Tarnished Coast [TC]
What digits should I be using on my D/D Ele?
Tarnished Coast [TC]
I hope by air being your primary attunement it doesn’t mean you are most of the fight staying in that attunement only. That would make your preformance very suboptimal.
The answer depends on your goals – what are you playing (dungeons, general PvE, WvW, sPvP), your traits and playstyle.
I like tanky D/D style, so I invest more into defensive stats and trying to balance that with sigil of bloodlust (stacking power) and sigil of battle (3 stacks of might on attunement switch). If you want to go for extra defense, just use defensive runes or you can go for (expensive) divinity runes which are boosting all your attributes (works fine for ele).
Have a look here for a tanky D/D build setup and a lot of footage to check if you like it. There is a pretty long discussion in that topic about good rune setups.
I feel that offensive D/D specs are not working that well (very squishy) in most of the scenarios, so I like having a lot of survivability
Yeah I think that you can’t go wrong with sigil of battle and sigil of bloodlust. It’s what I run too. I’m sure others work as well, but I haven’t tried them.
I also agree with Kubetz…spec defensively, utilize your blast finishers and fire fields for might, you will still do good damage.
[Envy], [Moon]
Air is my main attune meant but I switch depending on the situation. I’m currently running 30 points in air, 10 in earth, and 30 in arcane. I mostly do WvW, and I was thinking about switching the prec sigil, as I am already at 50% crit. Also, what about runes for armor?
Tarnished Coast [TC]
I use sigil of life on my mainhand and sigil of battle on my off, though since they are not really affecting their weapons specifically it doesn’t make a difference.
To be honest though, the air and fire traitlines are subpar when you look at the actual named traits you get. You can build enough critical damage with berserker stats with divinity runes. (Finances allowing in PvE and WvW)
The ele’s current balance makes it better for overtime skirmish damage and healing, which you are not taking advantage of.
I’ve been running a burst D/D ele for a while, and the numbers from lightning whip are quite high, depending on defense it goes from 1,000 – 1,800 per hit, and I can combo most professions dead before they can get off the floor (The glass cannons that is, which a lot of people run, mainly thieves). The fire auto totals up for about 3,000 a hit if everything crits at point black. And surviving isn’t too difficult with a well time mist form and heal, just make sure you swap to earth if possible for the protection.
Churning Earth + Lightning Flash = beautiful combo and the follow-ups are so easy!
For some real damage to a group of enemies. Start channeling churning earth while in lightning flash range > lightning flash > churning earth goes off > Earthquake > Ring of Earth > Switch to Air > Ride the lightning > Updraft > Switch to fire > Burning Speed > Ring of Fire > Arcane Wave.
Its a hell of a combo if you pull it off, and if you get caught in the middle just Mist form and escape. The combo is actually really fast, and several enemies will be on the ground or at least the one you targeted.
Member of [STFU] S T F University on Tarnished Coast
In reponse to the topic title…
I would recommend the index, the middle, and the ring. Occassionaly, I use the pinky, but not too much.
[Envy], [Moon]