Leader of The Royal Circle[CIRC]
Gerlik-80 Theif
I am considering playing an Elementalist after playing my Warrior for about 4 months now. He has been my main and I’ve never strayed away to any other class, but now… it is getting boring for me to play my Warrior. I’ve always wanted to try an Elementalist, but I feel like if I do play it, it will feel “weak” or slow compared to a Warrior in PvE/WvW. What does the Elementalist do exactly? Is it Damage? Support? Both? I understand it depends on the build, but let’s forget about builds right now and focus on the core of the class. For example; a warrior is mainly for damage, while the guardian is mainly for support. Where does the elementalist lay?
Thank you.
Between the role of guardian and warrior. It doesn’t excel in anything unless you focus your build/stats/gears and utilities on the attributes you want to outshine the most. Ele is a lot of fun but once again I wouldn’t recommend to start playing ele for wvw unless you are a player that always stays on the zerg and never solo/small group roam. It is very challenging playing great for pvp with this profession… even more than the warrior.
You can really build it how you want to. If you want to be a full bunker/support, you can do that. If you want to go full glass damage, you can do that too. As far as relation to guardians, ele’s have less healing and area boons, but better combo fields (water, fire, and static).
I disagree with lightningblaze, as ele’s can be a integral part of small groups. A popular combination is a staff ele, and a hammer guardian (for the #2 skill’s 4or5s cd blast finisher). With a coordinated group, the ele’s fields can provide vital healing, speed stacking, and might stacking. Contrarily, my current role in our small man group is a spike damage dealer, who relies on other members for distraction and support.
Solo roaming is a little trickier, as a lot of ele’s defense relies on active use of skills and counters rather than soaking up hits. Whereas a bunker warrior can take a few hits and shrug it off, ele’s rely more on plentiful healing skills and other defensive skills.
elementalists are the jack of all trades, I feel being good in all of them.
with scepter/dagger at medium range to kill everything super quickly with large AoE burst, conditions, and easy to use finishers for boons (blast finishers in fire field)
with a staff I can go long range with more of a AoE support/control/steady dps AoE with a lot of various combo fields. (needs blasting staff trait, 20 arcana for larger radius)
with dagger/dagger at short range I have powerful auto attacks with decent burst abilities with good utility. (good idea to get powerful aura for AoE auras to party members)
with dagger/focus at short range I can focus more on powerful auto attacks with amazing utility and defence from focus.
with scepter/focus you can get good damage with a bit of defence/utility as well.
the most popular i would say is scepter/dagger and staff…
remember you cant switch weapons with elementalists, only switch elements. (which counts as weapon switch if you have a sigil that procs on weapon switch)
(edited by serisho.7053)
So you WILL be very “weak” in comparison. Elementalists are slow, squishy and lack damage. What they bring is utility and group support type stuff. You can spec to do almost anything, just whatever it is will always be weaker than another class. Its adaptable but does not excel at anything.
Group play with staff is its niche if anything, dropping cc, water fields and fire aoe spells/combo fields.
If you watch a YouTube video (of recent Ele only), then you will see how the Ele is constantly scrambling for health. The best players are able to time heal cycles into their rotations and evade enough to make it worthwhile. Anything under 15k Health is probably a sure death for you. Don’t cry about how that limits your damage, either, because no one at ANet is listening. It will be night and day for you to go from an overpowered class to the most underpowered class. In WvW, few moments of triumph with feel smote by the repetitive run-for-your-life. Hide to cast safely. Leach by piggy-backing your dps on others’ greatness. Make yourself small. Listen to Kyskythyn.6471. The other small man an Ele is good with is a Guardian and Ranger.
one thing before anything…
if you are playing warrior now, elementalist will probably feel hardly underpowered for you, so keep it in mind
As far as relation to guardians, ele’s have less healing and area boons, but better combo fields (water, fire, and static).
Why do I always see people say guardians have more healing?
Attuning to water on my ele nets
1,805 + 1,052 (over 10 seconds) + 1,158 (over 6 seconds) = 4015
2 conditions are removed
range is 240
Let’s even say the cooldown is 20 seconds (a longer cooldown than it usually has)
The most similar thing guardians have is virtue of resolve. My guardian, which has more healing power than my ele, gets
2,240 + 1628 (over 7 second) = 3868
3 conditions are removed
range is 1200
46 second cooldown (almost never going to be used that frequently)
That’s only comparing two things, but there is only one healing option guardians have that is obviously superior to eles. Guardians have healing breeze, which beats eles by virtue of eles not having a supportive heal and for actually healing a lot. Ele can heal allies for way more than a guardian can, and they can do it more frequently. The only thing is eles have a harder time positioning themselves to support allies because of shorter ranges. The difference between guardian and ele support is that guardian support is generally weaker, but it is more reliable and easier to use. Also, eles don’t have stand your ground and other forms of aoe stability, which is pretty overpowered.
It can be argued that larger ranges make it more likely to hit multiple targets, and that can allow guardians to net more healing. However, I find that I can pretty much always heal allies for more overall on my ele than guardian. Eles can do a healing rotation in about a second or two and can leave water almost immediately, so it’s less of a commitment than what guardians have to do to heal.
To answer the op, I’ve always seen ele as primarily a support profession. Eles don’t provide many, if any unique, advantages in terms of dealing damage. Ele has some unique advantages for support. I don’t go full bunker, but I don’t see much point in using a glass ele over a glass anything else.
As far as relation to guardians, ele’s have less healing and area boons, but better combo fields (water, fire, and static).
Why do I always see people say guardians have more healing?
Attuning to water on my ele nets
1,805 + 1,052 (over 10 seconds) + 1,158 (over 6 seconds) = 4015
2 conditions are removed
range is 240
Let’s even say the cooldown is 20 seconds (a longer cooldown than it usually has)The most similar thing guardians have is virtue of resolve. My guardian, which has more healing power than my ele, gets
2,240 + 1628 (over 7 second) = 3868
3 conditions are removed
range is 1200
46 second cooldown (almost never going to be used that frequently)That’s only comparing two things, but there is only one healing option guardians have that is obviously superior to eles. Guardians have healing breeze, which beats eles by virtue of eles not having a supportive heal and for actually healing a lot. Ele can heal allies for way more than a guardian can, and they can do it more frequently. The only thing is eles have a harder time positioning themselves to support allies because of shorter ranges. The difference between guardian and ele support is that guardian support is generally weaker, but it is more reliable and easier to use. Also, eles don’t have stand your ground and other forms of aoe stability, which is pretty overpowered.
It can be argued that larger ranges make it more likely to hit multiple targets, and that can allow guardians to net more healing. However, I find that I can pretty much always heal allies for more overall on my ele than guardian. Eles can do a healing rotation in about a second or two and can leave water almost immediately, so it’s less of a commitment than what guardians have to do to heal.
To answer the op, I’ve always seen ele as primarily a support profession. Eles don’t provide many, if any unique, advantages in terms of dealing damage. Ele has some unique advantages for support. I don’t go full bunker, but I don’t see much point in using a glass ele over a glass anything else.
The biggest contributor’s to Guardian healing are through traits.
http://wiki.guildwars2.com/wiki/Altruistic_Healing
70 healing at every application to every player. For instance, Empower on the staff has an 1800 heal from the skill as you channel 10 might into nearby enemies. AH then can add an additional 4200 healing if you are in a group of 5+. That is 6000 healing and 10 might for 5 friends every 20s.
http://wiki.guildwars2.com/wiki/Selfless_Daring
This is 180 healing on EVERY dodge roll, regardless of weapon. Compare that to EA, which in pvp is 50% effective, giving 600 healing every 10s. You will roll more than 3 times/10s, making this minor trait as good as water EA (also shared).
Also, shelter: a block WHILE you heal meaning that when you are under-pressure you get to continue moving and heal while standing up to that pressure. That keeps you alive much longer. Compare that to ether renewal. When you are under heavy pressure and use ether renewal, you will often not even out-heal the pressure on you b/c it is such a long channel, and you will often be interrupted, putting it on a full CD.
Their elite gives the invuln and recharges their virtues, which by the way are traited for 5 points to apply more boons to allies, each healing you 60 on top of the healing on virtue of resolve (~2000).
You can build selfishly and have your elite be a full condi wipe + all boons (lyssa runes) on a 90s CD or you can trait for groups and have every one of your shouts (short CD, also shares boons, so heals you) remove 1 condi from you and allies (soldier runes) and convert 1 condi to a boon (pure of voice, which doesn’t have a terrible ICD like cleansing water does, btw).
Put all of that together, on top of “stand your ground” (best util in the game) and you have a juggernaut that ele can’t stack up with in healing, survival (cleansing and blocks), or team support.
http://wiki.guildwars2.com/wiki/Altruistic_Healing
70 healing at every application to every player. For instance, Empower on the staff has an 1800 heal from the skill as you channel 10 might into nearby enemies. AH then can add an additional 4200 healing if you are in a group of 5+. That is 6000 healing and 10 might for 5 friends every 20s.
AH only heals the Guardian himself, not his allies. That’s why it’s seen as a selfish trait and not deemed good.
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