Warrior sprint VS Windborne dagger
I wish that the traits stacked with things like swiftness. I would love to run at 100% speed while applying max duration chills on enemies.
Bad Elementalist
I can’t understand this huge difference too, and if you think about the requirements, it should be the exact opposite, we should have 25% speed everywhere, warriors just in combat, because we have to put 20 points in arcana for this trait, warriors only 10 points in Discipline….
Its because eles are not allowed to have nice things.
Its a good thing anyway b/c that is a trap trait, and might dissuade you from taking something more useful like renewing stamina, final shielding, or arcane recharge (if you play a lot of arcanes).
Its because eles are not allowed to have nice things.
^^This
Its because eles are not allowed to have nice things.
and because god forbid any kind of logic: it’s obvious that a giant armor makes running fast a lot easier than a light magic robe!
(edited by Grevender.9235)
Its because eles are not allowed to have nice things.
and because god forbid any kind or logic: it’s obvious that a giant armor makes running fast a lot easier than a light magic robe!
Very light, in the case of my human female Elementalist
I kind of feel this is an oversight to the trait. Warrior sprint use to be 15% all the time but nobody took it now that it is 25% alot of people take it. Necro’s trait for 25% movement speed with daggers is all the time also but it is bugged for the 10% portion.
Mesmers get +10% per illusion but capped at 25% movement speed but it is in combat also since you have to be in combat to get illusions out anyway.
The necro trait quickening thirst is all the time in and out of combat but ele’s is not if it isn’t a mistake then I feel like it should definitely be out of combat. It would make it more attractive but not sure if it would be more attractive over elemental attunement but it would still be better than it’s current implementation.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}