What would you change with new traits?

What would you change with new traits?

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So i am not really liking any of the new ele traits myself. I was wondering if you could have a say as to how these traits could be changed – whats would yours be?

Fire: Inferno – Your Burning Damage is increased by 50%

Air: No idea :/

Earth: Stone heart – Your Toughness is increased by 50% or Your Toughness is increased by 50% of your Condition damage

Water: Aquatic Benevolence- your healing to yourself and Allies is increased by 25%

Arcane: Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 5 seconds. Fire: 4s of retaliation; air: 5 seconds of fury; Earth: 3s of protection; Water: 3 seconds of Regeneration

Water and Arcane just need tweaks. I would make Water so it affects both ourselves and Allies and i would make Arcane have a reduced ICD change Water Vigor to Regeneration. Increase Retal and Protection up to whole seconds.

Change Fire so that it increases Burning Damage by 50%. I would take that over the terrible (in my opinion) blinding trait that it currently is.

Change Earth so that you get a Toughness boost in EVERY attunement rather than not being able to be critically hit in a terrible (offensive wise) attunement because having an increase in Toughness for EVERY attunement 100% of the time is much better than having it in 1 attunement that is no threat to anyone. This would also be affected by Strength of Stone, either way you would be increasing Toughness and Condition damage as well as any food you take as well.

What would you change with new traits?

in Elementalist

Posted by: Chuck Zitto.2367

Chuck Zitto.2367

I just dont like any of the new gm ele traits. Some of the other class traits seem pretty nice though. 3 second invul on kill would be awesome but the class that already has stealth and clones gets it. 300 more vitality would be nice. Parasitic contagion would be nice some of our condi dmg healing us. 1000 toughness when stun fear disabled etc for 4 seconds would be nice. However what we got just seems poor.

What would you change with new traits?

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mmmmm, Maybe they could have done a Burning version of Parasitic Contagion. That it heals for say 25% – 50% of the Burning damage, considering its just ONE condition versus ALL the conditions the necromancer has (i assume)

Yeah we seemed to get rather poor ones with no imagination put into them what so ever.

What would you change with new traits?

in Elementalist

Posted by: Nageth.5648

Nageth.5648

I think the problem is that our traits overall have issues. The foundation is weak so of course the grand master traits will be iffy. Water has the most synergy out of all the trait lines so it is no huge surprise that everyone picks those traits even though we spend the least amount of time in the water attunement casting water skills (and I believe the water trait is so bad for current play style 100% intentionally).

I’m not sure how to suggest a fix for these traits when there are some fundamental issues. Frankly, I think the profession could have used some more master level traits than more grand master traits for trait lines with no cohesive identity.