(edited by SecondtoNone.7549)
Why are all the staff projectiles so slow?
I don’t understand why all the staff projectiles are so slow. They miss way too often imo. Really easy to dodge. Spells like Air 3, Earth 5, and all the auto-attacks.
Fireball and Waterbolt as well. Who needs dodge when you can just strafe sideways and completely avoid Elementalist staff autoattack damage.
Crimson Imperium Reborn
It’s because they do so much damage on hit… Joking.
Kittens, Kittens everywhere!
Yeah they are really slow and i wont get why they are not combo finisher while earth is
Just my opinion… and feedback.
I wrote a long detailed list for fixes… and this was one of the situations on my list. But at the last minute, I decided not to post it.
It’s true that the projectiles are way to slow, and do not do enough damage. They can be easily missed by the enemy player moving around and strafing with q and e. Not to mention the damage reductions, self healing and blocks that other classes can do. Anet needs to buff STAFF fire # 1 and Earth #1, or speed up their projectiles… perhaps both. Meteor is not an AOE. Meteor is a random hit placed into an area. So that too needs a buff, or some sort of status condition if they’re too scared to buff its damage.
At any rate. ANET knows which character I play the most. I do play 5 different classes. It’s a shame that I can do more burst damage (@ range) on my low level Thief in Wv3, then I can with my level 80 Elementalist with decent gear. I’m not bad at my Ele. It just takes a lot longer to build up damage against other players.
Scepter / Dagger and Staff needs buffs ASAP.
I can’t imagine what my thief will be like at level 80 with full gear. But that’s what I would rather play at this point.
(edited by Voxel.6473)