When does the ele get good?

When does the ele get good?

in Elementalist

Posted by: AgentofChaos.1539

AgentofChaos.1539

Not a hate topic, genuinely wondering. I started leveling an Elementalist recently and I’m finding it frustrating. As far as I can tell, it seems like an over-complicated class with no real reward. DPS isn’t much better than anything else and survivbilty is just…

But I’m still very early level (22) so that’s why I came here to ask: when does the ele get good? I’ve done research and I know it’s best to level with D/D and to trait with 10 in air for Zephyrs followed by 10 in Arcana for the boons on attunement change and then water for Vit. But do those traits really make much of a difference?

Right now I’m clinging to the hope that the class will suddenly get better at level 30 or so. Leveling’s important to me, I like to enjoy it, so it would be great if I could actually play without getting two shot by anything stronger than trash. Some of those skill points challenges are pure hell…

Anyway, any advice is welcome. Thanks.

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Posted by: Solkard.5136

Solkard.5136

You should spec into Water and Arcana first to improve your survivability. Investing in Air will not give you that much more DPS early on, but added survivability will let you live through fights, instead of hopeing you can pull off a last second kill while in downed state.

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Posted by: Frye.4608

Frye.4608

Gear is more important to low eles than the other classes i played. Get your hp and armor up as much as you need. You can go less tanky later on.

As I noticed going back to low lands for map completion, some mobs will still 2-shot you at 80 if you are wearing full berserkers. As glass cannon, some veterans in level 15-20 areas are the most dangerous veterans in the whole game.

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Posted by: ThiBash.5634

ThiBash.5634

The ele really gets good once you get the 30pts trait Evasive Arcana. Also, you don’t wanna miss the 10pts trait Elemental Attunement. Both are in the Arcana trait line.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Leveling an Ele is really, really rough. We have low base survivability and low damage, which together force you to play extremely well to survive anything on your own before you get a chance to build the damage and survivability you need.

For me, I found it first got easier when I started using Glyph of Lesser Elementals. Mobs often attack the elemental rather than you, giving you a breather mid-combat and time to DPS down mobs. Earth Elementals are extremely difficult for almost everything in open-world PvE to take down, and you can summon different ones if you want more damage or CC. The Elite skill Glyph of Elementals is pretty much the same thing only better, and slotting them both can make much of PvE a breeze.

I also vastly prefer Scepter/Dagger to D/D for leveling (and just in general for PvE, really). D/D is quite strong, but I like the superior kiting potential and defensive options of the Scepter. Scepter also has better burst spells whereas a lot of D/‘s damage is tied up in its autoattacks, which means it’s easier to deal your damage between dodges. I found using the Scepter to deal damage at range while my elementals distract the mobs to be a pretty easy way to level, comparatively.

Other than that, rushing points into Water and Arcana (with a touch of Air) is crucially important. Attunement dancing doesn’t feel fluid at all to me without at least 20 points in Arcana, and we desperately need that extra health to give us time to pop a cantrip and heal back up.

My Ele is my main, and I do have to say that I feel the most comfortable using him for virtually any content in the game. At level 80 with a full trait setup, I can smoothly transition from DPS to defense to support to control and back again. Whatever I need, I have access to at all times and I can pull off some fancy combos to squeeze a bit more out of the profession when I want to. Every profession has the ability to fill multiple roles, but almost everyone has to choose what they want to do ahead of time. Eles can pick something to be better at, but we maintain out in-the-moment versatility regardless of build. For someone like me who doesn’t like making decisions ahead of time, it’s amazing and I love it.

(Oh also, a lot of people swear by Conjure Lightning Hammer for leveling. The hammer’s autoattack deals insane amounts of damage, arguably some of the best DPS in the game. You don’t need the points in Arcana as much to run LH (you’ll be spending most of your time with a Hammer in hand, not Attunement dancing). I didn’t use this much until very recently, though, so I can’t give much more advice than that.)

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Wryog.5073

Wryog.5073

I had no problems after lvl 25 most of the time. Before that I was still getting used to the game(oh man, almost 1 year ago ). Just don’t try to fight stuff much higher than your level if you don’t have the best possible gear.
Leveling with fire/arcana and D/D was fine for me. I just looked for a lot of slow mobs, kited them while spamming stuff and used burning speed through them.
It worked until Orr where I had to change to staff because it was less condition-y(mobs there have condition cleanse and transfer). Also using pets(like earth elementals) for soloing bigger stuff really helps.
If I remember correctly I used mostly power, toughness and vitality on my gear.
It’s probably not the most efficient way to level but I definitely had fun most of the time. And that’s what leveling is for unless you want the class only to fill another empty portrait spot with a lvl 80.

Wryog [WBC] – elementalist
Gunnar’s Hold

(edited by Wryog.5073)

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Posted by: AgentofChaos.1539

AgentofChaos.1539

Leveling an Ele is really, really rough. We have low base survivability and low damage, which together force you to play extremely well to survive anything on your own before you get a chance to build the damage and survivability you need.

For me, I found it first got easier when I started using Glyph of Lesser Elementals. Mobs often attack the elemental rather than you, giving you a breather mid-combat and time to DPS down mobs. Earth Elementals are extremely difficult for almost everything in open-world PvE to take down, and you can summon different ones if you want more damage or CC. The Elite skill Glyph of Elementals is pretty much the same thing only better, and slotting them both can make much of PvE a breeze.

I also vastly prefer Scepter/Dagger to D/D for leveling (and just in general for PvE, really). D/D is quite strong, but I like the superior kiting potential and defensive options of the Scepter. Scepter also has better burst spells whereas a lot of D/‘s damage is tied up in its autoattacks, which means it’s easier to deal your damage between dodges. I found using the Scepter to deal damage at range while my elementals distract the mobs to be a pretty easy way to level, comparatively.

Other than that, rushing points into Water and Arcana (with a touch of Air) is crucially important. Attunement dancing doesn’t feel fluid at all to me without at least 20 points in Arcana, and we desperately need that extra health to give us time to pop a cantrip and heal back up.

My Ele is my main, and I do have to say that I feel the most comfortable using him for virtually any content in the game. At level 80 with a full trait setup, I can smoothly transition from DPS to defense to support to control and back again. Whatever I need, I have access to at all times and I can pull off some fancy combos to squeeze a bit more out of the profession when I want to. Every profession has the ability to fill multiple roles, but almost everyone has to choose what they want to do ahead of time. Eles can pick something to be better at, but we maintain out in-the-moment versatility regardless of build. For someone like me who doesn’t like making decisions ahead of time, it’s amazing and I love it.

(Oh also, a lot of people swear by Conjure Lightning Hammer for leveling. The hammer’s autoattack deals insane amounts of damage, arguably some of the best DPS in the game. You don’t need the points in Arcana as much to run LH (you’ll be spending most of your time with a Hammer in hand, not Attunement dancing). I didn’t use this much until very recently, though, so I can’t give much more advice than that.)

Thanks a lot for that, that’s very helpful. I had assumed the elementals would be useless, but I’ll give them go and try kitting more, plus vit and toughness on gear. Suddenly I have hope, lol.

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Posted by: Neko.9021

Neko.9021

60, when you can get Grandmaster Traits.

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Posted by: Erebus.7568

Erebus.7568

NEVER..

other classes gets stronger and stronger respectfully compared to both each other and mobs (in their individual setups).
ele doesnt, it will keep sucking as much all the way till and with max gear/lvl. you play ele becouse you are a “mage” type player that cant find fun in playing any other type of class becouse thats just how you are as a gamer, else dont bother with it.

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Posted by: Monsterous Cu.4387

Monsterous Cu.4387

here is a quick build for PvE:
http://gw2skills.net/editor/?fEAQJArIhMmAcsBHFAIFQJoQgBA-e
Directions : Stay in water attunement. Summon hammer, spam 1 and watch everything die.
It does aoe damage (up to 5 mobs every 3rd swing) plus it blinds. This means mobs and even veterans rarely touch you. Stay in water attunement because the soothing mists grants regeneration + Signet of Restoration will give you heal on hits so with all the passive healing you rarely need to heal. Although it gets boring, it makes your life alot easier. Plus, it’s fun to watch all the high damages

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Posted by: Da Beetus.1275

Da Beetus.1275

There are a lot of good tips up above.

My advice is play around with all of the skills. Even things like Conjure Frost Bow have some great situational uses especially in those events that send MASSIVE numbers of enemies at you (like a few you’ll find in Harathi Hinterlands).

Also check out Neko’s guide and DaPhoenix’s guide. Both have a ton of solid gameplay advive.

You can find Neko’ here:

https://forum-en.gw2archive.eu/forum/professions/elementalist/Neko-s-Comp-Guide-to-the-Dungeon-Ele

And DaPhoenix’s here:

https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-Mastering-the-D-D-ele-7-15-13/first

Happy hunting!

Why do those that know the least know it the loudest?

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Posted by: Nageth.5648

Nageth.5648

D/D used to be insanely fun back in beta. Then it got nerf after nerf. It is still probably the best way to level just because staff can be a bit trickier to play with all the ground targeting abilities. And unfortunately the traits are just flat out designed poorly. Arcana is required as the class is balanced on our ability to swap attunements as needed. Abilities have higher cooldowns because you have access to 4 attunements but this assumes you can swap attunements as needed so a lower swap cooldown is disproportionately powerful compared to other trait stats. Yada yada. And water just has a lot of good traits. Sorry for the complaining, just needed to vent about the bad stuff. But yeah, experiment. There is a lot of possibility for weird builds (most of them not so good).