W/A/T ele is gonna be massively overtuned

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Avead.5760

Avead.5760

Im just making this topic to express in advance MY opinion that water/arcane/tempest ele will be the most ridiculous and overpowered version of ele that this game has seen so far.IN pvp

Heres why i think that:
Warhorn
Fire 4 can double the duration of all buffs you grant basically allowing 1 ele to mantain for the group ridicoulous uptime on prot,regen and also huge might stack with half the effort than now. HELLO AOE armor of eath???!!Its too strong
Fire 5 Boon rip is something ele shouldnt have as a class limitation.I hope it is 1 boon and not 1 boon per pulse.Also fire field is way too big.

water/air/earth skills
They just pack too much control and utility paired with damage.Right now d/f eles have almost zero damage on offhand and still can 1vs1 almost anything due to burn.D/Wh will be worst.And the survivability loss will be a non issue due to tanky setup and cc
Also mesmer focus pull used to dominate the game back in the days before they put 1 sec delay.Air cyclone is gonna prove to be even stronger to set bursts together with the immobs

traits:
Latent stamina: should have icd on the endurance gain when granting vigor or else its gonna be too strong.
Imbued melodies: Icd is too low the effect is also aoe and the range is too big.Good eles that actually play the game and dont do a faceroll rotation are gonna be the gods of support with this

Overloads:
Fire overload stays for too long after completing the channel.If you pair it with a fire field as well it covers a whole side point and is gonna be too much damage direct and burn for a tanky setup..
Earth overload immobs in an aoe for 3 sec and blasts!Thats also as bit too strong given that its the safer overload
Water overload didnt seem to apply the last big heal to yourself for some reason in the stream.It only healed for 392.If it does it may also be strong but right now its bad.
Air is ok although it gives you another potential daze and vuln stacking

All the above together paired with eles existing power in arcane/water and cantrips is gonna make it a no brainer to have at least 1 ele in the team unless power distribution really shakes massively compared to now.
Most people complain about tempest being weak in this subforum.Dont give in into whiners and create an abomination.Nobody wants it

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

I’m curious, how do you plan to cast that 5s Fire overload you mentioned above? In the middle of a team fight?

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Avead.5760

Avead.5760

You can have it up by starting in fire before you engage the fight.You use the fire skills ,los, start channeling and then just go back in.
With the trait even if you do get interrupted you swap and wait 16 sec which is just a few sec more than what your burning speed(untraited) needs to recharge.
If you chose you can blink at the last moment after the channel just to let the fire cyclone stay there and completely ignore the first 5 sec.It really lingers for a very long time!!
It might seem as a dps loss but in pvp we should think in terms of pressure more and how you distribute your package of damage besides how much total damage you do.
YOu can even use armor of earth ,fire skills,fire n4 to make it aoe ,overcharge and just by that you brought immense support and massive presure to whoever is bunking the poin

Overloads are not meant to be used every time.There will be 1vs1 that you wont use not even 1 of them but due to arcane and water you still have all the tools in the world to outsustain and dps the enemy before he does.
Like against a thief you dont want and dont have to use overloads to beat them
Im talking specifically about the water,arcane,tempest setup.The others seem weak to me or ..lets say way more risky

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Seigfried.5938

Seigfried.5938

I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Ganathar.4956

Ganathar.4956

I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele

I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: dietzero.3514

dietzero.3514

You want to NERF Latent Stamina? Pretty sure that tells everyone everything they need to know about you…

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: rotten.9753

rotten.9753

Overloads too strong and latent stamina possibly OP? You seem to jest.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Empty Sky.6354

Empty Sky.6354

I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele

I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.

You really think ele will be able to drop Arcana? Even Karl was playing with it. Maybe…just maybe Water can be dropped(if Tempest provides cleanses similar to Water Line),but like I said before..for spvp .#1 build will be Arcana/Tempest/Fire…#2 Arcana/Tempest/Water for those wanting to try out Tempest.

And as OP says,there will be river of tears on forums,if ele will go full support Arcana/Water/Tempest.
Not to mention warhorn skills will provide break stun every 10s for 5 people ,if people take Imbued Melodies ?

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Laraley.7695

Laraley.7695

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Seigfried.5938

Seigfried.5938

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

If churning earth increased our attunement cool downs and did half the damage and no condition damage

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Laraley.7695

Laraley.7695

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

If churning earth increased our attunement cool downs and did half the damage and no condition damage

That’s why you can move.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Raif.9507

Raif.9507

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Malchior.5732

Malchior.5732

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.

Funnily enough the only Overload that has a smaller cast time than Churning Earth is the Water one, which is also the most underwhelming one.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Laraley.7695

Laraley.7695

People complaining about the fact ele got 4 churning earths that allow you to move? Okay.

I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.

Well, I don’t like it. Imo casting something for such a long time makes you lose both dps and defense. I called it ‘’churning earth that allows you to move’’ since the cast times are ridiculous and all skills are worth only if the cass time is finished. That’s a bad skill for pvp in my opinion. Just count the times you actually do cast CE.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: OneKlicKill.4285

OneKlicKill.4285

I could see Water/Arcan/Temp Taking the role of the current Water/Arc/EarthorFire. Leaving Arcane WONT happen for the celestial d/d (and no WH wont replace here). In these cases it would be taken for the prot bonus, stunbreak, and aura heal. Although the loss of might, blind and damage mods from fire and will make this a more utility version where fire is more damage, and earth is the more self defense. The overloads will be used coming in to quickly end a +1 into a +2 or wipe. Running away if taking the condi removal one. Or bursting after sustain dps when you can guarantee they have no more stuns (note if you fail this burst you’ll likely lose the fight) Using at the start or middle of the fight without successfully downing an opponent will weaken yourself and team with that lockout and you will likely lose your fight not being able to rotate properly.

The other build that will come will be Water/earth/temp with a cleric and X/WH and mass aura share shouts with condi clear runes.

So congrats you get a slightly utility version of the classic d/d arc/water/X celest
You get a new way to play auramancer, cause we needed that…. and a new way to play bunker support, cause we needed that…

Zerker build will be EVEN LESS VIABLE with tempest. go into PVP put on a maurader amulet. Equip tornado and try to live for 5 seconds. Then just try standing on mid and casting churning earth. Then explain how the kitten your going to use an overload as a zerker with not only getting interrupted, but not dying before the duration ends.

Tempest does not bring a new playstyle. It brings a niche set of utility via actives and will not change the fact we have to rotate constantly to be viable. WH is decent, but it’s only good if you’re going full support.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

WH is decent, but it’s only good if you’re going full support.

Good point, but then the question is, does it support better than staff?

The reason why this specialization is crap is because it doesn’t do anything new…just the same stuff as we already do, and worse than we already do it.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

WH is decent, but it’s only good if you’re going full support.

Good point, but then the question is, does it support better than staff?

Probably not, because staff can support up to 1200 range, and can still cast all its stuff in melee too.

Last of the Red Hot Swamis

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: OneKlicKill.4285

OneKlicKill.4285

WH is decent, but it’s only good if you’re going full support.

Good point, but then the question is, does it support better than staff?

Probably not, because staff can support up to 1200 range, and can still cast all its stuff in melee too.

Idk Depending on how the boon share works on WH sharing all the boons that normally make ele borderline OP could be pretty strong. Pair that with the stun removal assuming it works it “could” compete

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Jski.6180

Jski.6180

Air / arcain / tempest looks like it may be the powerful gvg build it should work in spvp too. The ideal is to have low cd on air effect ontop of getting strong aura effect fury mainly on aura. Lighting rod or fresh air if your going more dmg or more support aimed (lighting rod is the dmg chose and fresh air is the support chose).

For staff ele i am thinking fire air tempest (i run fire air earth atm in wvw i am thinking tempest can replaces earth). You become a staff ele who can overlord if needed. You get a stun brake for free for your pt or an aura generator (fury from auras is the main ideal for my staff ele build). If you go for the stun brake i say get the strong protection if your going more for auras cdr on overcharging. The last chose i think is going you cant be soft cc when your overcharging maybe the frost arua on lower hp but i think lucid singularly with the cdr of overcharging and auras on overcharging makes for a nearly unstoppable staff ele that may be to much for ganks to pin down.

My staff ideal:

http://gw2skills.net/editor/?vFAQFAGhMMowhdOwyBBCALKABgFgcB6ADRA-TFyHABK/AA0Y/BmUC2jyMfUasn6PepDAgLAApAGYrF-w
The last line is tempest: 3 / 3/ 2
http://dulfy.net/wp-content/uploads/2015/07/gw2-tempest-traits.jpg
(just to help ppl see what i am talking about)
Running the new shout elite for lower cd on staff 5 ability as needed.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: MightyMicah.7451

MightyMicah.7451

I’m curious, how do you plan to cast that 5s Fire overload you mentioned above? In the middle of a team fight?

Use lightning flash effectively.

This is that new sound. Ya’ll ain’t ready.

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

Even if overloading attunements somehow became viable I still hate the idea of doing so, camping attunements, channeling skills, long attunement cds and terrible animations in water and earth, ugh… Tempest is such a huge letdown for me.

(edited by Grimreaper.5370)

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: morrolan.9608

morrolan.9608

I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele

I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.

But ultimately its not a different play style.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

W/A/T ele is gonna be massively overtuned

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I don’t see myself using warhorn. I’d probably try out tempest in place of arcane though.


Bad Elementalist