Weaver fresh air is permanent superspeed

Weaver fresh air is permanent superspeed

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Posted by: Poelala.2830

Poelala.2830

(All skills and traits discussed here can be found explained in detail on reddit)
According to my build craft, if you use my fresh air build with weaver
Air: One with Air, Aeromancer’s Training/Tempest Defense, Fresh Air
Water: Soothing Ice, Aquamancer’s Training, Cleansing Water
Waver: Elemental Pursuit, Swift Revenge, Unravel Hexes/Elements of Rage
Scepter/Focus
Signet of Restoration, Twist of Fate, Primordial Stance/Arcane shield, and Lightning Flash
Elite: Weave Self

With this build, you not only have your main source of superspeed (One with Air), you have two more with Elemental Pursuit and Unravel Hexes. You have a 4 second cooldown on swapping to different attunements without crits, meaning that you can efficiently swap from air to fire, for example, while maintaining your air auto attack like we do now, then swap to water and do the same. Then swap to earth, then immediately swap to fire. With no time wasting/cooldown waiting because the icd on all attunements is only 1 second. This means that every second you gain 3 seconds of superspeed.

Your second strongest source of superspeed is from Twist of Fate. This is a skill that is a Stunbreak, superspeed, and a 1s evade. This has a 5 second cooldown, and while we do not yet fully understand this skill, it looks as though every 5 seconds we get an extra dodge + superspeed for an unspecified amount of time. Though all of this is nice, you lose your 100% swiftness uptime from using arcane and constantly swapping to air. This is easily supplemented by the 100% superspeed uptime.

Along with the 100% superspeed uptime comes perks like Unravel Hexes: Lose movement-impeding conditions rapidly while you have superspeed. Gain superspeed when you get soft-CC’d (15s ICD) and Swift Revenge: Gain swiftness when using a Dual Attack. +7% dmg while you have swiftness or superspeed. The very best part about this build is the fact that not only is our elite FINALLY useful, it is incredibly strong.

“Weave Self: Grants a 20s “Weave Self” buff which reduces the recharge time of attunements to 2s. When you swap attunements with this buff active, gain a buff depending on what you just attuned to. Fire: +20% condi dmg, Water: +20% boon duration & +20% outgoing heal effectiveness, Air: +50% movement speed, Earth: +320 toughness. If you cycles through all 4 elements while under the effects, gain all of these buffs at once for 10s. While you have the Weave Self buff, your elite slot changes to “Tailored Victory”. It ends the stance and inflicts an unblockable 2.5s float to nearby enemies (think grav well). (Cast Time: 0.75s, CD: 90s)"

There’s just… so much good about this elite. Firstly, we get our second unblockable cc making it our third (at least) cc in the build. Seeing that we’re fresh air, moving through all attunements is not only something that is guaranteed to happen, it’s something that’s necessary and WILL happen very quickly. There is no ICD that I’ve seen for the buff that gives you all buffs for 10 seconds. We can proc it every 3 seconds if there is no ICD. Also, our superspeed will go off. Of. The. Charts.

I CAN’T WAIT UNTIL SEPTEMBER 22ND!

Weaver fresh air is permanent superspeed

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Posted by: Snowball.3497

Snowball.3497

The attunement ICD is not 1 second, but there is a global CD of 4 seconds.

Also, One With Air doesn’t stack in intensity. Yes you can get 3 seconds of superspeed each time you attune to air, but even with instantly double attuning to air you’ll never reach above the 3 seconds.
Twist of Fate is a 1.5s on demand super speed but in terms of maintaining the buff it can only do 3.75% by itself. We can reuse the skill every 5 seconds if we have a charge like you said, but a charge takes 40 seconds to recharge. The strength of it is stunbreak, removal of 3 conditions with Unravel Hexes and on demand escapes – not as a maintained source of superspeed.
Same goes with Unravel Hexes. Incredibly interesting trait for condition removal, but as a super speed source it’ll be unreliable (triggers when you get cripple/chill/immobilise) with a cooldown of 15s.

In short, you can’t maintain super speed unless you; always crit, can hit things consistently, have alacrity/weave self to lower attunement recharge and fresh air. Any other scenario than that we won’t have permanent super speed – albeit still a pretty high one (attuning air – X element back and forth would give ~50% upkeep)

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(edited by Snowball.3497)

Weaver fresh air is permanent superspeed

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Posted by: Poelala.2830

Poelala.2830

The attunement ICD is not 1 second, but the same as the global CD – 4 seconds.

Also, One With Air doesn’t stack in intensity. Yes you can get 3 seconds of superspeed each time you attune to air, but even with instantly double attuning to air you’ll never reach above the 3 seconds.
Twist of Fate is a 1.5s on demand super speed but in terms of maintaining the buff it can only do 3.75% by itself. We can reuse the skill every 5 seconds if we have a charge like you said, but a charge takes 40 seconds to recharge. The strength of it is stunbreak, removal of 3 conditions with Unravel Hexes and on demand escapes – not as a maintained source of superspeed.
Same goes with Unravel Hexes. Incredibly interesting trait for condition removal, but as a super speed source it’ll be unreliable (triggers when you get cripple/chill/immobilise) with a cooldown of 15s.

In short, you can’t maintain super speed unless you; always crit, can hit things consistently, have alacrity/weave self to lower attunement recharge and fresh air. Any other scenario than that we won’t have permanent super speed – albeit still a pretty high one (attuning air – X element back and forth would give ~50% upkeep)

I don’t think I ever said superspeed stacks in intensity, but thanks for your input. I guess good context for why I said perma superspeed is the fact that I, and many others that frequent the forums usually stay in servers for either dueling or hotjoining or they go to wvw to roam, I’m a duelist so for me the superspeed in terms of kiting is 100%, because whenever I’m moving I will have superspeed. You also brought in valuable information about traits and skills I didn’t quite understand and thank you for that. I guess I was wrong about the attunement ICD aspect of weaver.

Weaver fresh air is permanent superspeed

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Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver fresh air is permanent superspeed

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Posted by: Mejiora.9584

Mejiora.9584

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

Weaver fresh air is permanent superspeed

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Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

You can double air attune. I think that where the problem may end up being. Any way its a good time to make one with air stronger for builds outside of fresh air only.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver fresh air is permanent superspeed

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Posted by: Mejiora.9584

Mejiora.9584

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

You can double air attune. I think that where the problem may end up being. Any way its a good time to make one with air stronger for builds outside of fresh air only.

How will double attuning to air help you? Superspeed doesn’t stack. Double attuning will retrigger the 4s attunement CD as I said. The only thing you get from it is renewed superspeed, a lightning strike and access to air 3 blind, and you’ll be stuck in air for 4s. Core fresh air can keep swapping between attunements to refresh one with air and get lightning strikes without having to wait 4s in air. With arcane as core fresh air you barely have to wait at all and can keep swapping between air and another attunement. Besides, one with air will be great for all Weaver specs, fresh air or not. There’s absolutely no need to change it.

Weaver fresh air is permanent superspeed

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Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

You can double air attune. I think that where the problem may end up being. Any way its a good time to make one with air stronger for builds outside of fresh air only.

How will double attuning to air help you? Superspeed doesn’t stack. Double attuning will retrigger the 4s attunement CD as I said. The only thing you get from it is renewed superspeed, a lightning strike and access to air 3 blind, and you’ll be stuck in air for 4s. Core fresh air can keep swapping between attunements to refresh one with air and get lightning strikes without having to wait 4s in air. With arcane as core fresh air you barely have to wait at all and can keep swapping between air and another attunement. Besides, one with air will be great for all Weaver specs, fresh air or not. There’s absolutely no need to change it.

You time it? As things stand you need other atuments to make FA work well but the other atuments go on cd when you swap back to air. By having a 4 sec cd on your swaps globle your able to get a lot more out of FA and one with air. By making one with air say have a 5 sec duration with a 7 sec cd it lets the effect still be viable for core ele / tempest and weever all at the same time and FA becomes more of a pure dmg tool like it should be.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mejiora.9584

Mejiora.9584

Well I’ve been playing a lot of fresh air, so I’ve “timed” it on core fresh air, yeah. Fresh air works fine even if you roll through attunements, and it’s pretty much the best way to deal sustained dmg with the spec. Obviously you need to be mindful of what attunements you roll through and when, but with high superspeed uptime and blinds on demand you’re more often than not able to kite out people before you need the attunement you just swapped out of.