When will we see real balance?

When will we see real balance?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I’d like to think ive given anet the benefit of the doubt, but i’ve been waiting for scepter to be viable for over 2 years now. Ive waited for offhand dagger to be viable for over a year.

You want feedback anet? Here is why each one doesn’t work

Scepter
-Carried by Fresh Air and superspeed
-Unhindered combatant on thief makes an already top tier mobile class able to reset a fight.
-Our potential damage is halved if we have to constantly run since half our skills dont utilize look behind. This is our biggest disadvantage. Since we are always on the run if we get focused we lose out on our damage. Alot run tempest for air overload to cover this weakness, but it makes running air and tempest almost required.

Dagger Offhand
-Product of old meta
-We do not have sustain we used to and can’t recover from corrupt/rip
-We have to spec for more damage but the sustain we lose to get it is too much
-Insane on point cleave that didn’t exist pre-hot
-Burn nerf (for real how can you justify burn guard right now after what you did to ele burns)
-Build relies on stacking might, but lacks sustain to do so.

How to improve scepter
-make DT actually hit targets
-Make shatterstone not tickle the enemy’s balls
-Reduce Cd of phoenix
-Nerf unhindered combatant on thief
-Nerf warrior

How to make offhand dagger viable
-frost aura applies freeze affect in 240 radius (mini chilled to the bone)
-RTL is 20s
-Make ele movable during churning earth
-Revert nerf to burning fire so cantrips grant might again.
(side note that the damage from mender’s with fire traitline is good, but we are pretty much a weak version of warrior)

TL;DR

ANET please quit trying to reduce CD’s of things and letting us test it for 3 months without understanding why it doesn’t work in the first place


Bad Elementalist

When will we see real balance?

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Posted by: Jski.6180

Jski.6180

Off hand dagger should be the dmg tool for off hand its sustate is good enofe now. Things like updraft may need to have a stun brake or simply more collator over witch way its going to go (and that odd delay on it even though its an instant cast).

Scepter needs more dmg over all but it needs to be in the form on condi dmg adding things like torment and poison should be a thing for scepter ele.

I realty think staff needs a re-look at it should be the siege power wepon but its fallen behind a lot of classes. Air mostly needs a real dmg tool for staff. Air 2 is crazy hard to land and way too weak. It should be a ground target lighting strike that take a sec to go off and it should have no chanal of cast like ice 2 and earth 2. The gust or air 3 needs to be a cone target effect and air 4 needs to have a finners to it say wheeler. Air 5 is ok as is but i would not mind seeing it have more dmg make ppl feel it if they have stab up and its hard to land it in a burst because a person need to walk though it so the dmg on it needs to be a lot higher.

Arcain and glyph skills need to have a rework to fill there rolls. Arcain needs to be unblockable (need an elite arcain skill too) and glyph support effects need to be stronger and aoe (swiftness from air glyph use is silly it should be fury or even quickness if we are talking trait lines boons).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

When will we see real balance?

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Posted by: katniss.6735

katniss.6735

Change the cd on elemental weapons instead of give them more charges. 180s for fiery greatsword, our best escape, best damage (more than meteor in corners), does utilize look-behind attacks if you want to charge back at someone, and also the best application of condis from frost bow. Elemental weapons need work because they are the most thematic to the class overall.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

When will we see real balance?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Give offhand dagger 1 projectile hate and a block or atleast high enough damage reduction on frost aura. The moment u speck in power u simply get outdamaged by a lot of classes in melee range. U’d have to add sustain to all other non defensive traits that aren’t tempest, earth and water to make it a melee fighter. Like u cannot hope to fight and equally skilled mace burst warrior 1 v 1, it out dps’s, more hp, more armour double endure pain, death or alive.

When will we see real balance?

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Posted by: Jski.6180

Jski.6180

I am starting to think ele auras from its wepon skill should be build in aoe and they need to changes powerful aura into something else. Aura are what ele should be about and for them to use them should have more effects build in. I would love to see the +100% soothing mist get used for once it sounds like the healing out put would be amassing and put ele back on viability in all formats of play (atm ele even falling out of support for wvw these days).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA