Which specializations should we level with?
All the primary weapons feel chunkier. Dagger, staff, and scepter have their uses but I still think that Dagger will remain a primary choice for me, liberally sprinkled with conjures.
As for what line I would level on? I think that portion of the game is quite possibly the smallest part of the elementalist experience, but I do believe its the first impressions we cut our teeth on. I’ve leveled fire staff, air dagger, and earth scepter. As for my latest ele levelling experience (ive made a fourth one now) the jury is still out. I cannot untrain my need to stick to a single element as I go on. There’s too much benefit to swapping attunement.
Tarnished Coast Server
(edited by Ramethzero.3785)
I’d imagine fire would be the best starter one. Weapon is up to you, but once you get a 33% reduction to fire abilities, you can go to town. Air is not bad, but you can replace air with signet of air for movement speed, and arcane is not bad once you get elemental attunement. If you can’t stay alive, go water.
You’ll be switching attunes often regardless, but on my d/d, I can slaughter npcs by just camping fire, and switching to something else to stack might or move with rtl in air. Just be sure to slot either glyph of storms or frostbow for leveling, group up the npcs, and smash them to bits. I use both for pve. (usually air storm along with 4 in frostbow in water due to the 20% damage increase from the water line, but that is not relevant to leveling so nevermind.)
Air is not bad, but you can replace air with signet of air for movement speed
Actually, since your traits and skills are both on the same budget now, unless you plan on using the other signets (not counting Signet of Restoration, which is free), then choosing Air might be more efficient overall if you are willing to spend most of your traveling time in Air attunement. Air signet is two levels deep (5 hero points total) and by level 21, you have 32 points from leveling and whatever other points you gained from hero challenges.
However, if you don’t really want what Air has to offer, then 5 points for the signet will just be a drop in the bucket a few more levels down the road.
You’ll be switching attunes often regardless, but on my d/d, I can slaughter npcs by just camping fire, and switching to something else to stack might or move with rtl in air.
Personally, I can’t spend much time in a single attunement or I feel like I’m wasting cooldowns, so I’m with you there. This is why I’m not sure what specialization would be best. Attunement dancing would imply that Arcane is the best, but the majority of the high damage traits are outside of Arcane.
Just be sure to slot either glyph of storms or frostbow for leveling, group up the npcs, and smash them to bits. I use both for pve. (usually air storm along with 4 in frostbow in water due to the 20% damage increase from the water line, but that is not relevant to leveling so nevermind.)
Glyph of Storms is two levels deep (4 hero points total) into Glyphs and Frostbow is four levels deep in Conjuring (13 hero points total). With them on the same budget as traits, I feel like it’d be better to go deeper into traits (a minimum of 44 hero points per specialization to get the first grandmaster trait) before going deep into Conjuring. I can’t say for certain, though.
The best way to level used to be grabbing a lightning hammer and rocking the auto attack.
I don’t see where this has changed. Go fire, pick conjurer, grab a hammer and go nuts.
The mob has spoken and the turrets shall be burnt at the stake.
When I first started my Elementalist, I remember being told that Lightning Hammer was the way to go. I always found it awkward trying to stay nearby my other hammer while fighting so I got the full cooldown’s duration of hammers and eventually abandoned the idea completely when I started fighting Dredge.
Pick anything and go nuts…PVE is such a joke, esp while leveling that it doesn’t really matter…fastest is obv fire
For staff I’d go fire because you’ll spend most of your DPS time in fire. Dagger on the other hand I’d go arcane first because with daggers you’ll need to attune-dance a lot so you’ll get a lot of fury and later elemental attunement for swiftness. And like others said, lightning hammer should probably be one of your first utilities.
And I’m still of the opinion that getting around faster is the best boost to leveling speed.
And I’m still of the opinion that getting around faster is the best boost to leveling speed.
Thats why the first thing i took was sigil of air not even knowing GW2 well after the first days.
Take staff, use fire (+10% damage -33% cooldown trait!) run fast and burn all down. Ad arcane for more damage and its fine.
When I first started my Elementalist, I remember being told that Lightning Hammer was the way to go. I always found it awkward trying to stay nearby my other hammer while fighting so I got the full cooldown’s duration of hammers and eventually abandoned the idea completely when I started fighting Dredge.
Try the earth shield instead. Lots of damage once you factor in the bleeds and good AoE potential on the auto-attacks.