What are people complaining about?
Conjures only lasting 30 seconds on the ground. They’re still a clunky and slow mechanic, but now they’re forcing us to use this clunky and slow mechanic quickly. And before, at least you or an ally had plenty of time to choose when to pick up the ground weapon. But not anymore! The way conjures work now didn’t change how we use them while wielding them, so it really feels like they were nerfed. I really wish they just made them on a shorter CD but only gave us a few seconds to use them. Nobody’s going to stay on the weapon for more than a few seconds, so why not just make them last 10 seconds, but lower the CD to 20-30 seconds. But I’m sure the ele community could come up with some more creative suggestions to make conjures truly great.
Other than that, I’m loving this new ammo thing.
Getting rid of any scratches of damage for ele’s that pvp or wvw the nerf to overlord air and fire really hurt us.
Just a bunch of spoiled brats whining, because for 3 years the only class they play have been atop the DPS leader board unchallenged.
Just a bunch of spoiled brats whining, because for 3 years the only class they play have been atop the DPS leader board unchallenged.
Except all the ones that pvp on eles.
I’ve been running some personal DPS tests for power ele, and the nerfs to air and fire overload have really cut the DPS down. Testing Dagger/Warhorn, Dagger/Focus, Scepter/Warhorn, after the initial burst from Ice bow and Glyph of Storms hits 30k DPS, the Tempest seems to even out at around 27k DPS for the long haul. That… is not much at all. I can do that much damage camping bombs on my scrapper.
Fire Staff still has good DPS, though, at around 33k on large targets. But, there is an issue: That is all fire staff does. It has poor support skills, poor CC, very little defense, and you never want to be locked out of fire.
The thing about Ele DPS is that it was only “overpowered” in a laboratory. Using Air Overload essentially paralyzed ele for 5 seconds, and in higher end content that could spell death. It takes a lot going right to complete Air Overload, and one required dodge or weapon skill would hamstring our DPS. If the enemy happened to step out of the lightning or fire circle, our DPS takes a hit again. In practice, ele DPS wasn’t that good at all.
The tradeoff for this inconsistent damage is utility. Focus gave you invulnerability, cleanses, projectile destruction, and decent CC. Warhorn gave you great CC and blind fields, while also being higher damage than focus. Off-hand dagger we don’t really talk about in PVE, but Fire Grab was an excellent swap skill. This “tradeoff” is gone, now. The Tempest now does distinctly average DPS, which in practice is inconsistent.
I can’t speak for condi DPS, since I don’t have an ascended condi set for my tempest.
Just a bunch of spoiled brats whining, because for 3 years the only class they play have been atop the DPS leader board unchallenged.
Except all the ones that pvp on eles.
Look on the brightside, atleast we don’t have to do anything else as d/f eles. More reason to get magi over mender’s.
Can someone tell me exactly what part of the Ele update people don’t like or think it sucks?
It seems Ele got some nice polishing and additions.
The only thing I see is -10% on Overload fire in PVE…that’s it.
What do you guys see?
1. -10% Fire Overload.
2. -20% Air Overload due to less attacks.
3. Wildfire damage vs big targets effectively halved, due to no more double-hitting.
4. Phoenix damage reduced a lot due to less hits.
5. Scepter/Warhorn effectively dead, as 2, 3 & 4 affect negatively 3 out of the 4 primary sources of damage.
What we get in return is a bunch of irrelevant tweaks to conjures, which affect nothing. The biggest of these is that you maybe want to use LH 2 in the open world, in addition to LH 4 and autoattack chain.
Air overload nerf sucks and that the damage on fresh air builds are so low now.
Other than that I like that hitbox scaling was removed from phoenix and wildfire which brought back staff as the best choice for eles on large hitboxes.
Condi ele is still pretty strong although /F are always taken over /Wh now.
The only part I would complain about is the reasoning. Elementalists are not the “best-in-slot for DPS, support and survivability”. If their reasoning was to normalise how skills scaled with hitbox sizes I think many would’ve been behind it.
It’s also partly annoying that condi daredevil and DPS warriors seemingly got a buff, which brought them more out of line than tempests were previously. But that’s hardly a complaint towards the elementalist changes, more towards the oversight of parts of the PvE meta that needed balance changes as well.
(edited by Snowball.3497)
that they are nerfing the OPness of melee focused builds, as well as fixing some abusive mechanics in general (stuff hitting more than it logically should).
so personally i like that changes, however i think it is the wrong way of doing it, instead of nerfing the really strong areas ele has, maybe focusing on buffing the weaker elements so it is more rewarding to use those builds, the buffs we saw to conjurer weapons is kind of cool but Way too little to change anything and conjured weapons are already valid choices for a few off them.
the summoned changes are extremely underwhelming, the minimum they should do is make the elemental summons permanent duration, to line in with other classes summons, Or heavily buff their performance in the short time you have them ^^
but it is in the right direction at least.
i would like to see some heavy buffs to AOE fields, in its pulse amounts and speed of the pulses.
AOE’s are So easy to get out of, even mobs AI does this with ease in many cases, so buffing their dmg heavily IF you can make people stay inside them would be the correct way to go.
something like meteor shower should spell death extremely fast for anyone foolish enough to stay inside the area (which the vast majority of builds can just dance around in it without issues.) would suggest a heavily stacking effect the longer you cast it. like 1,2,3 sec cast, 1sec=as now, 2sec= increased the duration of the field doubling it and 3sec=increased the intensity of the field by 50-100% (compared to now).
in short, if you let a dmg staff ele do his full 3sec cast, then you can’t really engage under the field.
also think retralliation should be disabled for aoe fields as right now it is utterly and ridiculessly strong, doing more dmg to the ele than the individual enemy when hitting a group. (on average i see roughly 12-16k returned damage from each cluster cast which is several thousinds more than my max hp pool o.O ).
also wish we would get some cool elite skills, as we only have 1 viable choice here, which once again turns us into a kitten melee :/
i want a big magic Beam, or giant meteors, or ice/fire/etc. storm ripping an area apart. etc. something awesome and mage like.. ty
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and personately for me on Ele my complain would be that we are forced into a melee focused could or suffer sucking a lot in smaller engagements. mostly because we heavily lack enough CC and gab creators to even come near to be able to hold a decent distance to every other class.
and that we are Very weak in our survival and dps compared to other classes which can either have insane amount of survival via dodges, blocks, evades, fades, invis, etc. while still doing absurd amount of DPS and Burst, which we as ele cannot get anywhere near, unless we go for melee builds (which again we only got 1-2 builds to choose from if we want anywhere near the survive of other classes while retaining our high dmg).
tempest is a Must for serious dmg build, which majorly sucks as i HATE all the tempest skills (because they are melee ranged and when i play a Mage class i dont want to be melee and dont want to have to be tanky for optimal play).
(edited by Nyx.6532)
Come on… ain’t it obvious? They can’t keep the elementalist dps on the high side when we know that the weaver will be able to gain 7% + 7% + 10% damage increase thanks to 3 traits that you can take together.
Superior element, swift revenge and element of rage are our culprit for the dps loss.
They must have been really inspired to achieve a traitline with traits that have so much diversity…
Come on… ain’t it obvious? They can’t keep the elementalist dps on the high side when we know that the weaver will be able to gain 7% + 7% + 10% damage increase thanks to 3 traits that you can take together.
Superior element, swift revenge and element of rage are our culprit for the dps loss.
They must have been really inspired to achieve a traitline with traits that have so much diversity…
Well none of those traits can be used with overloads or warhorn which both got nerfed so…
Lupi solos on 9/9 professions
Wost Engi NA
They are complaining that things where made better but not “there way” better.
No one is talking about the arcain changes at all because most ppl who use them like them or ppl are so set in there ways are comply unwilling to try them.
Tempest doing high dps is a problem for balancing and will become even more of a problem as they add in weaver the real dps line for ele.
Conja weapons fill an odd roll that ppl have not worked out how and when to use them. They are viable for use now its just a question of when and its a very complex question because of how many added effects conja weapons have now. So there no way to “poopoo” them off as being bad after just 2 days of game play.
Other then that the new rez effect is very powerful and if it works out the way other rez skills do it may make staff rezing on the level of op effect (So if out going heal effects it and from runes rez effect).
Right now over all its realty a question of testing and odds are we are going to get the real test from the event this weekend of the PoF to see how these changes are going to work out in the long run. That and the part 2 of this update that only comes after the expansion is out so ele core is getting the new effect of barror and other classes are getting there condi nerf but not until the expason.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Weavere isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.
Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.
(edited by Genesis.5169)
Tempest isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.
Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.
Well no your not doing dps with tempest because its a support tank so…. wait for weaver? I am sry that tempest was not the dps elite spec you wanted and at this point if you cant see that your choosing to blind your self to the class.
Core ele melee can work its just a very high risk set up. As 1 out of the 3 weapons are melee ranged and realty that 1 has some ranged effect its safe to say core ele not a full on melee class. A mages still a mages at the end of the day and getting close to things with light armor still going to be painful.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Tempest isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.
Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.
Well no your not doing dps with tempest because its a support tank so…. wait for weaver? I am sry that tempest was not the dps elite spec you wanted and at this point if you cant see that your choosing to blind your self to the class.
Core ele melee can work its just a very high risk set up. As 1 out of the 3 weapons are melee ranged and realty that 1 has some ranged effect its safe to say core ele not a full on melee class. A mages still a mages at the end of the day and getting close to things with light armor still going to be painful.
I meant to say weaver i mis typed.
Its a bait and switch program, which is pretty typical of this kind of balancing
From the minds behind class balance development:
1. Lets take away all the DPS from all over;
2. Now let’s add the difference to the new elite;
3. Now lets direct the new elite to be DPS oriented;
4. Now lets give people a level 80 boost and ignore actual level based strategies.
5. Make them open the box;
And that’s the way they do it…..
Tarnished Coast Server
Tempest isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.
Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.
Well no your not doing dps with tempest because its a support tank so…. wait for weaver? I am sry that tempest was not the dps elite spec you wanted and at this point if you cant see that your choosing to blind your self to the class.
Core ele melee can work its just a very high risk set up. As 1 out of the 3 weapons are melee ranged and realty that 1 has some ranged effect its safe to say core ele not a full on melee class. A mages still a mages at the end of the day and getting close to things with light armor still going to be painful.
I meant to say weaver i mis typed.
Well there you go you made my own argument for me. Tempest IS a melee class that can do high dps and take high amounts of dmg and support. Tempest NEEDS to lose something and seeing how weaver is going to fill that dps roll or that high risk reward roll tempest should fall back to its support tank set up.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
As annoying and arbitrary as the nerfs are, I’m really not going to be sad about never having to play tempest again.
Weaver will not out dps Tempest glass. Weaver is hedge hog for wvw and spvp players to try to play outside healing builds. As for pve side core ele would out dps the weaver. The mix range and soft conditions are on pvp side of things that are most beneficial in wvw. Since in spvp they would be destroyed on point by the more tank/healing condi burst Mesmer and Necro new specs.
It’s just another play style for players out side pve since in pve you don’t need play style just dps and load egos.
Kind like spvp and or wvw but dps is not so important. More like spike, cc and condi cover. Plus you are flashy not necessary viable in battle but did I not mention you are really flashy and have a sword. NO you have dual swords!!!!!!!! I mean that’s good enough even if Weaver can’t deal with the new mechanics of cc, condi burst and bon corruptions.
But wait we have 2 swords but tempest is nerfed fpve and wvw. Well pve pffftt it’s just dps, you will get there slower. As for wvw well stay in teams and zerg and pretend you contributed to dps as a minstrel or cele or crusader gear heal bot.
I mean anet just change the appeal slighty and bam you guys think Weaver can solve pve issues no…. they won’t ever out damage tempest since FA and f3 is op.