What if...
What if up time on player-summoned NPCs was reduced for other classes rather than increased for those with less up time so that PvP could become less of a wannabee PvE zone as opposed to the current map composition of 75% NPCs and 25% players, and the future composition of 90% NPCs and 10% players should player-summoned NPCs be made more permanent.
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@ Impact
I’d seriously like not to use Elemental as Ultimate in PvP for Elementalist, but other stuff is pretty much crap. (for sPVP that is)
FGS : No improvement to basic weapon sets (only the power buff), but current FGS-skills are only good for autoattacking with increased power.
Ah and the whirl is nice to make some distance ……. But thats not the single reason I summon an Ultimate
Cyclone: Well rather long casting time, slow speed in it
What if up time on player-summoned NPCs was reduced for other classes rather than increased for those with less up time so that PvP could become less of a wannabee PvE zone as opposed to the current map composition of 75% NPCs and 25% players, and the future composition of 90% NPCs and 10% players should player-summoned NPCs be made more permanent.
Agreed. I’m trying to picture an ele surrounded by four elementals that don’t automatically die after 60 seconds and just imagining the amount of QQ that would cause. But then I think about MM necros and how often I just turn away from them because my time is spent better elsewhere on the map. As much as I want build diversity, I’m just sick of all the passive AI damage. If minions did much less damage but offered more utility that required active use, I’d maybe change my mind. But my main issue is that in order to weaken the necro, you need to kill its minions, but by the time you’ve killed the bloodfiend and maybe the flesh golem, it’s gonna be off cd :P
Wow sorry, this floated off topic. /endrant
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