W/A/T ele is gonna be massively overtuned
I’m curious, how do you plan to cast that 5s Fire overload you mentioned above? In the middle of a team fight?
Already quit PvP. Just log in here and there to troll.
You can have it up by starting in fire before you engage the fight.You use the fire skills ,los, start channeling and then just go back in.
With the trait even if you do get interrupted you swap and wait 16 sec which is just a few sec more than what your burning speed(untraited) needs to recharge.
If you chose you can blink at the last moment after the channel just to let the fire cyclone stay there and completely ignore the first 5 sec.It really lingers for a very long time!!
It might seem as a dps loss but in pvp we should think in terms of pressure more and how you distribute your package of damage besides how much total damage you do.
YOu can even use armor of earth ,fire skills,fire n4 to make it aoe ,overcharge and just by that you brought immense support and massive presure to whoever is bunking the poin
Overloads are not meant to be used every time.There will be 1vs1 that you wont use not even 1 of them but due to arcane and water you still have all the tools in the world to outsustain and dps the enemy before he does.
Like against a thief you dont want and dont have to use overloads to beat them
Im talking specifically about the water,arcane,tempest setup.The others seem weak to me or ..lets say way more risky
I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele
New bunker meta sux
I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele
I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.
You want to NERF Latent Stamina? Pretty sure that tells everyone everything they need to know about you…
Overloads too strong and latent stamina possibly OP? You seem to jest.
I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele
I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.
You really think ele will be able to drop Arcana? Even Karl was playing with it. Maybe…just maybe Water can be dropped(if Tempest provides cleanses similar to Water Line),but like I said before..for spvp .#1 build will be Arcana/Tempest/Fire…#2 Arcana/Tempest/Water for those wanting to try out Tempest.
And as OP says,there will be river of tears on forums,if ele will go full support Arcana/Water/Tempest.
Not to mention warhorn skills will provide break stun every 10s for 5 people ,if people take Imbued Melodies ?
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
If churning earth increased our attunement cool downs and did half the damage and no condition damage
New bunker meta sux
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
If churning earth increased our attunement cool downs and did half the damage and no condition damage
That’s why you can move.
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.
Funnily enough the only Overload that has a smaller cast time than Churning Earth is the Water one, which is also the most underwhelming one.
People complaining about the fact ele got 4 churning earths that allow you to move? Okay.
I can’t tell if you’re pro or against this, but I’d rather not have any skill remind me of Churning Earth.
Well, I don’t like it. Imo casting something for such a long time makes you lose both dps and defense. I called it ‘’churning earth that allows you to move’’ since the cast times are ridiculous and all skills are worth only if the cass time is finished. That’s a bad skill for pvp in my opinion. Just count the times you actually do cast CE.
I could see Water/Arcan/Temp Taking the role of the current Water/Arc/EarthorFire. Leaving Arcane WONT happen for the celestial d/d (and no WH wont replace here). In these cases it would be taken for the prot bonus, stunbreak, and aura heal. Although the loss of might, blind and damage mods from fire and will make this a more utility version where fire is more damage, and earth is the more self defense. The overloads will be used coming in to quickly end a +1 into a +2 or wipe. Running away if taking the condi removal one. Or bursting after sustain dps when you can guarantee they have no more stuns (note if you fail this burst you’ll likely lose the fight) Using at the start or middle of the fight without successfully downing an opponent will weaken yourself and team with that lockout and you will likely lose your fight not being able to rotate properly.
The other build that will come will be Water/earth/temp with a cleric and X/WH and mass aura share shouts with condi clear runes.
So congrats you get a slightly utility version of the classic d/d arc/water/X celest
You get a new way to play auramancer, cause we needed that…. and a new way to play bunker support, cause we needed that…
Zerker build will be EVEN LESS VIABLE with tempest. go into PVP put on a maurader amulet. Equip tornado and try to live for 5 seconds. Then just try standing on mid and casting churning earth. Then explain how the kitten your going to use an overload as a zerker with not only getting interrupted, but not dying before the duration ends.
Tempest does not bring a new playstyle. It brings a niche set of utility via actives and will not change the fact we have to rotate constantly to be viable. WH is decent, but it’s only good if you’re going full support.
WH is decent, but it’s only good if you’re going full support.
Good point, but then the question is, does it support better than staff?
The reason why this specialization is crap is because it doesn’t do anything new…just the same stuff as we already do, and worse than we already do it.
WH is decent, but it’s only good if you’re going full support.
Good point, but then the question is, does it support better than staff?
Probably not, because staff can support up to 1200 range, and can still cast all its stuff in melee too.
WH is decent, but it’s only good if you’re going full support.
Good point, but then the question is, does it support better than staff?
Probably not, because staff can support up to 1200 range, and can still cast all its stuff in melee too.
Idk Depending on how the boon share works on WH sharing all the boons that normally make ele borderline OP could be pretty strong. Pair that with the stun removal assuming it works it “could” compete
Air / arcain / tempest looks like it may be the powerful gvg build it should work in spvp too. The ideal is to have low cd on air effect ontop of getting strong aura effect fury mainly on aura. Lighting rod or fresh air if your going more dmg or more support aimed (lighting rod is the dmg chose and fresh air is the support chose).
For staff ele i am thinking fire air tempest (i run fire air earth atm in wvw i am thinking tempest can replaces earth). You become a staff ele who can overlord if needed. You get a stun brake for free for your pt or an aura generator (fury from auras is the main ideal for my staff ele build). If you go for the stun brake i say get the strong protection if your going more for auras cdr on overcharging. The last chose i think is going you cant be soft cc when your overcharging maybe the frost arua on lower hp but i think lucid singularly with the cdr of overcharging and auras on overcharging makes for a nearly unstoppable staff ele that may be to much for ganks to pin down.
My staff ideal:
http://gw2skills.net/editor/?vFAQFAGhMMowhdOwyBBCALKABgFgcB6ADRA-TFyHABK/AA0Y/BmUC2jyMfUasn6PepDAgLAApAGYrF-w
The last line is tempest: 3 / 3/ 2
http://dulfy.net/wp-content/uploads/2015/07/gw2-tempest-traits.jpg
(just to help ppl see what i am talking about)
Running the new shout elite for lower cd on staff 5 ability as needed.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I’m curious, how do you plan to cast that 5s Fire overload you mentioned above? In the middle of a team fight?
Use lightning flash effectively.
Even if overloading attunements somehow became viable I still hate the idea of doing so, camping attunements, channeling skills, long attunement cds and terrible animations in water and earth, ugh… Tempest is such a huge letdown for me.
(edited by Grimreaper.5370)
I suspect fresh air with tempest, continuously overloading air is going to be a thing. The other overloads are next to useless with those long cool downs. Everything about tempest and overload otherwise goes against the arcane ele
I think that the point of this spec was to get elementalists out of arcana and have them try a different playstyle, which is a pretty good goal. The problem is that the tempest playstyle doesn’t seem all that competitive atm, which means that this goal won’t be reached without drastic changes.
But ultimately its not a different play style.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I don’t see myself using warhorn. I’d probably try out tempest in place of arcane though.
Bad Elementalist