Weapon abilities that need help

Weapon abilities that need help

in Elementalist

Posted by: Wryog.5073

Wryog.5073

Instead of creating a thread about every single ability that needs to be changed/buffed, why not have them all in 1 thread?
I’ll start:

  • Blinding flash(scepter air 3) – only a blind. Needs another effect. Maybe a teleport?
  • Dust Devil(scepter earth 3) – slow, low DMG. Make it faster and make the damage higher?
  • Dragon’s tooth(scepter fire 2) – slow, high damage. Should be faster and do less damage.
  • Flamestrike(scepter fire 1) – too slow casting time for that damage. Maybe make the direct damage higher?
  • Shatterstone(scepter water 2) – it’s simply terrible. Make it explode faster and make it instant cast. The damage on it is lower than the 1 ability.
  • Ride the Lightning(dagger air 4) – fix how blocks, evades and blinds work. If I use it as a gap closer against a guardian at the start of the fight it’s automatically 40s CD even though I hit my target. Really, fixing dodges and blocks needs to happen also because of stealth. Also make the cd 20 seconds out of combat.
  • Fire grab(dagger fire 5) – misses too easy because the cone doesn’t turn as fast as the camera while casting. Make it instant cast?
  • Lightning touch(dagger air 2) – same as fire grab.
    *Magnetic grasp(dagger earth 3) – projectile is buggy. Just remove that part?
  • Freezing gust(focus water 4) – long cooldown for the effects. Lower cooldown/buff chill duration+damage).
  • Gale(focus air 4) – long cooldown. Lower it?
  • Flamewall(focus fire 4) – low damage and low burn duration. Buff both.
  • Fire shield(focus fire 5) – CD is too high. 30s would be better IMO.
  • Burning retreat(staff fire 4) – CD is too high. 15 seconds would be better for survivability?
  • Lightning surge(staff air 2) – cast time is too long. 1 second would make it feel less crippling.
  • Gust(staff air 3) – too slow. Make it faster so that it can actually hit players.
  • Shockwave(staff earth 5) – same as gust.

That’s all I have for now. I’ll post stuff about the underwater abilities soon.
Edit: underwater abilities. Overall most of them need better damage.

  • Magma orb(fire 1) – slow, small radius, low damage. I think buffing all three of those areas would help it a lot.
  • Boil(fire 2) – radius too small, people instantly move out of it.
  • Steam(fire 3) – cooldown too high for the effect.
  • Rocky blades(earth 1) – damage too low. Increasing the bleed stacks would help in that area.
Wryog [WBC] – elementalist
Gunnar’s Hold

(edited by Wryog.5073)