Vital vs Toughess for healing gear

Vital vs Toughess for healing gear

in Elementalist

Posted by: soistheman.7208

soistheman.7208

I was wondering vital vs toughness for healing gear so I studied little bit and thought to share. Since I don’t have vital gear, I compared rampager (pre/pwr/cond dmg) vs cleric (heal/pwr/tough) exotic gear including accessories. My trait was 10/10/10/20/20

  • Health = 13,500
  • Armor = 2065 / 2600 (Rampager / Cleric)
  • Damage reduction = about 25%

Now since I don’t have vital version of healing gear, I used my soldier gear (pwr/vit/tough) to get an idea. So wearing soldier armor set with cleric accessories,
I got 16,900 health which is pretty much 25% increase in health from cleric gear. This tells me mathematically vitality gear gets 25% more health + whatever bonus toughness from accessories over cleric gear, so it is better.

I will post additional stats if you are interested from my experiments. Again this is rampager vs cleric gear

  • Healing = 200 / 1220 (Rampager / Cleric)
  • Healing from Water Blast = 25% (417 / 525)
  • Healing from Healing Ripple = 25% (1650 / 2700)
  • Healing from Glyph of Elemental Harmony = 15% (5400 / 6200)
  • Healing from Prayer to Dwayna (human skill)= 13% (7100 / 8000)
Elementalist lover since GW1. It’s the only profession I play!

(edited by Moderator)

Vital vs Toughess for healing gear

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

Not better, different. Though I’ll agree that it takes an Evasive Arcana build to actually get the most use out of healing power.

Did you know Signet of Restoration triggers twice whith Evasive Arcana’s dodge rolls?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Vital vs Toughess for healing gear

in Elementalist

Posted by: soistheman.7208

soistheman.7208

UPDATE!
I now have both cleric and temple/dungeon healing gear. By comparing both armor (everything else is the same, weapon, sigil, runes, trait, accessories) , cleric armor give about 9% damage reduction but temple/dungeon armor gives 16% more health.

So in terms of survivability temple/dungeon armor set is better as I guessed from the original post. In terms of damage output I don’t know. Cleric has power bonus while temple/dungeon has precision.

Elementalist lover since GW1. It’s the only profession I play!