Weapon Swap Specialization Please
I would love for that! only being able to use one weapon set is my only gripe with the class.
I sure hope not. This game needs less weapon swapping, not more. It’s an awkward mechanic, as far as MMOs go. The idea of swapping weapons to keep yourself relevant based on what is going on around you is okay. Unfortunately, it seems like usually the only thing weapon swapping is for is to keep using your longer cooldowns, regardless of the situation. I suppose that’s the downside of every game that’s based solely on cooldown, not resource.
That may be just what happens. It sounds like a trate lines that are class related it may be moved for the new specialization so ele would lose arcane line unless they swap it with other atuments type set up the class may get a wepon swap over losing atuments.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I sure hope not. This game needs less weapon swapping, not more. It’s an awkward mechanic, as far as MMOs go. The idea of swapping weapons to keep yourself relevant based on what is going on around you is okay. Unfortunately, it seems like usually the only thing weapon swapping is for is to keep using your longer cooldowns, regardless of the situation. I suppose that’s the downside of every game that’s based solely on cooldown, not resource.
Reading your other posts makes me glad you are not a game designer, or every mmo will be even more similar then they currently are.
Your complaints about weapon swapping and the lack of resource management would be valid if that prevented people from other games from spamming skills and we both know that rarely happens. In a lot of mmorpg, potions usually circumvent whatever resource management the game has and the cooldown is short enough for the potions to allow players to spam it as well.
Point being resource management never works anywhere. The only thing that stop players from spamming powerful skills wasn’t this imaginary resource management it was the cool down.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I think if eles get the abilty to swap weapons too they’ll get a little too op…
At least in potential.
While Warriors, Rogues, etc. Only get 10 skills to use, we get 20 (Plus the ones of our other summoned weapons)… If we’d be able to ALSO weapon swap we’d have 40.
Its just too much stuff… not only players would feel overwhelmed, but also those who know how to abuse of the things those 40 differnt skills can offer, would be absurdly OP
I think if eles get the abilty to swap weapons too they’ll get a little too op…
At least in potential.While Warriors, Rogues, etc. Only get 10 skills to use, we get 20 (Plus the ones of our other summoned weapons)… If we’d be able to ALSO weapon swap we’d have 40.
Its just too much stuff… not only players would feel overwhelmed, but also those who know how to abuse of the things those 40 differnt skills can offer, would be absurdly OP
Well they will lose there atuments is the trick. The trick may be F1 etc.. skills swaps with specialization so an ele is the only class with atuments swapping of the 4 types and the specialization is something else.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
What if we had an offensive weapon set that would be used for our fire and air attunements and a defensive weapon set for earth and water? Would keep us at the 20 skills we currently have.
I sure hope not. This game needs less weapon swapping, not more. It’s an awkward mechanic, as far as MMOs go. The idea of swapping weapons to keep yourself relevant based on what is going on around you is okay. Unfortunately, it seems like usually the only thing weapon swapping is for is to keep using your longer cooldowns, regardless of the situation. I suppose that’s the downside of every game that’s based solely on cooldown, not resource.
Reading your other posts makes me glad you are not a game designer, or every mmo will be even more similar then they currently are.
Your complaints about weapon swapping and the lack of resource management would be valid if that prevented people from other games from spamming skills and we both know that rarely happens. In a lot of mmorpg, potions usually circumvent whatever resource management the game has and the cooldown is short enough for the potions to allow players to spam it as well.
Point being resource management never works anywhere. The only thing that stop players from spamming powerful skills wasn’t this imaginary resource management it was the cool down.
Resource management worked fantastic in Guild Wars 1, WoW (depending on the expansion), basically every MOBA I’ve ever played, Counter-Strike grenades, mana in Final Fantasy, bullet time in Max Payne, the obvious resources in RTS games, among tons of others. It’s a tried and true mechanic in most game genres, and Guild Wars 1 did it the best. Seems silly to write it off because some other game allowed you to purchase and chug potions. Cooldown based games turn your rotation into "Are my big damage skills off cooldown on either of my weapon sets? Great, let’s press them again, " unless there is a reason to press those cooldowns for something other than damage. In Guild Wars 2 that tends to be the exception, not the rule. And for the record, thieves still have standard resource management, so even Arenanet didn’t throw it out entirely.
I could go on, but I don’t want to distract from the point of the original post any more. You don’t seem to want to have a reasonable discussion anyways. I want to see this game flourish. Plenty of players found that there wasn’t the right amount of longevity or space for creativity in Guild Wars 2, and they moved on.
I will end by bringing it back around and saying a weapon swap doesn’t seem necessary for Elementalists in my opinion. We already have access to 20 primary skills, and we swap between them. It really plays the same as multiple weapon swaps with longer cooldowns than usual.
For those that are wondering, this topic was discussed 3 years ago and it was stated by Anet that it would make the ELE op.
For those that are wondering, this topic was discussed 3 years ago and it was stated by Anet that it would make the ELE op.
I hope the elementalist specialization is one of the first things they officially announce. They stated each specialization would receive access to a new weapon, and I’m wondering if they misspoke / didn’t mean elementalists.
Maybe they’re still partially deciding on what to do with elementalists. That seems less likely, though, since there’s a publicly playable build in a month and a half.
I would be glad if they introduce a second weapon slot without combat swaps.
Its just weird to open the inventory and change weapons all the time.
A second set without being able to swap in combat would be very convenient and wouldn’t change the balancing.
I sure hope not. This game needs less weapon swapping, not more. It’s an awkward mechanic, as far as MMOs go. The idea of swapping weapons to keep yourself relevant based on what is going on around you is okay. Unfortunately, it seems like usually the only thing weapon swapping is for is to keep using your longer cooldowns, regardless of the situation. I suppose that’s the downside of every game that’s based solely on cooldown, not resource.
After reading your comments across the ele forums, i feel like you have never actually played GW2.
They aren’t going to remove attunements, that’s a staple mark of the ele. What I see happening, like with most classes, and like they stated, a few new traits, a few new utility skills, and a new weapon. That is it. Nothing massively changing like some of the outrageous ideas I have seen on some of these threads.
They aren’t going to remove attunements, that’s a staple mark of the ele. What I see happening, like with most classes, and like they stated, a few new traits, a few new utility skills, and a new weapon. That is it. Nothing massively changing like some of the outrageous ideas I have seen on some of these threads.
But your not an ele any more your a new class. This is something ppl do not see to get the new classes are not add on to the existing classes they are classes of there own. You do not get to level 80 and then chose your 2ed class you get to level 80 and chose to stay as an ele or to play as the new class. So yes your right attuements is the mark of an ele but your no longer that class if you chose to use it.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
They aren’t going to remove attunements, that’s a staple mark of the ele. What I see happening, like with most classes, and like they stated, a few new traits, a few new utility skills, and a new weapon. That is it. Nothing massively changing like some of the outrageous ideas I have seen on some of these threads.
But your not an ele any more your a new class. This is something ppl do not see to get the new classes are not add on to the existing classes they are classes of there own. You do not get to level 80 and then chose your 2ed class you get to level 80 and chose to stay as an ele or to play as the new class. So yes your right attuements is the mark of an ele but your no longer that class if you chose to use it.
Wrong, a specialization is not a new class, it is a addon to current classes, that adds new utilities, few new traits, and new weapon. Watch the PAX reveal again please.
They aren’t going to remove attunements, that’s a staple mark of the ele. What I see happening, like with most classes, and like they stated, a few new traits, a few new utility skills, and a new weapon. That is it. Nothing massively changing like some of the outrageous ideas I have seen on some of these threads.
But your not an ele any more your a new class. This is something ppl do not see to get the new classes are not add on to the existing classes they are classes of there own. You do not get to level 80 and then chose your 2ed class you get to level 80 and chose to stay as an ele or to play as the new class. So yes your right attuements is the mark of an ele but your no longer that class if you chose to use it.
Wrong, a specialization is not a new class, it is a addon to current classes, that adds new utilities, few new traits, and new weapon. Watch the PAX reveal again please.
It very much so is a new class the example going from a range dps (ranger) to a support caster (druid) is a major shift in class types. It even sounds like that the trait line that is class only the 5th line may be switched out when you chose a specialization.
They are about to add in about 11 new classes to the game and if they keep adding to this system we may see A LOT of classes in GW2.
What it ends up being is that there are 10 classes that you can start with and 10 classes you can only get once you hit some requirements. This is a stander rpg class system but because we as a comunitly dose not want progression you simply chose to take the new class or keep the old with out losing over all power or progression.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
LOL its not a new class, its a specialization within a class. Seriously look at the PAX reveal again please, and don’t be so foolish as to think that the druid is an entirely new class. It’s a title that brings, like they stated in the video, new utilities, new weapon, and a new way of playing your ranger. It said nothing about being a completely new profession, or even that new druid skills would be completely support. I am basing all of what I say on facts that they have released and confirmed. You are solely arguing based on speculation.
Sorry but they aren’t making completely new classes
LOL its not a new class, its a specialization within a class. Seriously look at the PAX reveal again please, and don’t be so foolish as to think that the druid is an entirely new class. It’s a title that brings, like they stated in the video, new utilities, new weapon, and a new way of playing your ranger. It said nothing about being a completely new profession, or even that new druid skills would be completely support. I am basing all of what I say on facts that they have released and confirmed. You are solely arguing based on speculation.
Sorry but they aren’t making completely new classes
Well think about it WHAT is a new class in games that have sub class system ppl would call each combo a class in it self. A class in a set of ability effect that are new or reused but in a different form. Specialization ARE new classes for the simple reason that they are different then the classes they need to be used.
If they are not new classes then what are they? You cant call them add on or sub class because that implies progression and they are not a type of progression. They are much more then simply a build type because your going to give up unique things to the parent class to play them. The only thing we can call them is a new class type that needs a requirement to be usable.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
In reality, the “specialization” is really just a weapon swap. The specialization gives you one new weapon and you can swap to and from the specialization when out of combat.
We are getting a weapon swap, but only to the new specialization.