(All skills and traits discussed here can be found explained in detail on reddit)
According to my build craft, if you use my fresh air build with weaver
Air: One with Air, Aeromancer’s Training/Tempest Defense, Fresh Air
Water: Soothing Ice, Aquamancer’s Training, Cleansing Water
Waver: Elemental Pursuit, Swift Revenge, Unravel Hexes/Elements of Rage
Scepter/Focus
Signet of Restoration, Twist of Fate, Primordial Stance/Arcane shield, and Lightning Flash
Elite: Weave Self
With this build, you not only have your main source of superspeed (One with Air), you have two more with Elemental Pursuit and Unravel Hexes. You have a 4 second cooldown on swapping to different attunements without crits, meaning that you can efficiently swap from air to fire, for example, while maintaining your air auto attack like we do now, then swap to water and do the same. Then swap to earth, then immediately swap to fire. With no time wasting/cooldown waiting because the icd on all attunements is only 1 second. This means that every second you gain 3 seconds of superspeed.
Your second strongest source of superspeed is from Twist of Fate. This is a skill that is a Stunbreak, superspeed, and a 1s evade. This has a 5 second cooldown, and while we do not yet fully understand this skill, it looks as though every 5 seconds we get an extra dodge + superspeed for an unspecified amount of time. Though all of this is nice, you lose your 100% swiftness uptime from using arcane and constantly swapping to air. This is easily supplemented by the 100% superspeed uptime.
Along with the 100% superspeed uptime comes perks like Unravel Hexes: Lose movement-impeding conditions rapidly while you have superspeed. Gain superspeed when you get soft-CC’d (15s ICD) and Swift Revenge: Gain swiftness when using a Dual Attack. +7% dmg while you have swiftness or superspeed. The very best part about this build is the fact that not only is our elite FINALLY useful, it is incredibly strong.
“Weave Self: Grants a 20s “Weave Self” buff which reduces the recharge time of attunements to 2s. When you swap attunements with this buff active, gain a buff depending on what you just attuned to. Fire: +20% condi dmg, Water: +20% boon duration & +20% outgoing heal effectiveness, Air: +50% movement speed, Earth: +320 toughness. If you cycles through all 4 elements while under the effects, gain all of these buffs at once for 10s. While you have the Weave Self buff, your elite slot changes to “Tailored Victory”. It ends the stance and inflicts an unblockable 2.5s float to nearby enemies (think grav well). (Cast Time: 0.75s, CD: 90s)"
There’s just… so much good about this elite. Firstly, we get our second unblockable cc making it our third (at least) cc in the build. Seeing that we’re fresh air, moving through all attunements is not only something that is guaranteed to happen, it’s something that’s necessary and WILL happen very quickly. There is no ICD that I’ve seen for the buff that gives you all buffs for 10 seconds. We can proc it every 3 seconds if there is no ICD. Also, our superspeed will go off. Of. The. Charts.
I CAN’T WAIT UNTIL SEPTEMBER 22ND!