naga has helped quite a bit.
Everything is more fluid, in my opinion.

Thanks again for the feedback. You’re all so nice.

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Posted by: limbeurt.9642

limbeurt.9642

Aw I’m sad you conveniently ended your video there and didnt show the following fights agaisnt us [Mate]

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Posted by: TakeCare.3182

TakeCare.3182

Aw I’m sad you conveniently ended your video there and didnt show the following fights agaisnt us [Mate]

I wasn’t a part of any roaming fights with [Mate] after that. I did have to run from your group a few times, but I was alone. That’s not exactly something anyone would care to see. Watching me spin away on the FGS can only be entertaining for so long. You didn’t kill me, if that is what you’re insinuating.

In any event, this video isn’t about [Mate]. You just so happened to be in the final clip. Sorry if that upsets you. >.>

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Thief | Mesmer | Elementalist

(edited by TakeCare.3182)

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Posted by: limbeurt.9642

limbeurt.9642

Oh I thought you were part of the nice 7vs7ish fight that took place shortly after that

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Posted by: TakeCare.3182

TakeCare.3182

Oh I thought you were part of the nice 7vs7ish fight that took place shortly after that

Nope. I was AFK in spawn during those events, if I remember correctly. xD

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Posted by: Nikkinella.8254

Nikkinella.8254

The beginning of the vid where all those guys followed you off the cliff and you slaughtered them was just amazing. great gameplay overall.

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Posted by: Kayzi.9752

Kayzi.9752

Great video as always Miss Caliber!

Aw I’m sad you conveniently ended your video there and didnt show the following fights agaisnt us [Mate]

Miss Caliber is going to be playing with us for a week; how about next time we do some group fights with you guys he films that and posts it ?

Stalagta Team Faded – tM
NSP!

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Posted by: limbeurt.9642

limbeurt.9642

Great video as always Miss Caliber!

Aw I’m sad you conveniently ended your video there and didnt show the following fights agaisnt us [Mate]

Miss Caliber is going to be playing with us for a week; how about next time we do some group fights with you guys he films that and posts it ?

Sure but then it’ll be us vs tM and we already know you guys have the upper hand (at least in proper gvg), still looking forward to that 5v5 though! Always fun.

But hey ohai is the only skilled group matched agaisnt us this week, its worth teasing em a bit.

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Posted by: TakeCare.3182

TakeCare.3182

The beginning of the vid where all those guys followed you off the cliff and you slaughtered them was just amazing. great gameplay overall.

Thank you! They chased me all the way from Langor. They were dedicated to the cause. xD

Great video as always Miss Caliber!

Thank you, Stal. You are awesome. <3

But hey ohai is the only skilled group matched agaisnt us this week, its worth teasing em a bit.

I have a feeling we will be seeing a lot more of each other in the future.

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Posted by: MethaneGas.8357

MethaneGas.8357

Indeed, it’s been a while since we fought an organized guild group in WvW. I think the last time was… [VLK] I think…. which was months ago.
Hope to run into you guys more

On a different note… Eles rock but they are kinda OP so plz nerf kthxbai <3

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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Posted by: Joe.4178

Joe.4178

Best vid out of the rest, skillplay improved tremendously the last time we’ve fought.
Couldn’t really find much mistakes except maybe the blink ce on a line of warden, but the rest was amazing.
Things that I liked:
1. Sexy fgs fiery rush
2. Beautiful blink stomps
3. Rotations were amazing
4. Great burning speed blink combo’s
5. In the middle of bursting/rotation your ally went down and you were quick to react and get him back up

Keep the videos coming, enjoying yours and the rest of [Ohai]’s videos! Btw you guys should post your vids on reddit, with this much skill you guys deserve recognition. :\

-tM- Trillmatic
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425

(edited by Joe.4178)

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Posted by: Shu.6981

Shu.6981

Best vid out of the rest, skillplay improved tremendously the last time we’ve fought.
Couldn’t really find much mistakes except maybe the blink ce on a line of warden, but the rest was amazing.
Things that I liked:
1. Sexy fgs fiery rush
2. Beautiful blink stomps
3. Rotations were amazing
4. Great burning speed blink combo’s
5. In the middle of bursting/rotation your ally went down and you were quick to react and get him back up

Keep the videos coming, enjoying yours and the rest of [Ohai]’s videos! Btw you guys should post your vids on reddit, with this much skill you guys deserve recognition. :\

hi joe be qioet

Mugi [-tM-][Holy]
IamMugi
NSP

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Posted by: FrownyClown.8402

FrownyClown.8402

I think you are really swell


Bad Elementalist

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

Think your a much better Elementalist, than being part of that 5 man gank thief group

Éleura Elementalist’s on YB
Elementalist
#Ele

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Posted by: TakeCare.3182

TakeCare.3182

Best vid out of the rest, skillplay improved tremendously the last time we’ve fought.
Couldn’t really find much mistakes except maybe the blink ce on a line of warden, but the rest was amazing.
Things that I liked:
1. Sexy fgs fiery rush
2. Beautiful blink stomps
3. Rotations were amazing
4. Great burning speed blink combo’s
5. In the middle of bursting/rotation your ally went down and you were quick to react and get him back up

Keep the videos coming, enjoying yours and the rest of [Ohai]’s videos! Btw you guys should post your vids on reddit, with this much skill you guys deserve recognition. :\

Thank you so much, Joe!

I think you are really swell

You are quite swell yourself, sir. :P

Think your a much better Elementalist, than being part of that 5 man gank thief group

Haha. But my little asura is so cute! I think we had some fun in the last matchup.

YouTube channel
Thief | Mesmer | Elementalist

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Posted by: Korruptkai.8527

Korruptkai.8527

Entertaining as always Miss Caliber

[Holy] Warrior/Guardian

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m a bit confused as to why you elect to go with 20 in earth magic as opposed to 30 in water magic. Getting the condition removal on regeneration application means you would have on demand condi removal on all your cantrips and water attunement. In particular, your water attunement would also allow you to clear conditions on allies on swap, whereas your current configuration won’t. The extra health would also provide some inherent protection against damaging condition, although that’s more of a minor benefit. This also means that you’re losing out on bountiful power, which means you’re easily missing out on a consistent +3-5% direct damage output. I don’t really feel the cripple on earth attunement is worth that, although I haven’t tried it out too much.

I suppose it might be kind of nice to have virtually complete immunity to cripple, chill, and immob, but between ether renewal and your cantrips, you already have multiple ways of dealing with those. Not to mention the rune and consumable choices will already provide a nice defense against conditions to begin with.

Additionally, you’re allocating all your rune slots to condition duration reduction, which doesn’t seem optimal. If you went with full melandru runes, you’d essentially have the same level of immunity to cripple, chill, and immob, but you’d have higher toughness and reduced stun duration as well. If you felt you needed any additional condi removal, you could simply put 30 in water.

In any case, very nice video. I’m still trying to practice my d/d ele, although I like playing it glassier for the damage (definitely dies a lot though).

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Posted by: TakeCare.3182

TakeCare.3182

Entertaining as always Miss Caliber

Thank you!

I’m a bit confused as to why you elect to go with 20 in earth magic as opposed to 30 in water magic. Getting the condition removal on regeneration application means you would have on demand condi removal… The extra health would also provide some inherent protection against damaging condition, although that’s more of a minor benefit.

It’s funny that you bring this up. I’ve actually been playing with a few different trait options lately (0/10/0/30/30, 0/10/10/20/30, 0/20/0/20/30, and 0/30/0/10/30 to be specific) just out of boredom and discontent with my build. Overall, for my style of play, 20pts in Earth seems to offer much greater sustain than 30pts Water. To address the specific points you mentioned:

  • Cleansing Water, while very good with Elemental Attunement and skills like Healing Rain, isn’t utilized as much as it should be in a D/D spec. Don’t get me wrong, it is a great trait, and when Cleansing Fire was a stunbreak, it was amazing to get that extra condi removed on a skill with a relatively low CD, but as it is now, I just wouldn’t get the most out of the trait. I would never use Armor of Earth, Mist Form, or Lightning Flash for the cleanse because the CDs are so high and they serve a better purpose. If I ever cleansed any condis with Cleansing Water (outside of Elemental Attunement), it would just be a coincidence.
  • The extra vitality from 30 in water is excellent (even the healing power makes a noticeable difference). However, it does come at the cost of armor. Personally, I prefer to have high armor and low HP. I am just really comfortable with 15k health for whatever reason. That isn’t to say I don’t enjoy the boosts from WvW bonuses and Applied Fortitude, but as a base, 15k is the sweet spot for me. I would say the extra condi defense I would get from 100 more vitality isn’t nearly as good as what I get in the Master tier of the Earth tree.

This also means that you’re losing out on bountiful power, which means you’re easily missing out on a consistent +3-5% direct damage output. I don’t really feel the cripple on earth attunement is worth that, although I haven’t tried it out too much.

This is an excellent point. Bountiful power is great. However, at the same time, being almost completely immune to cripple, chill, and immobilize gives me more momentum as a D/D ele. I would argue that in many cases Geomancer’s Freedom allows me to output more DPS than Bountiful Power. If I’m immobilized, I won’t be dodging into fire fields for might. If I’m chilled, my skills are going to have longer CDs (increasing the time between my bursts) and I will move much slower (making it it more difficult to get into melee range to actually land hits). I can’t provide percentages for you, but logically, the ability to do damage more frequently and accurately, coupled with additional might stacks, has to increase DPS to some degree. The cripple and damage when swapping to Earth is negligible. It’s just a bonus to having 20 in Earth. Perhaps I might try utilitizing that more when kiting (like a psuedo Sigil of Hydromancy).

I suppose it might be kind of nice to have virtually complete immunity to cripple, chill, and immob, but between ether renewal and your cantrips, you already have multiple ways of dealing with those.

Believe me, watching a warrior throw a Bolas at you only for him to see “Immune” in return is the most beautiful thing in the entire world. It makes it nearly impossible for the typical shatter mesmer to land their burst and venom share thieves loading up a party with Devourer Venom are not nearly as problematic. There are so many cases where it pays off. Overall, it is just excellent. I address the latter half of your comment in my next point.

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Posted by: TakeCare.3182

TakeCare.3182

Additionally, you’re allocating all your rune slots to condition duration reduction, which doesn’t seem optimal. If you went with full melandru runes, you’d essentially have the same level of immunity to cripple, chill, and immob, but you’d have higher toughness and reduced stun duration as well. If you felt you needed any additional condi removal, you could simply put 30 in water.

I used to run x2 Melandru, x2 Water, and x2 Monk, and that was fine, but I ended up going with x4 Resistance and x2 Melandru because I feel there is actually a pretty big difference in -83%, -98%, and -103% when it comes to chill, cripple, and immobilize. I’ve tried all three flavors, and while any of them would be perfectly fine, I strongly prefer the -103%. There are fewer little snags and it makes my play more fluid. It also has the added bonus of completely removing those annoying slows from traps and NPCs (I’m looking at you EotM). The lack of cleanse in my build is pretty annoying sometimes, and it often results in my death, but I still feel like I get more out of my runes and food than I would get out of 30 in Water. When there are a lot of enemies on you, there simply comes a point when there isn’t enough cleanse in the world to save you. However, the -condi duration set up counters a lot of that. It also makes it even easier when you’re running with the FGS because you can’t use Mist Form or Cleansing Wave when you have it equipped. There have been entire zergs unable to immobilize me. I just can’t give up that kind of momentum. Not easily anyway.

In any case, very nice video. I’m still trying to practice my d/d ele, although I like playing it glassier for the damage (definitely dies a lot though).

Thank you! I really appreciate it. Sorry my response is so long. I just wanted to be thorough. I do believe 30 in Water is an excellent choice for a D/D ele. There are so many things Water Magic can provide. I, personally, just find Earth to have a little edge when it comes to sustain.

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Posted by: jonwar.4186

jonwar.4186

curious as to why you didnt just take 6 runes of melandru?

Sword Dagger Thief
Ferguson’s Crossing [MAIN]

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Posted by: TakeCare.3182

TakeCare.3182

curious as to why you didnt just take 6 runes of melandru?

I addressed this a little bit in my last point in the above post, but basically I just prefer -70% in all condi duration and -103% in chill, cripple, and immobilize. I don’t find myself eating a lot of stuns unless there are several people spamming them on me all at once, in which case, it probably comes down to using a stun break or dying. I can’t think of any fight where -25% stun duration would have saved me, but I can think of plenty of encounters where a condition was just one tick too long. I’ve also encountered necromancers with 90% condi duration who were able to chill me for what felt like ages (even with -103% in chill duration) so I would prefer to mitigate that as much as possible. Albeit, that isn’t exactly common, I find chill to be incredibly dangerous on ele and I would like to avoid it at all cost.

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(edited by TakeCare.3182)