Why Daggers and not Swords?
Daggers are small and easy to wield, so if you are going for a traditional mage look it still would not break your characters aesthetic
Because giving Elementalists swords steps on the Mesmer’s toes a little. The Mesmer’s the ‘magical duellist’.
Because giving Elementalists swords steps on the Mesmer’s toes a little. The Mesmer’s the ‘magical duellist’.
Definately what I’d think. Although, I’m surprised Mesmers step on Ele/Necro toes with Scepters. I would’ve expected ‘magical duelists’ to be the sword/dual-pistol Casters.
/shrug
Other 80s: Any but Warrior
The only reason ‘why’ is that it hasn’t be implemented yet. Game development for an MMO is always ongoing. I’m sure we’ll see proliferation of weapons in the future. It’s an easy way to add content without requiring special new art.
If, as part of an expansion or major patch update, they made a new necro ‘widget’ primary weapon, they would have to have their art people make a bunch of equivalent widgets to all the other weapons, PLUS, equivalent to any new weapons in the new content, but for all their work they would only create one weapon for one class.
If, on the other hand, they gave necromancers the ‘sword’ weapon, they would still be able to add three new primary weapon skills, but they wouldn’t need to go retroactive with their art. They would only need to add new swords for the new content, and they would be available to everyone. Not only is this more efficient, but with the saved time they could make MORE new swords.
Pragmatism is a wonderful thing.
I think a better question is WHY we don’t have other weapons that could easily be used by many classes. Whips for example can be fancy, magical, evilish, and dexterious. If you include flails and lump them as ‘flexible’ weapons, that could easily serve every class.
I would like to see flexible and polearm weapons added ASAP, even if only one or two classes got them right away. The longer we wait, the more swords they create, the more widgets they’ll have to back fill later!
(edited by VKhaun.8037)
The only reason ‘why’ is that it hasn’t be implemented yet. Game development for an MMO is always ongoing. I’m sure we’ll see proliferation of weapons in the future. It’s an easy way to add content without requiring special new art.
If, as part of an expansion or major patch update, they made a new necro ‘widget’ primary weapon, they would have to have their art people make a bunch of equivalent widgets to all the other weapons, PLUS, equivalent to any new weapons in the new content, but for all their work they would only create one weapon for one class.
If, on the other hand, they gave necromancers the ‘sword’ weapon, they would still be able to add three new primary weapon skills, but they wouldn’t need to go retroactive with their art. They would only need to add new swords for the new content, and they would be available to everyone. Not only is this more efficient, but with the saved time they could make MORE new swords.
Pragmatism is a wonderful thing.
I think a better question is WHY we don’t have other weapons that could easily be used by many classes. Whips for example can be fancy, magical, evilish, and dexterious. If you include flails and lump them as ‘flexible’ weapons, that could easily serve every class.
I would like to see flexible and polearm weapons added ASAP, even if only one or two classes got them right away. The longer we wait, the more swords they create, the more widgets they’ll have to back fill later!
I posted a while back about adding a “flail” class of weapons, at the time specifically for the Mesmer as a dedicated AoE weapon. Given that caster classes use weapons as foci (greatsword laser beams and dagger lightning whips) all manner of crazy purple butterfly effects could be had, and there would be much rejoicing…
The funny thing was (and still is) there are NPCs who use whip like weapons (Nightmare Court for one) and between that and the Ele’s Lightning Whip attack, the animations certainly already exist in the engine, so its a simple case of adding class specific graphical effects and one or two animations. In fact skill balancing would be the more difficult part.
I see as time goes on and new areas are revealed in expansions, there will be a proliferation of weapons to the various professions, much like the class proliferation among the races in WoW. I can see an Elementalist being given the Shortbow (Arcane Archer!) a Warrior MH Pistol, Engineer could get the Mace and/or Hammer (what kind of engineer doesn’t know how to use a hammer? lol), so on and so forth. The only problem with weapon proliferation is that several classes already have so many to choose from (Warrior, Guardian, Ranger) that eventually they won’t be able to add any more from the existing list, and several don’t fit the “flavor” of the class, such as a Rifle wielding Ranger or caster weapons on a Warrior.
So yeah, definitely need a Flail class of weapons, from simple whips and chains (gives a new meaning to the idea of a Domination Mesmer lol) to the Mighty Seven Headed Flail Of Ages!
Dagger: Short Range
Scepter: Medium Range
Staff: Long Range
Sword: Medium Range again
I’ve cracked the case. Give me my money.
Agreed, but all I have are a bunch of pesetas left over from RE4 you’re welcome to them.
Also Ele is the only class that can dual wield daggers other than Theif
Necros can use Axes
So yeah give Mes exclusive scholar access to sword since they don’t get to use daggers but the other scholars do.
It’s just aesthetics and variety. Eles are GW traditional mage type so staves wands and daggers all the way.
I think it’s cool that necros have access to Axes to brain the occasional misbehaving minion.
Mes are the duelist of the scholar group so swords it is.
you ever see a elementalist that wield a sword? and Gandalf is a mage, not ele
Daggers are small and easy to wield, so if you are going for a traditional mage look it still would not break your characters aesthetic
Because giving Elementalists swords steps on the Mesmer’s toes a little. The Mesmer’s the ‘magical duellist’.
Best answers.
The mesmer never actually leaps with that hunk of metal; she sends an illusion and then magically switches spots and unleashes a very heavy magically supported auto-attack.
The ele now actually physically leaps into combat with daggers (still somewhat magically/magnetically assisted) and it makes much more sense for a scholar type to physically leap with a dagger then it does a sword.
I really like that change to magnetic grasp. Very bad kitten
Still a little buggy, but I’m pretty sure a fix for that is incoming at the very least with the Feb update (along with a general D/D nerf).
you ever see a elementalist that wield a sword? and Gandalf is a mage, not ele
He’s a wizard.
later. It doesn’t care that I’m there.”
WHy complain when having 2xd means u can mix and tailor the specs to your needs more eloquently?
you ever see a elementalist that wield a sword? and Gandalf is a mage, not ele
He’s a wizard.
Plus his sword has no magic save for elf magic
Harry Potter is a wizard too.
you ever see a elementalist that wield a sword? and Gandalf is a mage, not ele
He’s a wizard.
Could you tell me the differnt? Can’t see the differnt >_<