What we should remember about our feedback.

What we should remember about our feedback.

in Elementalist

Posted by: Rain.9213

Rain.9213

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

What we should remember about our feedback.

in Elementalist

Posted by: Leggendalex.4659

Leggendalex.4659

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

i agree with you in this but if the damage is this low with 0 sustain is not even worth to play weaver over elementalist/tempest

What we should remember about our feedback.

in Elementalist

Posted by: Rain.9213

Rain.9213

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

i agree with you in this but if the damage is this low with 0 sustain is not even worth to play weaver over elementalist/tempest

I’m starting to think that the damage of the spec is partially balanced around Primordial Stance. With that utility equipped, it turns the okay damage of my Viper’s build into a monstrous face melting machine. I also tried Marauder’s today and even used Karl’s build from the stream but it just isn’t enough. I do think the power scaling needs to be a bit better on certain skills but if Karl intends the spec to specifically be a condi or hybrid, I would actually be fine with that. But that’s personal preference as I am partial to hybrid gameplay.

What we should remember about our feedback.

in Elementalist

Posted by: Aky.2095

Aky.2095

Unravel is a complete design failure and needs to be reworked.

Reactive gameplay – I see A, I do B – is not possible with 4 second min delay on offhand skills, hence needs a rework as well (e.g. no cd on same attunement).

What we should remember about our feedback.

in Elementalist

Posted by: Wraistlin.6072

Wraistlin.6072

While I encourage everyone who is experienced with Elementalist to give feedback, I think we should keep in mind that Weaver is supposed to be a different playstyle than base Ele and Tempest. I have seen some comments about how Weaver doesn’t feel like Elementalist anymore and I felt that someone should point out that it’s supposed to feel different.

Yes, the attunement swapping can be a bit more fluid, maybe reduce the global cooldown a tad bit. No, we should not be able to access our single element offhand skills without going through the proper attunement swap cycle or else Unravel becomes obsolete and the concept of having to weave into the right combination of attunements to get the effects you want also goes away. Asking for instant access to your offhands at this stage would mean requiring a complete rework of Unravel as well as affect the balancing of the specialization quite a lot. It could also become a straight upgrade of Base elementalist.

i agree with you in this but if the damage is this low with 0 sustain is not even worth to play weaver over elementalist/tempest

I’m starting to think that the damage of the spec is partially balanced around Primordial Stance. With that utility equipped, it turns the okay damage of my Viper’s build into a monstrous face melting machine. I also tried Marauder’s today and even used Karl’s build from the stream but it just isn’t enough. I do think the power scaling needs to be a bit better on certain skills but if Karl intends the spec to specifically be a condi or hybrid, I would actually be fine with that. But that’s personal preference as I am partial to hybrid gameplay.

I hope you are wrong in this, cause it would be a pretty poor design aspect to balance every other ability around 1 utility skill, plus as awesome as Primordial Stance is, it is pretty easy to avoid.

Also unravel should be an F5 skill, cause I’m a weaver which means I should know how to “unweave or weave at will”. This should be a base mechanic in the weaver spec, and would help the flow of swapping or rotation resetting, while not wasting a utility slot on that we desperately need for survivability.

I like the concept of weaver, and as the OP said it should feel different, so then it needs some built in survivability that doesn’t require us to choose a water trait line and cantrips (like every other WvW or PvP spec we already have).

(edited by Wraistlin.6072)