M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
You can’t heal conditions if you use Mist Form anymore, which makes it pretty useless in PvE where you need to heal conditions constantly.
If we can’t cast anything while in Mist Form, at least conditions should stop doing damage, or else this ability becomes useless.
Mist Form is ruined in the current state. It’s supposed to save you, and it doesn’t do that in any real fight anymore.
Is this a serious question? You can’t see the point of an instant stunbreak and invul?
Mistform should be reworked in some way.
If you nerfed it’s effectiveness either lower the too high CD or do something about conditions hitting you while in mistform.
Mistform also interrupts your casts now, which didnt come in the patch notes.
I can see that Warriors “Endure Pain” doesn’t have that kind of limitations and both skills have the same role. It could be argued that having less armor and life elementalist´s variant should be more strong… but NOW it´s in fact worse.
(edited by Naurgalen.2374)
I can see that Endure Pain doesn’t have that kind of limitations and both skills have the same role.
well the cd is 90 seconds.
the most comparable to mistform which is elixir S also got the same nerf as misform.
I can see that Warriors “Endure Pain” doesn’t have that kind of limitations and both skills have the same role. It could be argued that having less armor and life elementalist´s variant should be more strong… but NOW it´s in fact worse.
I believe in Endure Pain you can be cc’ed.
Is this a serious question? You can’t see the point of an instant stunbreak and invul?
Invul? Read it again, conditions still affect you, and I already have Lightning Flash to break out of stun, thank you.
I can see that Warriors “Endure Pain” doesn’t have that kind of limitations and both skills have the same role. It could be argued that having less armor and life elementalist´s variant should be more strong… but NOW it´s in fact worse.
This is important to note, too. Everything being nerfed on the elementalist has identical counterparts on the warrior, which has better base stats.
Warrior, which is the game’s OP class doesn’t get any nerf, and elementalists, which depend on those abilities to survive, because we don’t have enough life, get nerf after nerf.
I don’t care about nerfs, but give us viable alternatives. I don’t want to be forced to play bunker.
(edited by Lonami.2987)
Is this a serious question? You can’t see the point of an instant stunbreak and invul?
Invul? Read it again, conditions still affect you, and I already have Lightning Flash to break out of stun, thank you.
I can see that Warriors “Endure Pain” doesn’t have that kind of limitations and both skills have the same role. It could be argued that having less armor and life elementalist´s variant should be more strong… but NOW it´s in fact worse.
This is important to note, too. Everything being nerfed on the elementalist has identical counterparts on the warrior, which has better base stats.
Warrior, which is the game’s OP class doesn’t get any nerf, and elementalists, which depend on those abilities to survive, because we don’t have enough life, get nerf after nerf.
I don’t care about nerfs, but give us viable alternatives. I don’t want to be forced to play bunker.
Warrior is actually bad for pvp.
Bad d/d elementalist play bunker. Good elementalist kill their opponent.
I admit that build diversity isnt there and Anet should address that on the next patch
Let go of your ignorance and be enlightened.
Invul? Read it again, conditions still affect you, and I already have Lightning Flash to break out of stun, thank you.
While in Mist Form, no new conditions can be applied to you. ALL skills that reduce damage to 0 or make you invulnerable still allow conditions already on you before using the skill to tick damage. This isn’t unique to Mist form….
I can see that Warriors “Endure Pain” doesn’t have that kind of limitations and both skills have the same role. It could be argued that having less armor and life elementalist´s variant should be more strong… but NOW it´s in fact worse.
This is important to note, too. Everything being nerfed on the elementalist has identical counterparts on the warrior, which has better base stats.
Warriors don’t have ANY invulnerability skills. Endure Pain only reduces direct damage to 0 and the attacks still apply their effects (bleeds /burns on the attacks still apply and do damage, stuns/knockback still stun/knockback a Warrior using Endure Pain). Elementalist has 2 invulnerability skills.
Warrior, which is the game’s OP class doesn’t get any nerf, and elementalists, which depend on those abilities to survive, because we don’t have enough life, get nerf after nerf.
Warriors aren’t overpowered in anything except damage in PvE. And Hi…they lack boons, healing and defensive options. Guess what the buffs they got do? I’ll give you a hint: it’s damage.
I can see that Endure Pain doesn’t have that kind of limitations and both skills have the same role.
well the cd is 90 seconds.
the most comparable to mistform which is elixir S also got the same nerf as misform.
Mist Form has 3sec while Endure Pain gives you 4sec. Its 33% more of active duration vs 20% more CD. Balanced in my opinion.
I believe in Endure Pain you can be cc’ed.
Yeah but while you are cc´ed you are still living and depending on the cc maybe even doing damage. (Really high damage if you use the frenzy combo)
Let go of your ignorance and be enlightened.
With the new change a DOTed mist-formed ele just dies. And a normal ele with low life dies in 3 seconds without a chance to do a thing than curse the developers while walking.
The new skill is can be used mostly in 2 situations: 1) to break a stun or 2) to dodge a burst attack. (a 75cd blind, yeah!)
(edited by Naurgalen.2374)
I can see that Endure Pain doesn’t have that kind of limitations and both skills have the same role.
well the cd is 90 seconds.
the most comparable to mistform which is elixir S also got the same nerf as misform.
Mist Form has 3sec while Endure Pain gives you 4sec. Its 33% more of active duration vs 20% more CD. Balanced in my opinion.
ok, you utterly discredit yourself right here. 3 seconds is a long time for invulability and any extra few seconds have diminishing returns. I rather have 3 seconds for 75 sec than 4 sec for 90 seconds because this skill behaves likes a stun breaker. I would like to break my stun more often than be invulnerable.
Stun breaker are necessary for escaping.
The only real reason that warrior are able to move and use utilities is because the skill have lots of cons. Opponents are able to apply conditions and they are able to stun the warrior. These flaws are unfavorable for the warrior who will be subjected to enemy attacks.
Just die 3 sec later. Nothing more useless skill. They are nerfing anything usefull kitten
I’ve been contemplating removing mistform from my tpvp utilities since the patch. It blocks and interrupts heals now and, like before, you do not exist on a point when using it. Its only real use is a skecthy do no dmg recieve no dmg 3-sec duration and for finishers on some class which is negated by those other classes, stealth, and additional stomps. I can’t see a a strong enough reason to keep such a 75sec cd skill.
Also, loseridiot go troll another forum, you’ve been populating a lot of posts with absolute drivel.
Its fine and usefull still…
But i think it deserves a lower cd now
Q: What is the point of Mist Form now?
A: The same as it was before, take no damage for 3 seconds.
The reason why you can no longer heal in Mist Form is because the ele has the highest healing in the game regardless of spec. Coupled with an invuln where you can’t be interrupted, its OP.
Now Mist Form is no longer OP. Hope that clears things up.
Q: What is the point of Mist Form now?
A: The same as it was before, take no damage for 3 seconds.
The reason why you can no longer heal in Mist Form is because the ele has the highest healing in the game regardless of spec. Coupled with an invuln where you can’t be interrupted, its OP.
Now Mist Form is no longer OP. Hope that clears things up.
The highest healing in the game regardless of spec?
Q: What is the point of Mist Form now?
A: The same as it was before, take no damage for 3 seconds.
The reason why you can no longer heal in Mist Form is because the ele has the highest healing in the game regardless of spec. Coupled with an invuln where you can’t be interrupted, its OP.
Now Mist Form is no longer OP. Hope that clears things up.
If it was allowing eles to heal too often, they could have just upped the cooldown to 120sec or something. Using it to get your bearings every 2 min is hardly OP otherwise people would be flocking to Focus.
Q: What is the point of Mist Form now?
A: The same as it was before, take no damage for 3 seconds.
The reason why you can no longer heal in Mist Form is because the ele has the highest healing in the game regardless of spec. Coupled with an invuln where you can’t be interrupted, its OP.
Now Mist Form is no longer OP. Hope that clears things up.
The ele has the highest healing in the game?
Give vitality a look, please. Eles heal a lot because they need it to survive.
As a WvW focused player, now mistform will only be effective to enter heavily assaulted towers/keeps or as our “oh kitten” button to reposition. The problem is other classes have other means of repositioning AND being able to use skills/heals at the same time. Now Mistform will grant 3 seconds of viewable, trackable, targetable invulnerability, except for the conditions that are eating away at your low hp pool.
I can understand the change to it and the engi potion, but unless you want to continue with the bunker dd builds, this change will severley limit the survivability of an ele and other viable builds. I was just getting to enjoy a s/f build that used mistform in its old state… and guess what dd ele’s where the easiest to pick off, good thing they can’t escape any faster now.
Anet balance team-please start playing ele’s to the same extent you do thiefs and warriors. Those classes did not need buffs yet they got some very creative and cool changes to open up build diversity. Please do the same soon with other classes.
I can see that Endure Pain doesn’t have that kind of limitations and both skills have the same role.
well the cd is 90 seconds.
the most comparable to mistform which is elixir S also got the same nerf as misform.
Mist Form has 3sec while Endure Pain gives you 4sec. Its 33% more of active duration vs 20% more CD. Balanced in my opinion.
ok, you utterly discredit yourself right here. 3 seconds is a long time for invulability and any extra few seconds have diminishing returns. I rather have 3 seconds for 75 sec than 4 sec for 90 seconds because this skill behaves likes a stun breaker. I would like to break my stun more often than be invulnerable.
Stun breaker are necessary for escaping.
The only real reason that warrior are able to move and use utilities is because the skill have lots of cons. Opponents are able to apply conditions and they are able to stun the warrior. These flaws are unfavorable for the warrior who will be subjected to enemy attacks.
You prefer 3 secs of “i cant do kitten” vs 4 secs of “i can escape / counter-attack”?
Both skills ARE stunbreakers so in a smart situation the enemy all-ready lost his stun, then:
- The elementalist just walks the 2 extra secs while eating a pizza / dies
+ The warrior beats the crap out of you / runs
Most stuns are 1 or 2 secs so they must double stun you to real shut down your Endure Pain… and even if they double CCs you as a warrior you can just “shake it off”, heal or whatever.
If you want stunbreakers all the other cantrips are a better option now.
You can’t see the point of an instant stunbreak?
Ahhah, stun yourself for 3 seconds using this “stunbreaker”. Looks like future Arena developer grows.
Arena balancers must be got brain damage. Send them in hospital to check. And stop beating them in head, they cant do their job anymor cause of it.
im using mist form to finish warrior ,guardian,engineer,necro and ranger easier
im using mist form to finish warrior ,guardian,engineer,necro and ranger easier
Yep that’s the only use for Mist Form in PVP now, I guess it was intented this way.
from the D/D bunker ele point of view… we can still heal in mist form, switch to water atunement = 1.5 to 2k hp, dodge right after it is another 1.5 to 2k hp. my DD build removes 1 condition when atuning to water, also with the regen that you get from changing to water (becouse you have that trait in the at the first 10 arcana points) you can remove another condition if you picked the right grandmaster trait at water 30.
i might have to reconsidder using ether renewal tho, since it can be interupted more easy now.
Warriors don’t have ANY invulnerability skills.
Shield #5 is a 30 second cooldown mist form clone that you can trait even further to 24 seconds.
Mist form needs to be dropped down to 45 seconds base with 36 seconds if traited.
In 1v1 combat, mist form is less useful, yes. It’s still nice for safely rezzing people in the more annoying dungeons, though (probably Fractals too, but I haven’t tested it myself yet). Other than reading/stomps or zerg escapes, yeah, you’re better off with arcane shield.
Solo.9027
“Shield #5 is a 30 second cooldown mist form clone that you can trait even
further to 24 seconds.
Mist form needs to be dropped down to 45 seconds base with 36 seconds if
traited.”
Shield #5 or Shield stance is a weapon skill, and mist form is a utility skill. You can’t compare the two in this situation.
The closest Warrior utility skill you can compare to mist form is endure pain, which, as we all know, is susceptible to cc’s, i.e, stuns, fear, daze and the like. This means that heals during the duration of endure pain can be interrupted. If you’re upset that now your heals can be interrupted as well, all I can say is welcome to our world.
(edited by Krisztian.8405)
The closest thing you can compare is edure pain, which, as we all know, is susceptible to cc’s, i.e, stuns, fear, daze and the like. This means that heals during the duration of endure pain can be interrupted. If you’re upset that now your heals can be interrupted as well, all I can say is welcome to our world.
The closest thing is elixir s which has 60s cooldown.
Its cd needs to drop now..Imagine not picking the cantrip traits.It will be just a weak elixir S.
An elixirs can be traited to remove condies with no cd as well..
Anet be fair pls
I can agree with reducing the mist form cd in the new state.
Not something crazy, but down to 60s untraited would be sufficient.
I can see that Endure Pain doesn’t have that kind of limitations and both skills have the same role.
well the cd is 90 seconds.
the most comparable to mistform which is elixir S also got the same nerf as misform.
Mist Form has 3sec while Endure Pain gives you 4sec. Its 33% more of active duration vs 20% more CD. Balanced in my opinion.
ok, you utterly discredit yourself right here. 3 seconds is a long time for invulability and any extra few seconds have diminishing returns. I rather have 3 seconds for 75 sec than 4 sec for 90 seconds because this skill behaves likes a stun breaker. I would like to break my stun more often than be invulnerable.
Stun breaker are necessary for escaping.
The only real reason that warrior are able to move and use utilities is because the skill have lots of cons. Opponents are able to apply conditions and they are able to stun the warrior. These flaws are unfavorable for the warrior who will be subjected to enemy attacks.
You prefer 3 secs of “i cant do kitten” vs 4 secs of “i can escape / counter-attack”?
Both skills ARE stunbreakers so in a smart situation the enemy all-ready lost his stun, then:
- The elementalist just walks the 2 extra secs while eating a pizza / dies
+ The warrior beats the crap out of you / runsMost stuns are 1 or 2 secs so they must double stun you to real shut down your Endure Pain… and even if they double CCs you as a warrior you can just “shake it off”, heal or whatever.
If you want stunbreakers all the other cantrips are a better option now.
So, basically we use another utility to solve the flaws of the original utility……….
Yea……..
Like what Minion of Vey said engineer Elixer S got the same nerf too.
Elixer S is the elementalist most comparable skill to Mistform
Solo.9027
“Shield #5 is a 30 second cooldown mist form clone that you can trait even
further to 24 seconds.
Mist form needs to be dropped down to 45 seconds base with 36 seconds if
traited.”Shield #5 or Shield stance is a weapon skill, and mist form is a utility skill. You can’t compare the two in this situation.
The closest Warrior utility skill you can compare to mist form is endure pain, which, as we all know, is susceptible to cc’s, i.e, stuns, fear, daze and the like. This means that heals during the duration of endure pain can be interrupted. If you’re upset that now your heals can be interrupted as well, all I can say is welcome to our world.
Susceptible to stuns, poor you. You can still damage for the entire duration.
Clearing conditions before entering Mist Form solves that problem. Sure there will be situations where there will not be time, if the Ele has taken substantial direct damage And have substantial applied conditions that will down him during the 3 seconds in Mist form.
I certainly see the points that its use has changed drastically though. With the nerf to RTL, we no longer have the panic buttons to escape like we used to. But then, perhaps we deserve to die in those situations lol.
So what have you guys replaced Mist-form with? I tried glyph of storm during a 1 hour huge zerg arrow-cart-farming session; got lots of bags…. yay (I guess that’s what the game is about now and no longer about jumping into a hectic battle).
They should have reduced healing taken while in mist form by x% instead of locking out abilities altogether. Simple fix, doesn’t completely kill non-bunker specs with lower hp that can’t survive condi stacks ticking through mist form.
I like the mistform change, as well as the elixir S change for engies. The purpose of the skill is the same as it used to be — to avoid a burst by acting pre-emptively.
People were using mist form as a crutch where they would eat the burst then mist form + heal up to reset.
All in all, I think the mistform change encourages more skillful play.
Besides, you can still swap to water + EA roll to clear some conditions and get a moderate amount of healing.
The closest Warrior utility skill you can compare to mist form is endure pain, which, as we all know, is susceptible to cc’s, i.e, stuns, fear, daze and the like. This means that heals during the duration of endure pain can be interrupted. If you’re upset that now your heals can be interrupted as well, all I can say is welcome to our world.
Since Eles now have less mobility than half the classes in the game and no special defenses like stealth or distortion, does that mean we get the Warrior’s health pool and armor value? No? Oh. Well then how are Eles supposed to survive in melee combat with abysmal mobility, no escapes, and even more reduced healing ability?
Oh ANet must have massively buffed our damage to compensate and I just haven’t noticed right? No as well? Huh. Well I’m stumped, is the ANet balance team a room full of monkeys?
P.S. Eles can’t use ANY skill in Mist Form now, you may have missed that.
vinceftw.5086
Susceptible to stuns, poor you. You can still damage for the entire duration.
This is getting petty.
Ele’s are still completely invulnerable for the duration. I would trade endure pain for mist form in an instant.
when the game changes, you have to change your game.
When they nerf Killshot, Eviscerate, and 100 blades, you can bet your bottom dollar that i’m still going to be playing warrior, and i’m going to find another way to win. And when i lose, I’ll to understand why i lost and try again.
I like the mistform change, as well as the elixir S change for engies. The purpose of the skill is the same as it used to be — to avoid a burst by acting pre-emptively.
People were using mist form as a crutch where they would eat the burst then mist form + heal up to reset.
All in all, I think the mistform change encourages more skillful play.
Besides, you can still swap to water + EA roll to clear some conditions and get a moderate amount of healing.
True on the healing aspect but MF was fine before patch. You also for get the low hp and the light armor and healing while in MF is very helpful but if you cant kill someone with a group of five or more quickly so yeah keep thinking that the nerf is good and relevant. Like I said before make it a pvp version to keep from screwing up for the PvEers and WvWvWers.
Just don’t complain when you can’t kill a Ranger.
Since Eles now have less mobility than half the classes in the game and no special defenses like stealth or distortion, does that mean we get the Warrior’s health pool and armor value? No? Oh. Well then how are Eles supposed to survive in melee combat with abysmal mobility, no escapes, and even more reduced healing ability?
Anet apparently wants you to make a bunker build, because they do not want you to stay alive the same way you are used too. So you can expect not less but more bunker builds because that’s what everyone is going for now after this disastrous patch.
Personally I’ll just move 10-12% of my power and precision into my health and vitality. It sucks but that’s all I can do, played last night and died much more than usual. So I either stop playing the game or boost my eles health to around 18500 and see if it can stay in a zerg battle and not run away.
It’s funny how with RTL they are supposedly preventing you from running away but with Mist form they are forcing you to run away. Apparently they cannot make up their mind abound it.
One thing is certain in my opinion, they are in a process called normalization. The spells are getting compressed into a limited range of effectiveness. Overall it makes the game less fun to play, because everything end up doing the same thing and only the visual effect is different.
(edited by Xillllix.3485)
Since Eles now have less mobility than half the classes in the game and no special defenses like stealth or distortion, does that mean we get the Warrior’s health pool and armor value? No? Oh. Well then how are Eles supposed to survive in melee combat with abysmal mobility, no escapes, and even more reduced healing ability?
Anet apparently wants you to make a bunker build, because they do not want you to stay alive the same way you are used too. So you can expect not less but more bunker builds because that’s what everyone is going for now after this disastrous patch.
Personally I’ll just move 10-12% of my power and precision into my health and vitality. It sucks but that’s all I can do, played last night and died much more than usual. So I either stop playing the game or boost my eles health to around 18500 and see if it can stay in a zerg battle and not run away.
It’s funny how with RTL they are supposedly preventing you from running away but with Mist form they are forcing you to run away. Apparently they cannot make up their mind abound it.
One thing is certain in my opinion, they are in a process called normalization. The spells are getting compressed into a limited range of effectiveness. Overall it makes the game less fun to play, because everything end up doing the same thing and only the visual effect is different.
now that I think about. It does seem like anet is trying to make it easier for melee classes to bash kittens.
Also the med and heavy armor need to be checked cause my ranger has more or the seem armor sets of my guardian, I just think that funny. Maybe im setting up something wrong on my guardian. Rangers armor at 3,050+(3,200+ with signet) and guardian armor is about 3,000+ or bout seem as ranger standard armor. And yes both have exotic armor on them.
Anyways yeah seem like the melee is the thing now.
(edited by Last Warrior Lord.7248)
You also for get the low hp and the light armor and healing while in MF is very helpful but if you cant kill someone with a group of five or more quickly so yeah keep thinking that the nerf is good and relevant.
I don’t understand what you’re trying to say here. The point is that MF allowed us to mess up, get completely outplayed, eat a huge burst, and then reset. Now you need to pop MF before you get hit by the burst. This holds true in every game mode. It has nothing to do with whether you (the ele) can kill a group of 5 quickly (are you talking about players or mobs? eles can kill 5 mobs faster than most any class).
And of course the nerf is “relevant,” otherwise you wouldn’t be complaining about it.
Just don’t complain when you can’t kill a Ranger.
Killing a ranger is about being able to put out more damage than he can heal back. The biggest factors here are how consistently you can land your burst skills as soon as they come off cooldown. If you only use burning speed every 20-25 seconds because you lose track of your CDs and you only land 2/3 of them, the ranger is going to outheal your damage. Mist form has nothing to do with this.
You also for get the low hp and the light armor and healing while in MF is very helpful but if you cant kill someone with a group of five or more quickly so yeah keep thinking that the nerf is good and relevant.
I don’t understand what you’re trying to say here. The point is that MF allowed us to mess up, get completely outplayed, eat a huge burst, and then reset. Now you need to pop MF before you get hit by the burst. This holds true in every game mode. It has nothing to do with whether you (the ele) can kill a group of 5 quickly (are you talking about players or mobs? eles can kill 5 mobs faster than most any class).
And of course the nerf is “relevant,” otherwise you wouldn’t be complaining about it.
Just don’t complain when you can’t kill a Ranger.
Killing a ranger is about being able to put out more damage than he can heal back. The biggest factors here are how consistently you can land your burst skills as soon as they come off cooldown. If you only use burning speed every 20-25 seconds because you lose track of your CDs and you only land 2/3 of them, the ranger is going to outheal your damage. Mist form has nothing to do with this.
Either way the nerf was unnecessary on my point of view prier from the before nerf of the MF skill. I respect your input.
*Kaleban.9834
P.S. Eles can’t use ANY skill in Mist Form now, you may have missed that.*
I didn’t, and i applaud the idea. Being able to do anything while completely invulnerable is totally unfair.
I have a lvl 80 ele, and while lvling him i learned that i couldn’t play him the way i play my warrior (taking everything head on), i had to attack things from different angles.
I have a hard time fighting great elementalists, and i’ve yet to see one use mist form in an 1v1 battle. If the game was balanced, 1v2 or 1v3 would be hard, but the fact that it isn’t should tell us something.
You also cannot resurrect someone in mist form anymore (that really helped everyone in WvW and keeps the battle running) and you cannot finish someone down in mist form (I loved doing that – removing it is unjustified considering the thief can still finish people while invisible)
You also cannot resurrect someone in mist form anymore (that really helped everyone in WvW and keeps the battle running) and you cannot finish someone down in mist form (I loved doing that – removing it is unjustified considering the thief can still finish people while invisible)
yeah good point. what is anet team thinking.
I have a hard time fighting great elementalists, and i’ve yet to see one use mist form in an 1v1 battle. If the game was balanced, 1v2 or 1v3 would be hard, but the fact that it isn’t should tell us something.
Yes, what it tells us is that a S/D or D/D Ele as the 1 versus the 3 is playing totally bunker which is how he is surviving. Usually, the 3 are full zerker. Its the natural evolution for expecting a squishy mage to fight at melee range with zero inherent class defenses like stealth or distortion.
I mean, have any of you watched daphoenix? Taking on 1vX in many videos, very infrequently downing anybody, plays very defensively, uses inventory consumables constantly, etc., etc.
A build in full bunker spec SHOULD have an easier time surviving in a lopsided engagement (1vX) then a zerker build. Obviously.
People keep bandying about the term “balance” without actually thinking about what it means. They say Eles are OP and unkillable then ignore the fact that the Ele was built solely to sustain and harass via a bunker build which is doing exactly what it is built to do.
Just because every braindead Thief and Warrior player runs full glasscannon does not mean Eles do or should. Have you ever wondered why many Eles stick to Knight’s or PVT gear? Its due to Eles having no natural defenses and having to build extremely defensively to survive.
Oh and for MOST Ele players, 1v2 and 1v3 is very difficult. Not every player is daphoenix or osicat. You cannot balance a class around what 1% of the population can do, just like you don’t balance a class around what 1% of the population plays (i.e. sPvP). I mean, you CAN, but ANet has to see the negative impact they’re having.
I would just like to point out that when people say “But eles are OP b/c daphoenix could take one 1v3 or 1v4 and win/kill some of them,” they clearly aren’t watching the videos. The reason daphoenix wins is because he is so good at manuevering the terrain, setting traps, and breaking the fight into little 1v1s or 1v2s so that he can slowly kite them around. Also, the people he is fighting often get distracted rather than all focusing him at the same time. Thus, he does awesome because is an awesome player, and he could do that with almost any class. He made ele bunker popular b/c the mobility also made it fun.
I have a hard time fighting great elementalists, and i’ve yet to see one use mist form in an 1v1 battle. If the game was balanced, 1v2 or 1v3 would be hard, but the fact that it isn’t should tell us something.
Yes, what it tells us is that a S/D or D/D Ele as the 1 versus the 3 is playing totally bunker which is how he is surviving. Usually, the 3 are full zerker. Its the natural evolution for expecting a squishy mage to fight at melee range with zero inherent class defenses like stealth or distortion.
I mean, have any of you watched daphoenix? Taking on 1vX in many videos, very infrequently downing anybody, plays very defensively, uses inventory consumables constantly, etc., etc.
A build in full bunker spec SHOULD have an easier time surviving in a lopsided engagement (1vX) then a zerker build. Obviously.
People keep bandying about the term “balance” without actually thinking about what it means. They say Eles are OP and unkillable then ignore the fact that the Ele was built solely to sustain and harass via a bunker build which is doing exactly what it is built to do.
Just because every braindead Thief and Warrior player runs full glasscannon does not mean Eles do or should. Have you ever wondered why many Eles stick to Knight’s or PVT gear? Its due to Eles having no natural defenses and having to build extremely defensively to survive.
Oh and for MOST Ele players, 1v2 and 1v3 is very difficult. Not every player is daphoenix or osicat. You cannot balance a class around what 1% of the population can do, just like you don’t balance a class around what 1% of the population plays (i.e. sPvP). I mean, you CAN, but ANet has to see the negative impact they’re having.
I support this!
IIRC, we can still use Evasive Arcana and Attunement swap bonuses while Mist Formed – this means that you can still cleanse additional conditions and heal while running away. What I can no longer do is use my healing slot or prepare a Lightning Flash to gain additional ground.
The stun break, mobile invulnerability, and “stability-like” stomping/raising are still good reasons to use this Mist Form. Its usefulness may have been toned down, but it’s still plenty useful.
If ArenaNet intended to hit bunker builds with these changes, then I’d say we have a lot more nerfs incoming because these barely scratch the surface. Learn to adapt or die, it is the Elementalist’s modo after all.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.