[Weaver] Quick question about the mechanics
Sounds correct.
I also partly worry about the global cooldown potentially locking access to some skills in a greater way than before. I like your suggestion to solve access to a water field.
I thought of another Weaver mechanic as well that I might as well ask here. Say you’re in Fire-Air and thus have 1-2 fire skills, 3 mixed and 4-5 air skills.
As shown on WP’s post-show, if you now go into fire you “double attune” and have 1-5 fire skills. If you head into water or earth, the air attunement is stripped and you are Water-Fire or Earth-Fire. However, what happens if you attune to air? Do you become Air-Fire or Air-Air?
Interesting question, i’d guess it’s based on order of attunements used, so you probably should end up Air-Fire.
Fire/air -(swaping to fire)->fire/fire -(swaping to water)-> water/fire -(swaping to air)-> air/water
I think it works this way, when you attune to some element, you get your 1-2 skills changed and the previous dominant element (1-2 skill) moves to the place of minor element (4-5 skills)
Also during WP stream I saw an utility skill that allows you, for a limited time, to swap whole (pure) elements, like core ele (so if you want that waterfield so fast… )
EDIT: I got your question wrong, I think you will end up in air/fire, as the previous dominant element (fire) moves to the place of minor one
(edited by Avador.8934)
imo using utility for “pure” swaping isn’t great idea, unless it also does something else, bcs it’ll take the space which could be used for something better for event that may or may not happen(need to quickly use 4th or 5th skill). This should be adressed in core mechanics, not as an option which you can take
I think you guys are correct in that for each swap the attunements get shifted. We could basically see it as different types of X on a construction line. You’ll always have one attunement coming in and one coming out, even if it’s the same attunement in a row.
Let’s say we start in Fire-Air and do following swaps:
Fire —> Air --> Fire —> Water --> Air.
The construciton line idea would then produce following states:
Fire(1)-Air(1) —> Fire(2)-Fire(1) --> Air(2)-Fire(2) —> Fire(3)-Air(2) --> Water(1)-Fire(3) —> Air(3)-Water(1)
(edited by Snowball.3497)
imo using utility for “pure” swaping isn’t great idea, unless it also does something else, bcs it’ll take the space which could be used for something better for event that may or may not happen(need to quickly use 4th or 5th skill). This should be adressed in core mechanics, not as an option which you can take
I don’t think it should be adressed, you just need to learn how to play with that. Weaver looks very different from core ele/tempest… so don’t think about weaver like you think about these two. On the other side, we got tons of new skills, really strong traits, cool utilities, and long requested sword… I’m happy
I know it is different than ele/tempest, and I don’t have problem with that. I also don’t have problem with learning new playstyle, my problem is when new mechanics put restrictions on core skills you had for a long time. In both ele/tempest if your attunement is on cd, thats your problem, but Weaver come with new benefits(shorter cd), but also restrictions of those same benefits(only half skillswap and global cd on swap).
I don’t mind the idea in general, but cd for double attunement(full attunement of one element) should not be limited same way as attuning to “new” element, bcs you already took the first step.
I wrote this in another thread, but fresh air allows instantaneous access to offhand skills of any attunement as long as you can attain a crit.
Imagine fire-air —> swap to water --> water-fire —> crit --> swap to air —> air-water. This can all be done in a fraction of a second assuming the crit was achieved.
Fresh Air is going to be crazy with Weaver. Cannot wait for trying it in action
I’m aware of what fresh air does in this instance, but that is not solution. Unless you’d play with fresh air anyway, it is just a workaround, just as utility “pure” casting is.
Not everyone wants to play air line, but than again not everyone have my dilemma, so..