What is your tuffness level and why

What is your tuffness level and why

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Posted by: Fuzzion.2504

Fuzzion.2504

I a m around 1634 and am happy.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: oZii.2864

oZii.2864

I don’t know my toughness level. I go by armor rating. 2.6k+ in a non boon duration setup. 2.5k if I am running my boon duration gear.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Gokil.2543

Gokil.2543

2,5k-2,6k armor here as well

[Walk] Elemelentalist
Youtube

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Posted by: Impact.2780

Impact.2780

I can’t remember what I am in PVE. In PVP I change builds a lot (and I make my own so I can’t reference anything), usually I’m below 2.2k, or above 2.8k. The latest build I’m trying has me a little over 2.5k though.

Why under 2.2k (S/D or D/D)? Going for burst; a good offense can be a good defense! This certainly proves true until you find yourself in a 1v3+ (sometimes 1v2).
Why a little over 2.5k (D/D)? Trying to find a good balance for defense and damage to better handle 1vX and the typical tanky warriors and other bunker-like eles. Downside is condition builds - mainly necro - become a greater threat.
Why >2.8k (D/D)? Condition bunker. Build to bunker a node has me focusing on toughness and healing power; condition damage for damage capability allows me to entirely focus on those defensive stats instead of trading a little for precision/crit damage.

EDIT: Incase it wasn’t clear, those are armour stat values. I have no idea what the toughness stat is at =P.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: reikken.4961

reikken.4961

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

Toughness gives burst resistance. Vitality gives sustain resistance.

I command you to be AWESOME.

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Posted by: reikken.4961

reikken.4961

I guess I wasn’t clear

baseline armor is about 2k, and baseline health is about 11k. the damage it takes to kill that is 22m
adding 400 toughness bumps the armor up to 2400. damage it takes to kill is 26.4m
adding 400 vitality bumps the health up to 15k. damage it takes to kill is 30.0m

vitality is the best stat for living through burst
toughness is the stat to take to make your heals more valuable. to let you heal off your opponent’s damage. to sustain yourself

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Posted by: Impact.2780

Impact.2780

Yeah 1 vitality is always going to be better than 1 toughness or 1 healing power. 1 vitality already has the strength of the base toughness+defense, the effectiveness of 1 toughness is pretty low, and becomes less effective as toughness increases. Toughness is only worth investing in when you can frequently heal yourself, which is also when healing power becomes beneficial, and the two together when you sustain yourself eventually work out more beneficial than vitality. This is because vitality is a one-time thing, while toughness is factored in for each bit of damage received and healing power aids with the re-using of those health points, for which toughness will again eventually be factored in.

Basically, for sustain, you need to build up toughness and healing power quite significantly. For simply living through burst to kill your opponent first, you want higher vitality since you’re not concerned with having a long fight, and vitality is one stat as opposed to two, allowing you to better focus on offensive stats.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: xsquared.1926

xsquared.1926

1016 toughness / 1936 armour reporting in

Attachments:

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

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Posted by: MarzAttakz.9608

MarzAttakz.9608

2,5k-2,6k armor here as well

I tend to aim for these levels as well.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: oZii.2864

oZii.2864

1016 toughness / 1936 armour reporting in

This is what I like to run when I staff

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Bsgapollo.5364

Bsgapollo.5364

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

Toughness gives burst resistance. Vitality gives sustain resistance.

Wrong, he was right.
Vitality is meant for surviving a single huge burst. toughness is for sustain over duration.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

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Posted by: CuRtoKy.8576

CuRtoKy.8576

2,500-2,600 armor value is typically what I aim for on my Ele. I feel that it gives me enough survivability for the cost. I tried to go higher than that ages ago and I felt that I lost too much power for very little damage mitigation

(edited by CuRtoKy.8576)

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Posted by: Shinoobi.1259

Shinoobi.1259

3100 armor roaming
2600 zerging
3250 tpvp build with 100% protection uptime

So Butter So Fly – Mesmer
Bossy B – Elementalist
Pocket Rot- Necro

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Posted by: shadowsoul.2134

shadowsoul.2134

2641 armor (1721 toughness) for guild WvW with staff
Why?
Less is too risky, a dead player deals ZERO dps/support and could make rally the enemies. Never less than 1700, it’s the rule.
More is too hard to stack, i should sacrifice other stats, and i can’t do it.
http://en.gw2skills.net/editor/?fEAQFAWhImkbvR4QlDAkHwYCLjChUesTOzA-j0CBYjAYLIkIBJ5rIaslho1WERjqaER16FYmzR2gOpeDYCBIYLA-w

(edited by shadowsoul.2134)

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Posted by: LightningBlaze.4913

LightningBlaze.4913

For wvw is between 2.5k-2.6k armor max because more experience players require less focus on defensive stats and emphasize more on the offensive ones.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Top of my head 25k toughness, 17~18k hp. I am planning to reduce my toughness down to a 21~22k range soon to try for stronger offence stats Just holding off to see how this new crit change goes down.

#ELEtism

(edited by Chaotic Storm.2815)

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Posted by: Rhalas.4167

Rhalas.4167

Running 2300 armor, works with staff and especially with s/f. Obsidian Skin is your friend when the poo hits the fan.

[WAR]- HOD
Lord Rhalas: Commander

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Posted by: dreztina.4820

dreztina.4820

I run around 2.4k-2.5k. I used to run virtually no toughness, but then we got nerfed every patch for months on end.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Snorcha.7586

Snorcha.7586

Top of my head 25k toughness, 17~18k hp. I am planning to reduce my toughness down to a 21~22k range soon to try for stronger offence stats Just holding off to see how this new crit change goes down.

25k I want your build!!

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Top of my head 25k toughness, 17~18k hp. I am planning to reduce my toughness down to a 21~22k range soon to try for stronger offence stats Just holding off to see how this new crit change goes down.

25k I want your build!!

Don’t worry it’s just typo it’s 2.5k

#ELEtism

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Top of my head 25k toughness, 17~18k hp. I am planning to reduce my toughness down to a 21~22k range soon to try for stronger offence stats Just holding off to see how this new crit change goes down.

25k I want your build!!

Don’t worry it’s just typo it’s 2.5k

lol, with 25k toughness Diamond Skin would actually be viable.

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Posted by: Advent.6193

Advent.6193

1514 toughness, 2434 armor. I cover the gaps in my defense with consumables, generally.
I used to run with 2700 armor, but it honestly seemed to keep me alive the same amount of time, but with less ability to actively nuke the other guy(s).

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Fuzzion.2504

Fuzzion.2504

1514 toughness, 2434 armor. I cover the gaps in my defense with consumables, generally.
I used to run with 2700 armor, but it honestly seemed to keep me alive the same amount of time, but with less ability to actively nuke the other guy(s).

I was getting the same returns. I have runned 2000 and 1500 , and i cant tell the difference too much. Maybe thats why daphoenix said 1600 to 1700 is acceptable

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Mochann.5298

Mochann.5298

I have something like 1,000 toughness and 11k hitpoints. A lot of things in this game can one shot or two shot me.

#ELEtism on Eredon Terrace

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mine is 1,250 and my damage isnt even that great :/
But then again, i am 0/10/0/30/30…

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Posted by: Mochann.5298

Mochann.5298

Well, you will not have great damage with a bunker build. I am a fan of specialization — if I am gonna do a bunker trait build with 30/30 water arcane, I am also gonna stack Toughness and Vitality or Healing to play to my strengths.

#ELEtism on Eredon Terrace

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Well, you will not have great damage with a bunker build. I am a fan of specialization — if I am gonna do a bunker trait build with 30/30 water arcane, I am also gonna stack Toughness and Vitality or Healing to play to my strengths.

Yeah that is what i am doing. I went with:

Power/Toughness/Vitality armor
Vitality/Healing Power/Condition Damage Back
Power/Toughness/Healing Power Earrings with Exquisite Sapphire Jewels
power/vit/Crit Damage Amulet with Power/Crit Damage/Vit Jewel
Power/Vitality/Condition Damage Rings with Embellished Bril Chry Jewels
Precision/Vitality/Healing Power Daggers With Sigil of Blood, Leeching and Perception (to be swapped out for one of the other 2 at 25 stacks

Saving up for Travelers runes as well

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Posted by: Julie Yann.5379

Julie Yann.5379

My WvW staff Ele is 2.5k armor, 16k health, 2.3k power (knight, PVT, zerk mix) geared for stacking might. I was just looking for a good balance between survivability and attack power. With a constant 15 stacks of might on me I get an EPower of 3.9k (3.7 for exotic armor and staff) and EHP of 22.6k. In the process of making another staff so that I can stack some bloodlust then swap to sigil of battle which would kick my Epower up to 4.3k (4.1k for exotic armor and staff).

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Kyskythyn.6471

Kyskythyn.6471

2.6k toughness. Armor anywhere from 3.4k to 4k+ depending on buffs, attunement, and channeling.

Miss Kysie – S/F condi bunker ele
River of Tears – S/D glass ele
Solo and small group roamer

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Posted by: Mogar.9216

Mogar.9216

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

Toughness gives burst resistance. Vitality gives sustain resistance.

Wrong, he was right.
Vitality is meant for surviving a single huge burst. toughness is for sustain over duration.

Toughness reduces base damage per attack. Most burst class burst you with crit damage . Crit damage is a X of the base damage. For example a thief who back stabs you with 100% crit chance and 100% crit damage mod would do about base * 2.5 damage. By reducing the base damage you reduce the size of that burst lot since toughness is factored in before crit damage X is applied . So toughness is indeed better for dealing with bursts.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

Toughness gives burst resistance. Vitality gives sustain resistance.

Wrong, he was right.
Vitality is meant for surviving a single huge burst. toughness is for sustain over duration.

Toughness reduces base damage per attack. Most burst class burst you with crit damage . Crit damage is a X of the base damage. For example a thief who back stabs you with 100% crit chance and 100% crit damage mod would do about base * 2.5 damage. By reducing the base damage you reduce the size of that burst lot since toughness is factored in before crit damage X is applied . So toughness is indeed better for dealing with bursts.

This.

If you have 20k health but only 900 toughness a thief will burst you 100% to 0% in 2 seconds.
If you have 15k health but 1500 toughness the thief will need much longer to burst you giving you time to react.

I command you to be AWESOME.

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Posted by: Fuzzion.2504

Fuzzion.2504

1076

I mostly take vitality instead. my defense is for burst resistance, not for sustain

Toughness gives burst resistance. Vitality gives sustain resistance.

Wrong, he was right.
Vitality is meant for surviving a single huge burst. toughness is for sustain over duration.

Toughness reduces base damage per attack. Most burst class burst you with crit damage . Crit damage is a X of the base damage. For example a thief who back stabs you with 100% crit chance and 100% crit damage mod would do about base * 2.5 damage. By reducing the base damage you reduce the size of that burst lot since toughness is factored in before crit damage X is applied . So toughness is indeed better for dealing with bursts.

This.

If you have 20k health but only 900 toughness a thief will burst you 100% to 0% in 2 seconds.
If you have 15k health but 1500 toughness the thief will need much longer to burst you giving you time to react.

Perfectly said. It would seem that the cross variations of Vit,tuff and Healing power are in the ranges for a DnD ele

16,000 to 19,000 Hit point (Without food and buffs)
1450 to 1750 tuffness
500 to 800 Healing power

I think these would be different for SnD though

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister