Water Blast Radius

Water Blast Radius

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Please increase the Radius of Water Blast’s Heal for Staff. As is 90 (120 with Blasting Staff) is incredibly tiny. Increasing the heal amount isn’t going to change anything if we can’t get healed by it.

An alternative is to ALSO have the same effect centered around the caster when they use it too so it heals them as well.

Attached Picture is the radius of 120, which again, is the radius WITH blasting staff. It’s even smaller without. Against bigger bosses, it doesn’t heal at all because the AoE is centered above the ground and 120 can’t even reach players standing inside the boss.

Attachments:

Water Blast Radius

in Elementalist

Posted by: Avead.5760

Avead.5760

Why does it have to hit a target to do the blast heal is beyond me..Why cant it be gtaoe or something like grenades auto are for the engi. Or just make it do theheal when it stops travelling so you can manually aim it if thats not hard from a programming view.
As it is its extremely situational.

Water Blast Radius

in Elementalist

Posted by: Knote.2904

Knote.2904

Why does it have to hit a target to do the blast heal is beyond me..Why cant it be gtaoe or something like grenades auto are for the engi. Or just make it do theheal when it stops travelling so you can manually aim it if thats not hard from a programming view.
As it is its extremely situational.

That’s an awful idea.

It should just be either 300-600 radius, 240 at the VERY least, anything less than that is useless.

Water Blast Radius

in Elementalist

Posted by: Avead.5760

Avead.5760

Why does it have to hit a target to do the blast heal is beyond me..Why cant it be gtaoe or something like grenades auto are for the engi. Or just make it do theheal when it stops travelling so you can manually aim it if thats not hard from a programming view.
As it is its extremely situational.

That’s an awful idea.

It should just be either 300-600 radius, 240 at the VERY least, anything less than that is useless.

But then it still would require an enemy.If it was ground targeted you could use it to heal when you escape or heal specific allies?It would be amazing to have a proper healing spell in this game..even if it ll heal for like 700 with max hp
Ok nvm now that i think of it it would be probably too strong healing regardless of hitting a target .But then again you arent doing any damage or pressure either when casting it

(edited by Avead.5760)

Water Blast Radius

in Elementalist

Posted by: Knote.2904

Knote.2904

Why does it have to hit a target to do the blast heal is beyond me..Why cant it be gtaoe or something like grenades auto are for the engi. Or just make it do theheal when it stops travelling so you can manually aim it if thats not hard from a programming view.
As it is its extremely situational.

That’s an awful idea.

It should just be either 300-600 radius, 240 at the VERY least, anything less than that is useless.

But then it still would require an enemy.If it was ground targeted you could use it to heal when you escape or heal specific allies?It would be amazing to have a proper healing spell in this game..even if it ll heal for like 700 with max hp
Ok nvm now that i think of it it would be probably too strong healing regardless of hitting a target .But then again you arent doing any damage or pressure either when casting it

Not just the fact that it would be too strong, but it would be a PITA to spam just like grenades are, Ele’s have enough twitch/micro play as it is.

In fact, you can already aim the projectile manually and hit others or yourself (aiming at your feet) but then it heals for 10 because you’re not meant to be able to heal with it like that anyway.

Just letting you heal off mobs with a big enough radius would make it fine, or another suggestion others have said is also do an aoe heal targeted on yourself when you hit a target with it.