What do you think about this build guys?
To be honest it seems rather wasteful. Staff isn’t particular known for it’s might stacking capabilities. Sure, you can trait for virtually perma-uptime on your fire fields with staff, but you still need someone who’ll blast into it.
The other weapon set combinations will offer a lot more options for might stacking
your grandmaster in Fire procs when you use a signet, yet you have zero signets on your bar. Why not Puissance if you’re after might?
- Armor of Earth is situational at best, you don’t need stability or protection in most situation. It shouldn’t be on your standard skill bar.
- Spell Slinger : That’s bad. You only have 1 cantrip and you shouldn’t even have it in the first place. It’s a waste.
- Fire Embrace : Why? That’s such a bad trait. There is persisting flame right next to it and it’s the most powerful trait for a staff ele. No PvE staff ele should play without persisting flame.
- Inscription : I don’t get it. You have 1 glyph with 60sec cooldown. You waste a trait for 1 boon each 60sec?
- Elemental Attunement : Thats not a bad trait, but not that good either for a staff. On most other weapons, you gonna swap a lot, making Elemental Attunement more worth it. But with staff, you gonna mostly camp fire, making that trait not that great.