Video, build, gameplay - lightning rod weaver

Video, build, gameplay - lightning rod weaver

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Posted by: Phantaram.4816

Phantaram.4816

Hey everyone how’s it going. I got another video with a weaver build up and this one isn’t as strong as the others but boy is it fun! I cannot wait to play this build again at PoF release because I had an absolute blast.

The builds only condi clear is earth 4 on focus which I’m hoping is solved at PoF release when maybe Unravel Hexes can be our other option for condi clear. I tried water instead of arcane and it just didn’t feel right. I really do feel like the best way to play this build is arcane/air/weaver. Until then we just take all the damage modifiers and basically play it like a suicide build!

If you have any questions let me know in the comments! Enjoy and I hope you look forward to play this build as much as I do.

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Posted by: Xunleashed.5271

Xunleashed.5271

Hey everyone how’s it going. I got another video with a weaver build up and this one isn’t as strong as the others but boy is it fun! I cannot wait to play this build again at PoF release because I had an absolute blast.

The builds only condi clear is earth 4 on focus which I’m hoping is solved at PoF release when maybe Unravel Hexes can be our other option for condi clear. I tried water instead of arcane and it just didn’t feel right. I really do feel like the best way to play this build is arcane/air/weaver. Until then we just take all the damage modifiers and basically play it like a suicide build!

If you have any questions let me know in the comments! Enjoy and I hope you look forward to play this build as much as I do.

I followed some of your stream and also tried it in WvW solo. Really fun and high risk-high reward style. Too bad it’s not really viable lacking the condition cleansing. I really hope Anet fixes this issue, because it’s the key to open up more possibilities for damage builds.

Xunleashed [BT] – Elementalist
WvW Videos Channel:
http://www.youtube.com/XunleashedGW2

Video, build, gameplay - lightning rod weaver

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Posted by: Phantaram.4816

Phantaram.4816

Hey everyone how’s it going. I got another video with a weaver build up and this one isn’t as strong as the others but boy is it fun! I cannot wait to play this build again at PoF release because I had an absolute blast.

The builds only condi clear is earth 4 on focus which I’m hoping is solved at PoF release when maybe Unravel Hexes can be our other option for condi clear. I tried water instead of arcane and it just didn’t feel right. I really do feel like the best way to play this build is arcane/air/weaver. Until then we just take all the damage modifiers and basically play it like a suicide build!

If you have any questions let me know in the comments! Enjoy and I hope you look forward to play this build as much as I do.

I followed some of your stream and also tried it in WvW solo. Really fun and high risk-high reward style. Too bad it’s not really viable lacking the condition cleansing. I really hope Anet fixes this issue, because it’s the key to open up more possibilities for damage builds.

Couldn’t agree more! I hope it happens. Condi clear outside of water trait line has been a need for a long time.

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Posted by: shinta.8906

shinta.8906

i liked the arcana choice u did there. it gives u so much more utility and option while still doing pressure.

that said, its so far away from being viable in wvw as it can get with the condi removal it has and the classes wvw preferes.

that the grandmaster trait everyone put his hope into was kinda the same as a pvp sigill in the end and is hopefully not the coherence i fear.

nevertheless i enjoyed watching your video.

(edited by shinta.8906)

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Posted by: cursE.1794

cursE.1794

How do you feel about the disadvantage of locking yourself out of earth #4 and #5 with this squishy build?

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Posted by: Xunleashed.5271

Xunleashed.5271

How do you feel about the disadvantage of locking yourself out of earth #4 and #5 with this squishy build?

Let’s see what phantaram feels but my feeling is that it is not a big issue, because when you attune to earth you already should have something to defend yourself, if you managed your cooldowns right: you can use earth 2 (evade), a dodge, maybe a charge of Twist of Fate; also if you are coming from air and there is projectiles you can cast Swirling Winds. After these 3.4 seconds you have a choice: water or fire. Both options will give you not only Obsidian Flesh but also another evade (water 2 + earth 4 blast for heal) or barrier (fire/earth dual)… And so on.

In the end, I think a skilled player can achieve a better defence out of this mechanic thanks to sword skills and smart use of defensive utilities (Twist of Fate first) and dodges.

Add some condition cleansing to it and you have the dream.

Xunleashed [BT] – Elementalist
WvW Videos Channel:
http://www.youtube.com/XunleashedGW2

(edited by Xunleashed.5271)

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Posted by: Phantaram.4816

Phantaram.4816

How do you feel about the disadvantage of locking yourself out of earth #4 and #5 with this squishy build?

Let’s see what phantaram feels but my feeling is that it is not a big issue, because when you attune to earth you already should have something to defend yourself, if you managed your cooldowns right: you can use earth 2 (evade), a dodge, maybe a charge of Twist of Fate; also if you are coming from air and there is projectiles you can cast Swirling Winds. After these 3.4 seconds you have a choice: water or fire. Both options will give you not only Obsidian Flesh but also another evade (water 2 + earth 4 blast for heal) or barrier (fire/earth dual)… And so on.

In the end, I think a skilled player can achieve a better defence out of this mechanic thanks to sword skills and smart use of defensive utilities (Twist of Fate first) and dodges.

Add some condition cleansing to it and you have the dream.

This is a great analysis and answer thank you! Sword has so much extra defense on it compared to any other ele weapon that you can delay till you can unlock the earth off-hand. With that said it’s just a feature of weaver we are gonna have to deal with.

Now we just need that condition cleansing…

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Posted by: Jski.6180

Jski.6180

How viable would this build be in wvw pick? It seems like a good class to jump on scurgs do a lot of dmg cc them and get out for effectively free due to all the evasion invaibtly and leaps you can run.

I think the cantrip heal would some what fix your condi problem for wvw setting dealing with a burst condi your just going to have to evide all the others you do get a lot of evides with your build. I would run arcain power over arcain wave in a wvw setting. Nothing like putting out roots / crit for your pick and for your team at the same time. Even pre-eliet weaver for the hard cc would be effective giving you a lot of buffs and a very strong added cc that i guess effects your lighting rod.

Its not a bad build and though some refinement i think it may be viable in the barror support meta coming up in wvw.

Its a question of how glassly should you build.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Phantaram.4816

Phantaram.4816

How viable would this build be in wvw pick? It seems like a good class to jump on scurgs do a lot of dmg cc them and get out for effectively free due to all the evasion invaibtly and leaps you can run.

I think the cantrip heal would some what fix your condi problem for wvw setting dealing with a burst condi your just going to have to evide all the others you do get a lot of evides with your build. I would run arcain power over arcain wave in a wvw setting. Nothing like putting out roots / crit for your pick and for your team at the same time. Even pre-eliet weaver for the hard cc would be effective giving you a lot of buffs and a very strong added cc that i guess effects your lighting rod.

Its not a bad build and though some refinement i think it may be viable in the barror support meta coming up in wvw.

Its a question of how glassly should you build.

Unfortunately scourge has 4 steals on their bar (aka 4 instant cast abilities) that will all
kill you within a couple seconds if you get within melee range. The cantrip heal may help you survive one dive in but then you are dead after that. In my experience in spvp scourge was only something I could jump on if I also had another teammate on them so we kill him quickly or without me having to stay in unless they were cc’d.

But, let’s be real, the scourge was vastly over tuned we can expect it to be nerfed at PoF release I’m pretty sure.

But yes I’m very excited to play this build in wvw.