What if the tempest was sort of like this?
If you think the Invoker is intuitive then you must have never played it. Having to memorize the combinations alone is difficult but then being able to quickly pull off a spell chain requires an amazing amount of knowledge and experience with the character.
And it isn’t even just hit three keys then Invoke, since it also takes into account the previous orbs you have which means that a skilled player will be able to accomplish invoke a spell with fewer keystrokes than someone who just memorize the the three key combos.
Invoker originally had 20+ something skills while most other heroes only had 4-5. It would be unfair if you gave ele even more skills than other classes.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
rewatched pax south vid several times today.
the dragon fighting scene i found strange. tried to riddle what the chaar there was doin which class it might be.. in one frame u see a light armored class behind him swinging a sword the second the charr jumps from left back to right front of the dragon.
i first thought the fire of the scene was the dragons breath but the fit with the sword slash was to perfectly. i rewatched over and over and over and came to conclusion that the first fire breath came from the tiny person behind the dragon and they just blended over to a scene were the dragaon spout fire as he didnt in the scene before.
11:40 – 11:42
https://www.youtube.com/watch?v=gxLkfXwxLTs
ah no he wasnt -.- dragon got hit by an orb like thing at left chin but if it was caused by charr or human i cant clearly see.
*left leg
thx for the missing editing option!
Invoker-ele would really separate the great players from the ones that have time to eat and drink.
Elementalist – Necromancer – Warrior
Can’t make much about the video, but the description sounds a bit like the Warden from LotRO.
I’ve played Warden in LotRO and really liked the playstyle (you have 3 skills and one “finisher” that changes based on the combo order you use the 3 skills. The longer the combo the more powerful is the “finisher”). The flexibility and adaptability it had was great. It required a LOT of muscle memory though… And spear/shield looked great.
5k range nuke thats the size of a conquest area pls. Bewm.
Kittens, Kittens everywhere!
Oh the sunstrike killsteals.
Must comend their timing with the tornado meatball shockwave combo though.
(edited by Jelle.2807)
If you think the Invoker is intuitive then you must have never played it. Having to memorize the combinations alone is difficult but then being able to quickly pull off a spell chain requires an amazing amount of knowledge and experience with the character.
And it isn’t even just hit three keys then Invoke, since it also takes into account the previous orbs you have which means that a skilled player will be able to accomplish invoke a spell with fewer keystrokes than someone who just memorize the the three key combos.
Well since there is no right way to play Invoker when considering which spells to use first I figured “intuitive” was a suitable word. I have played Invoker ~500 games and I also agree with your description of the hero. Perhaps I should have just used the word “complex” opposed to “intuitive”.
(edited by Grimreaper.5370)
Invoker-ele would really separate the great players from the ones that have time to eat and drink.
Lol, yes I agree.
Invoker originally had 20+ something skills while most other heroes only had 4-5. It would be unfair if you gave ele even more skills than other classes.
Yes he originally had 27 spells, and that design was also very much in beta, the current 10 spell total with access to 2 at a time, and a short cd to summon spells makes much more sense imo.