(edited by ArmageddonAsh.6430)
Personally, though it might need a rework, i would give Focus Churning Earth with Magnetic Wave. The projectile reflection is SO needed on Dagger/Dagger. Though for both i would make slight changes.
Magnetic Wave now inflicts 5 stacks of Torment for 8 seconds to targets around the Ele. I would increase the reflection to 4 seconds. Increase the cool down to 30 seconds. The damage from 5 stacks of Torment would be about the same (assuming they move during whole time) to that of 8 stacks of Bleeding for 8 seconds. It is like 500 damage less but at the benefit that it would be easier to get on people without having to stand their doing nothing and being a kill target for the channel.
Churning Earth, Not quite sure what i would do with this. Decrease the Bleeding a bit. Down to 5 stacks and do something :/
I would also swap Fire Aura with Fire Grab. Make Fire Grab a 100% crit if the person has Burning (this should have been in the skill already) i know the damage is increased which it also should but it should be a crit if they have Burning.I would reduce the Cool down of Fire shield by 5-10 seconds as well, 40 seconds seems a bit steep as compared to others which offer more (imo)
That would be my perfect Dagger/Dagger combo. I just think its lacking that little something currently with the biggest being the counter for range spamming people.
What would you guys change?
(edited by ArmageddonAsh.6430)
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