(edited by Zero.6592)
Where are the Conjure Traits?????
It does not make sense.
But that’s not the only thing that does not make sens with our class.
We have made tons of suggestion
And the devs have used tons of earplugs to ignore us.
It’s funny!
So they told us we would have a CDI, but we are still waiting. In fact I’m not even sure I want it now, because CDI shows two things:
1. They do not listen to us normally. We have to perfectly write structured reports exactly where they want us to do it for that.
2. It has no effect. They have stated many times they do not care that much about feedback on the forums. Do you think they have changed their mind? I don’t.
So I just prefer harassing the devs with our issues every time I get the chance. Sometimes I get punished for that. But at least it helps to relieve the frustration
And besides for MAYBE fiery greatsword that trait is completely useless.
For any might stacking Ele this trait is taken for use with Lighting Hammer to increase the number of auto attack we can do for the blast finisher in fire fields.
Conjurer is not necessary for FGS as in most case after your done with its rotation the Boss/Mobs you used it on will be dead.
And besides for MAYBE fiery greatsword that trait is completely useless.
For any might stacking Ele this trait is taken for use with Lighting Hammer to increase the number of auto attack we can do for the blast finisher in fire fields.
Conjurer is not necessary for FGS as in most case after your done with its rotation the Boss/Mobs you used it on will be dead.
I think he was speaking in the context of PvP/WvW
And besides for MAYBE fiery greatsword that trait is completely useless.
For any might stacking Ele this trait is taken for use with Lighting Hammer to increase the number of auto attack we can do for the blast finisher in fire fields.
Conjurer is not necessary for FGS as in most case after your done with its rotation the Boss/Mobs you used it on will be dead.
I think he was speaking in the context of PvP/WvW
Yes, I was. A large portion of the PvE content doesn’t have much to do with traits anyway.
The water trait that gives you 20% more damage to targets with vuln on them is effectively a conjure only trait. Lots of classes would love to have a trait giving you 20% more damage.
if you’re going for pure dps then something like this could be good if you just sit in water attunement, but its purely glasscannon http://intothemists.com/calc/?build=-kZ;3BJF5-C5NNkY0;9;49OO9-1;054-52-3;3OJ;4H7W3H7W35BY
basically anything with flat damage increase is great for conjurers.
Piercing shards: 20% more damage vs foes with vulnerability.
(works with Weakspot: 60% chance to apply vulnerability on crits.)
Stone Splinters: deal 10% more damage while within 600 of your target.
Enduring Damage: deal 10% more damage while endurance is full.
Bolt to the Heart: deal 20% more damage to targets below 33% health.
and ofcourse you’ll want Conjurer: Conjured weapons have 10 more charges.
you could even shuffle things around and grab Vital Striking too for 10% extra damage while you’re over 90% hp
forgot to add the legendary frostbow 5+4 combo works really well with Tempest Defense (deal 20% more damage to stunned targets)
(edited by Liewec.2896)