Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood
Henett: Elementalist of Fort Aspenwood
I really think we only lack a few things that can be fixed pretty easily…
1) Ranged single target DPS that is effective
a) Dragons tooth would be a good skill for this except that its gotta be one of the easiest skills to evade in the game. Make it follow the target, or make it appear and drop immediatly
b)Same goes for Shatter Stone and Ice Spike
2)Ranged Multi-Target DPS that is instant damage
a)Make eruption hit instantly
b)Increase the damage of our utility spells, they don’t need to do primary nuke damage, but they should do more than they currently do
3)Shields need to be more useful
a)Change Frost Aura in the dagger line to freeze enemy causing them to be stunned for 1 second. Slowing them does nothing when you play Double Daggers as you are playing to fight in close combat
b)Fire Shield should deflect a small amount of damage for those 3 seconds, maybe around 20%
c)Ring of Fire and Flame wall should also cripple enemies
Really just needs to be very minor stuff across the board in my opinion. Those are examples of changes… but it doesn’t have to be that. Essentially we need our spells a little harder to just get out of the way of, we need a little better single target DPS, and we need a little better way to either keep enemies away from us, or deflect incoming damage. If minor changes are made across those, then it will improve us a lot I think.
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