Want weapon swapping like every other class has!
There is also a difference between fire/water/air/earth, yet I haven’t seen other classes ask for elements…
Really? You have 20 skills bud. It’s been said plenty of times before, an out of combat weapon swap would be better. If you want weapon swap, play another class that has one. We don’t need it.
Out-of-combat swap, yes.
In-combat, no.
Like “every other class” has. Even Engineer. Engi weapon swap OP.
And no, it is not “limiting” for Ele’s to have 20 weapon skills at one time while every one else only gets 5.
It is limiting in that each terrestrial weapon is obviously set up to fulfill a certain role and has a distinct range. Unlike most of the other professions we can’t switch from a full support weapon to a direct damage weapon. With daggers you are also stuck with a very short range.
Think about it this way…you just have to worry about upgrading one weapon instead of 2/3/4 like other professions.
If you want to swap ranges, change weapons out of combat. Weapon swap would be OP, and would cause nerfs to every single one of our weapon skills to make up for getting another 20 skills. Enough of this crap. 20 skills isn’t enough? While each weapon apparently has a range, they are not necessarily confined to a single role. Every weapon set is versatile at its own range.
I’m not so sure weapon swapping would be so useful anyway. I’d use a different trait build and utility set for D/D than I would for Staff for example.
Also, I don’t really agree about the need for it. My staff suffices for 1vs1 as well as long range AoE. And it seems like D/D has enough gap closers and aoe to solve the issues there too. Sure, there’s SOME difference between how effective the weapons are in the various situations, but not as large as it’s made out to be on these forums.
Swapping weapons in combat would make us ridiculously overpowered.
I can see it now, sceptor + focus /staff, ride the lightening into updraft (aoe knock back), into earthquake (aoe knock back), into staff single target (knock back), then static field (aoe stun).
It would possibly make for the strongest bunker/cc class ever created in an mmo.
Or how about sceptor dagger / staff healing spec. Switch into water (heal) water trident (heal) dagger 5 cleansing wave (heal) followed by 2x dodge rolls (2x heals with 30 in water tree), followed by staff swap then healing rain (heal), then geyser (heal)
In total with cleric amulet and all of the above, you’d heal for 30k total including regen, aoe and cure about 15 conditions from allies and I’m not even going to include blast finishers into your aoe heals as that’d bump it to 40k healing.
Come on, this is madness :P
Who need weapon swap on ele? But maybe utility swap? :P
Relevant to your interests
https://forum-en.gw2archive.eu/forum/game/suggestions/Elementalist-weapon-swap-2/page/2#post464188
Well, having to keep daggers in the inventory, take care of not selling the wrong dagger (yes, I know about safe boxes), having to manually drag (and move to the safe box) weapons every single time, is really really annoying.
The other problem is that I find the staff quite limiting in WvW, I usually use it cause allows better crowd control, though when I hit someone 1vs1 I don’t have good damage. A weapon swap with a really long cooldown (30s?) would help. Though I’d already be fine avoiding the boring drag&drop out of combat.
Weapon swap would make us op. Not going to happen and it shouldnt happen.
Fix bugs, fix downed state. I’d be happy with that.
+ a little boost to dps and nothing else? Would be thrilled with that.
How would weapon swap out of combat make us op?
I used to complain about this too, but once you play around, you realize the class does well enough to not need weapon swap. I can use a staff for close range and long range. I can do the same with scepter/dagger too. Dagger/dagger is close range only but he has more than enough dmg to obliterate and skills to slow or keep the target off of him. If I do it properly, I can take down a melee character and take minimal damage or keep myself above half health most the time as I’m taking him down. Casters aren’t too much of an issue either I’ve found
So, if you have the staff and meet a thief or a D/D elementalist 1vs1, you usually win? Well, please post your suggestions and build in a topic, will be interesting to read.
I would just be happy, to have the weapon toggle/swap button cycle through the attunable elements, with the equipped weapon. That way you don’t waste a key bind, and not have to keep reaching for your function keys.
Such as…
Attune to Fire, press weapon swap, Attune to Water, press weapon swap, Attune to Air, press weapon swap, Attune to Earth, press weapon swap, Back to fire again, etc.
How would weapon swap out of combat make us op?
If its out of combat, you can already do it Sorry you have to click TWO buttons instead of one. I don’t see AN bothering to program a non combat weapon swap button that becomes inactive once in comabat just for elementalist. And I’m fine with that stance.
Again, for the millionth time, no, just NO!!
How would weapon swap out of combat make us op?
As a quality of life issue, I could see them adding a weapon swap capability out of combat only. But not for like a year, there are far more important things for Anet to be working on (basically, what Inconceivable said).
Legion of Anvil Rock [XXIV] – Anvil Rock
Sigh. Elementalists already get twice the number of options of any weapon-swapping class except Engineers, and Engineers have to burn utility spell slots to get more options and their Kits don’t benefit from weapon upgrades, etc.
If it really bothers you, why not pretend that your attunements are weapons and your weapons are attunements?
The attunement mechanism is a core of the class. Live with it.
Having weapon-swapping but having it only work out of combat — for convenience — is an exploit waiting to happen. And then you’ll have the other Professions complaining that Elementalists already have twice the swapping capability with attunements and now can do 4x the swapping “on the run”, even if it’s out of combat.
(edited by Druitt.7629)
Out of combat, sure why not??
Its just convenience assuming they can get it to work without abuse, ie only when you could normally swap.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
As a quality of life issue, I could see them adding a weapon swap capability out of combat only. But not for like a year, there are far more important things for Anet to be working on (basically, what Inconceivable said).
Sorry, I must have missed what this thread was about… Weapon swap maybe?
I was hoping we get weapon swapping bonus (like the 3 stacks might) from runes when we switch attunements, but it appears this isnt the case. Thats definately an additional drawback.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
@Kilger: We do. :-) Attunement swap counts as weapon swap for sigil of battle, at least.
I understand not wanting us to have swap in combat, but it would be a nice convenience to have swapping out of combat.
@Kilger: We do. :-) Attunement swap counts as weapon swap for sigil of battle, at least.
I understand not wanting us to have swap in combat, but it would be a nice convenience to have swapping out of combat.
Alright maybe I was testing out of combat and that makes the difference.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Out-of-combat swap, yes.
In-combat, no.
This
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Yes, I mean OOC, not IC. I kinda thought that was a given. :P
To be fair, you said “weapon swapping like every other class.” Every other class with weapon swapping can do it in-combat.
OOC swap would just be a nice thing to have.
if you want to have more range choices in combat, try to get conjure utility skills or go play another profession ele dont need to have weapon swap, just some bug fixes and maybe minor balancing of elements…
Ele’s can already stack up 12 stacks of might easy with just the sigil of 3 stacks for 20sec. Weapon swap would be OP majority rules lol
Worst Ele NA
Maguuma – XOXO
I’d love a weapon swap, even if it needed to have massive disadvantages attached to it (something like a 40-second cooldown on the weapon swap itself and a forced 20-second cooldown on every inactive attunement) to keep it balanced.
I just want to be able to swap out of dual daggers to scepter / staff when I come up against a boss that just cannot be fought at melee range. I don’t want it as a tool to use with any sort of frequency like normal professions’ swaps, I just want it in emergencies when melee just isn’t going to work, instead of having to run 50 feet away praying that combat stops just so I can grab a different weapon.
I don’t think we need weapon swap, we just need staff to have 1-2 decent single-target damage skills (eg: buff air 1 to do much mire damage on first hit, and reduce damage of bounces, eg2: make air3 knockback do decent damage)
Staff having only 2 really weak ST dmg skills is the real problem.