What should I be running on D/D ele

What should I be running on D/D ele

in Elementalist

Posted by: Anivia.2638

Anivia.2638

I have the most fun with D/D ele even in pve. I don’t know what kind of stats and traits I should be running. Can anybody help?

What should I be running on D/D ele

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

For which game mode?

What should I be running on D/D ele

in Elementalist

Posted by: Anivia.2638

Anivia.2638

I would say mostly dungeons.

What should I be running on D/D ele

in Elementalist

Posted by: CuRtoKy.8576

CuRtoKy.8576

I would look at Dekeyz’s guide since it has everything you need to know about Ele in dungeons and she explains it really well where I would just be repeating what she said.

What should I be running on D/D ele

in Elementalist

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I use D/D in PVE myself. On that, I have two builds. Both are full zerker with runes of strength:

6/2/2/0/4
0/6/2/0/6

The first build takes advantage of Persisting Flames to stack a boat load of might and fury on the team, and uses the other traits to gain damage bonuses (bolt to the heart, Stone Splinters). The arcane tree usually has windborne dagger and Renewing Stamina, the latter of which is necessary to stay alive. The additional boon duration helps, too.

The second build is more defensive. It is essentially a fresh air build, but instead of using Windborne dagger, it uses Elemental Attunement. By constantly switching attunements, you can get high protection uptime, high regen uptime, permanent group swiftness (AKA why windborne dagger is useless there), and even some might. Combined with Evasive Arcana, you can burst heals in water attunement, making this quite a support heavy build.

Another option for the defensive build is to use 0/6/0/4/4. Evasive Arcana is really only used for the blast finisher and cleansing wave, and putting 4 points into water can make attuning to water automatically a cleansing wave. This makes the healing burst faster, and makes endurance conservation easier, but on a point-by-point basis it is less efficient will do less damage in the long run.

EDIT: though if you want pure DPS, I’d recommend 6/6/0/0/2. Though a lot of people will use something like 6/2/2/2/2 for staff DPS, with dagger main-hand, the Air Attunement is going to be your auto attack whenever you’re not using a conjure. Fresh Air ensures that air attunement is always available, meaning that no matter what, you’ll have access to your strongest auto attack.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)