Warhorn is Useless (and Boring)!
My complaints about Warhorn in the high cast time on non-damaging skill like fire 4, Earth 4. With such cast time, they seem questionable to cast.
For instance, is it truly worth it to cast for 1/2 seconds to get 4 seconds of protection and a blast finisher?
My complaints about Warhorn in the high cast time on non-damaging skill like fire 4, Earth 4. With such cast time, they seem questionable to cast.
For instance, is it truly worth it to cast for 1/2 seconds to get 4 seconds of protection and a blast finisher?
Earth 4 is kind of weird. 4 seconds of protection doesn’t seem so good, so this will just be used as a blast finisher. And then this is also getting a magnetic aura, which is so powerful that this will only be used when you need a magnetic aura.
In general the warhorn just seems very bland, I agree. Especially now that we’ve seen all the other elite specializations.
Quoting you Vissarion and replies under:
Fire #4: might sharing, useless.
Agreed, Heat Sync was the most interesting skill and now it’s useless. Dagger offhand can share more might.
Fire #5: Fire field, (another one).
Agreed, we have plenty of those. This was the opportunity for anet to give the ele a new type of burning condition, maybe a more intense one that could only be cleansed by dodging.
Water #4: Water wave knockback and heal, very slow though.
Indeed, Focus Knockback and Updraft are better. Heal is negligable, it wasn’t something the ele was missing.
Water #5: Moving water field, (Field should stack on you, not run to one direction slower than you if you have swiftness).
Most skills animate too slow, this is just a bad idea for a skill anyway. Tempest should be about storms.
Air #4: Lackluster cc and dmg.
It should be 1200 range ground target-able like many skills.
Air #5: Most useless skill slow and low dps.
It doesn’t go up and down hills/slopes, damage is low and easily avoidable
Earth #4: Only useful skill (cause blast finisher).
So the only thing useful on it is what the community asked for… Says a lot.
Earth #5: Slow moving dust storm, cant see if viable enough.
Blind isn’t a vert good condition since it’s removed just after a miss instead of being applied for a duration.
So instead or doing Sword they tried to sell us the idea of Warhorn, but failed at making any of the Warhorn skills potent or responsive, none have blocks, evades, leaps, teleport, reflects, good damage, reliable ccs, good healing. On top of that it doesn’t fit the tempest theme at all, there are no storms there. How can this be any fun when all the animations is just your guy blowing some particle effect? Worse than all of that, Warhorn does nothing the elementalist couldn’t already do beside the pull. And there is no damage, nor movement or block at all… Like seriously dagger offhand has Churning earth and Firegrab while focus has invul and reflect. What is the reasoning behind Warhorn? Why does it have to be so bad at everything and not even have range or speed?
We are one month from release and it looks like they would have to go back to the drawing table.
Warhorn spells are still clunky and annoying to use, With the nerf to heat sync the viability of it sank alot. Gaining might is already way to easy with all the current setups going around.
Wildfire is still extremely slow and unrewarding to use, it takes several seconds to extend. The only time this ability will hit someone is when they AFK or just doesnt care enough about it.
Lightning orb is very gimmicky and feels akward to use.
There isnt much storm at all to brag about with tempest.
Only potential positive thing is rebound which used to be a joke.
Overloads is still in the same position, you got to wait for way to long in order to use it and the risk is way to big even with subpar traits that helps it slightly.