(edited by Azel.4786)
Why bother giving feedback?
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
nd that’s probably why not a single kittening issue of the implementation got addressed …. LEGIT
Really donno why the kitten would i keep losing time on this useless forum.
Talking with other eles is nice but i’d rather do it somewhere dedicated since this forum isn’t only about that but the other purpose of this forum seems to not be respected …..
…
It does the job well :-)
It could be because the BWE2 is relatively soon and overhauling some of the issues like the elite/traits aren’t feasible in that short period but flat out increasing damage is a pretty quick change.
Or it could be they think it’s fine with a damage buff, in which case, I’m slightly worried.
It could be because the BWE2 is relatively soon and overhauling some of the issues like the elite/traits aren’t feasible in that short period but flat out increasing damage is a pretty quick change.
Then you kittening DELAY it if you’re not ready or if you’re not able to fix everything that the first beta arised … or if you dont want to block everything for only one thing then go for the next beta BUT make a REAL post where you explain that you noticed the issue and you’re actually working on it but player shouldnt be expecting this specific fixs for the next beta.
…
It does the job well :-)
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
I disagree. Just the idea of overloads is pretty bad if you consider how ele works currently. And no it’s not going to add a new playstyle like they tried to do due to the fact you either need to revamp the whole class of make overloads broken to be worth taking at the moment.
Anyways, I’m starting to think they’re rushing HoT so they picked some classes that would get worse elite specs because they do not have time to make them good. Maybe we were even supposed to get a sword, but time was pushing them. There is really no reason to work kitten some elite specs but not others.
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
I disagree. Just the idea of overloads is pretty bad if you consider how ele works currently. And no it’s not going to add a new playstyle like they tried to do due to the fact you either need to revamp the whole class of make overloads broken to be worth taking at the moment.
Anyways, I’m starting to think they’re rushing HoT so they picked some classes that would get worse elite specs because they do not have time to make them good. Maybe we were even supposed to get a sword, but time was pushing them. There is really no reason to work kitten some elite specs but not others.
I’m not sure I completely agree. If the Overloads were instantly available and were just an AoE effect around the ele but you can still do your normal skills? I’d say that’s not bad! Or if you overloaded your attunement you got an instant effect and then your normal abilities were more effective for a short period of time and then you lost it for 15 seconds?
Idea (overloading your attunement) is fine, implementation is bad.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
I disagree. Just the idea of overloads is pretty bad if you consider how ele works currently. And no it’s not going to add a new playstyle like they tried to do due to the fact you either need to revamp the whole class of make overloads broken to be worth taking at the moment.
Anyways, I’m starting to think they’re rushing HoT so they picked some classes that would get worse elite specs because they do not have time to make them good. Maybe we were even supposed to get a sword, but time was pushing them. There is really no reason to work kitten some elite specs but not others.
I’m not sure I completely agree. If the Overloads were instantly available and were just an AoE effect around the ele but you can still do your normal skills? I’d say that’s not bad! Or if you overloaded your attunement you got an instant effect and then your normal abilities were more effective for a short period of time and then you lost it for 15 seconds?
Idea (overloading your attunement) is fine, implementation is bad.
I agree that they might be good with the last idea. That’s something you wouldn’t normally do and it might encourage less “spam all skills -> swap -> spam all skills” that plagues some of the Ele weapons.
It wouldn’t even require many new animations. They could just speed up Auto-attacks and buff up their damage/healing/whatever and lower CDs considerably for that specific element, with appropriate drawbacks, of course. You’d be sacrificing some sustain, cleansing, or damage for powered-up attunements. Something like that would be better, I feel.
However, I think just adding more AoEs that do much of the same(Fire does Might and Burning, Water Heals and Cleanses, etc.) will ultimately end up just competing with what we currently have. Maybe if they did something new and different.
“The concepts behind overloading an element were pretty well received” ¯\(?)/¯
That’s not why I got from reading this forum since the BWE.
The idea behind the overloads were indeed well received. The implementation on the other hand wasn’t.
I disagree. Just the idea of overloads is pretty bad if you consider how ele works currently. And no it’s not going to add a new playstyle like they tried to do due to the fact you either need to revamp the whole class of make overloads broken to be worth taking at the moment.
Well there’s your problem right there. Tempest SHOULD be trying to make camping attunements more attractive, and merely further rewarding Ele’s current attunement-switching playstyle isn’t at all what Elite Specializations are about. I do agree that the line needs a lot of revamping to actually make that happen, but there’s nothing wrong with the concept.
Finding ways to make a new playstyle a reality = constructive criticism. Shouting that Tempest should be completely changed to be a better Ele = entitled whining.
The changes thread has two people saying, “Thanks for listening to us! Great progress!” and the rest saying, “Are you kidding?! Have you even read the feedback?” Therefore the follow-up will likely be, “Folks seem to be really supportive of the changes we’re making.”
As a staff ele, I’ve been completely screwed out of all my HoT goodies on this profession. You can’t expect everyone to stand back and take it even if our persistent moaning and whining doesn’t wake them up.
Viva la resistance!
Well there’s your problem right there. Tempest SHOULD be trying to make camping attunements more attractive, and merely further rewarding Ele’s current attunement-switching playstyle isn’t at all what Elite Specializations are about. I do agree that the line needs a lot of revamping to actually make that happen, but there’s nothing wrong with the concept.
Finding ways to make a new playstyle a reality = constructive criticism. Shouting that Tempest should be completely changed to be a better Ele = entitled whining.
If you actually stop to read posts and not act like our dev you would see that people DO NOT WANT a better a elementalist. They want a NEW WAY to play the elementalist.
In fact people talk at how bad it is that they are giving us the exact same role we have today because then it is just a competition in which numbers will win out and that is horrible.
WE ARE CALLING THEM OUT THAT BUFFING NUMBERS IS NOT WHAT WE WANT.
And what do they do? Give us something new? A new role to play with our elementalist? Something that is a sidegrade and not just a matter of an upgrade?
No! They come and throw numbers at our faces like that is enough….
Seriously, after this is it is clear that in ANET’s opinion, in the words of Joey Tribbinani, our feedback is a cow’s opinion. It just doesn’t matter.
Well there’s your problem right there. Tempest SHOULD be trying to make camping attunements more attractive, and merely further rewarding Ele’s current attunement-switching playstyle isn’t at all what Elite Specializations are about. I do agree that the line needs a lot of revamping to actually make that happen, but there’s nothing wrong with the concept.
Finding ways to make a new playstyle a reality = constructive criticism. Shouting that Tempest should be completely changed to be a better Ele = entitled whining.
If you actually stop to read posts and not act like our dev you would see that people DO NOT WANT a better a elementalist. They want a NEW WAY to play the elementalist.
In fact people talk at how bad it is that they are giving us the exact same role we have today because then it is just a competition in which numbers will win out and that is horrible.
WE ARE CALLING THEM OUT THAT BUFFING NUMBERS IS NOT WHAT WE WANT.
And what do they do? Give us something new? A new role to play with our elementalist? Something that is a sidegrade and not just a matter of an upgrade?
No! They come and throw numbers at our faces like that is enough….
Seriously, after this is it is clear that in ANET’s opinion, in the words of Joey Tribbinani, our feedback is a cow’s opinion. It just doesn’t matter.
My your jimmies are rustled. Maybe I’m not addressing anything you specifically said, but I have seen plenty of people say that Tempest is bad BECAUSE the idea of rewarding Attunement camping is bad, since Attunement-switching “is how Eles are played.”
That’s the only thing I’m against here. That and the endless sea of negativity that only talks about how “bad” the Tempest is but not giving examples of “why.” There’s a lot of good feedback that just gets buried from generic “this is bad, so change it” posts.
It’s times like these that make me think ANet should work on improving the functionality of the official forums first and foremost. Like implementing a working search feature.
My your jimmies are rustled. Maybe I’m not addressing anything you specifically said, but I have seen plenty of people say that Tempest is bad BECAUSE the idea of rewarding Attunement camping is bad, since Attunement-switching “is how Eles are played.”
That’s the only thing I’m against here. That and the endless sea of negativity that only talks about how “bad” the Tempest is but not giving examples of “why.” There’s a lot of good feedback that just gets buried from generic “this is bad, so change it” posts.
Attunement camping is not bad idea, the problem is how they implemented.
Attunement camping in Tempest is terrible because the motivation of it relies solely on the Overload and not on the actual weapon skills.
The reason that is bad is simple: Overload needs to compensate not only for the high risk in pulling it off (Wait period and huge channel) but also the fact that after you pull it off you can be locked out of your attunement for a great length of time.
What does that do? Overload needs to have a very high / insane power – and this is terrible. (But exactly what ANET is trying to do)
What happens when it is that powerful? Comes new BWE, let’s say the Fire Overload is enough to warrant using it (very powerful). Take a D/D cele ele using Water / Arcane / Tempest.
Remember how powerful a D/D cele ele currently is? Now think of this happening:
D/D cele ele pops Armor of Earth and starts channeling Fire Overload. Ramps up high amount of might and does a lot of damage at a point in PvP.
Finishes the overload thanks to armor of earth. Now a melee fighter challenging the ele is sitting in the Fire Overload taking a lot of OP burn damage and the very high damage from the Fire Overload or needs to retreat away from point (point lost).
The Ele now applies standard rotation – which will be slightly delayed and leave the ele in Air for a bit longer doing reasonable damage with our best AA. But the delay will not be that high after the standard rotation because he opened with Fire Overload (countdown started then)
He then goes back to fire. Chances are the opponent is dead or the opponent is severally wounded. The ele still has a lot of might stacks, has the point and easier time killing his opponent.
What have we accomplished? A buffed D/D cele ele.
Is that what anyone wants? No.
Is this the Necromancer forum?
The changes thread has two people saying, “Thanks for listening to us! Great progress!” and the rest saying, “Are you kidding?! Have you even read the feedback?” Therefore the follow-up will likely be, “Folks seem to be really supportive of the changes we’re making.”
This actually made me laugh, but it’s sad how true it is.
So at this point I don’t know why we should bother with providing more feedback…
Man, Rangers were at that point so long ago… then, one day, long after the feedback was given some staff changes happened at Anet and that feedback was used (longbow changes for instance) and some hope was restored.
So at this point I don’t know why we should bother with providing more feedback…
Man, Rangers were at that point so long ago… then, one day, long after the feedback was given some staff changes happened at Anet and that feedback was used (longbow changes for instance) and some hope was restored.
The Ranger CDI, it actually happened and did something. Ele CDI was supposed to be second… but then class CDIs were dropped completely. Because of course they were.
elite is not supposed to be better or much better, but to add options. if ele can already do everything (that what people mean when they say “it’s good”) then there is nothing tempest can add (except making it more op).
elite is not supposed to be better or much better, but to add options. if ele can already do everything (that what people mean when they say “it’s good”) then there is nothing tempest can add (except making it more op).
But. It. Doesn’t. Add. Options.
That’s the whole problem. EVERYTHING Tempest can do ele can already do, even better with D/D.
There is SO MUCH ELE CANNOT DO that could have been added.
Boons: Aegis, Retaliation, Alacrity, Quickness, Resistance
Conditions: Poison, Torment, Confusion, Slow
Those are just a few things that eles can’t do. All they basically do is burning, blind and regen/swiftness/prot/might.
(edited by SchmendrickTheMagician.8247)
Well a lot of the feedback was asking for more dmg and that what they did. Your not getting a new F1-F5 and your not getting a new wepon.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Well a lot of the feedback was asking for more dmg and that what they did. Your not getting a new F1-F5 and your not getting a new wepon.
Thanks for stating the obvious. We want decent traits with some synergy, elite that’s better than the worst elite ever and that mysterious control and support we were suppose to get. Sounds fair?
I’ve never been so disappointed with this game in my life… Even if they tweaked overloads to do 10000000000% more dmg you’re not addressing the real issue here, the design is just stupid!
Well a lot of the feedback was asking for more dmg and that what they did. Your not getting a new F1-F5 and your not getting a new wepon.
Thanks for stating the obvious. We want decent traits with some synergy, elite that’s better than the worst elite ever and that mysterious control and support we were suppose to get. Sounds fair?
Some times you need to say the obvious for ppl. Some will never get over not getting a sword and they need to be pointed out in an form becuse there views will allways by slated that way making not as usefull to the talk.
Most of the traits do synergy with existing ele effects but just in a support or def way not dmg.
Ele has the worst elites already the main ideal it seems that most of ele non elite skills are much stronger because of this. Ele is not an elite defind class more of every thing else defind class.
Shout support and a pure support / cc wepon is new to the ele tool bar. Right now ele has a lot of in-between weapons that fill all rolls but nothing that well. Even staff know for its high dmg has ok support and cc. The only wepon that have a defind roll in the ele kits are the offhand weapons dagger foces and now WH. So dmg def and support.
As for shouts support most of the utility ele has are self only it was missing utility that helps your team over all and shouts / tempest shouts fill this roll well.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Well a lot of the feedback was asking for more dmg and that what they did. Your not getting a new F1-F5 and your not getting a new wepon.
Thanks for stating the obvious. We want decent traits with some synergy, elite that’s better than the worst elite ever and that mysterious control and support we were suppose to get. Sounds fair?
Don’t bother. Jski speaks purely from the emotional side. Trying to reason with that thought process will not work. But, it’s your time to waste, rotten, so…
There is SO MUCH ELE CANNOT DO that could have been added.
Boons: Aegis, Retaliation, Alacrity, Quickness, Resistance
Conditions: Poison, Torment, Confusion, SlowThose are just a few things that eles can’t do.
You know, classes have to feel unique, adding poison, torment, confusion and slow is not a thing ele is supposed to do by current design.
aegis, alacrity quickness does not fit ele at all either. Maybe retal, and resistance, but thats about it.
There is SO MUCH ELE CANNOT DO that could have been added.
Boons: Aegis, Retaliation, Alacrity, Quickness, Resistance
Conditions: Poison, Torment, Confusion, SlowThose are just a few things that eles can’t do.
You know, classes have to feel unique, adding poison, torment, confusion and slow is not a thing ele is supposed to do by current design.
aegis, alacrity quickness does not fit ele at all either. Maybe retal, and resistance, but thats about it.
Necro class design is that they are weak with cleave. Reaper cleaves all the things. Guardian class design is that they are weak in ranged combat. DH gets Lonbow for range.
See a pattern here?
Necro class design is that they are weak with cleave. Reaper cleaves all the things. Guardian class design is that they are weak in ranged combat. DH gets Lonbow for range.
See a pattern here?
Ele class design is that they are OP. Tempest sorts that out and is the worst spec.
“The concepts behind overloading an element were pretty well received”
Well received by who? The press? Casual open world zerg button-smashers? Mindless stacking meta zerker button-smashers?
There is SO MUCH ELE CANNOT DO that could have been added.
Boons: Aegis, Retaliation, Alacrity, Quickness, Resistance
Conditions: Poison, Torment, Confusion, SlowThose are just a few things that eles can’t do.
You know, classes have to feel unique, adding poison, torment, confusion and slow is not a thing ele is supposed to do by current design.
aegis, alacrity quickness does not fit ele at all either. Maybe retal, and resistance, but thats about it.Necro class design is that they are weak with cleave. Reaper cleaves all the things. Guardian class design is that they are weak in ranged combat. DH gets Lonbow for range.
See a pattern here?
I see the pattern, but that doesn’t change the fact that those conditions don’t fit with the attunements and Tempest.
Guardian with LB is still weak at range compared to someone who by nature is good at long range. Staff ele, LB ranger is without doubt still better than DH.
Reaper gets more cleave yes. But still not better than Warr 100B ofc, Ele has good cleave aswell, imo still better than Reaper.
Those new specs just allow the profession to play like they never did before, not nessecarily being the best.
Tempest is obviously great at sharing aura, better than anyone else without a doubt.
Healing is also great with Tempest, but more risky with Overcharge, you don’t have to use WH, but if you do still great healing with a knockback, and a water field. With changes to #4 Earth WH, which now is a blast finisher you have two blasts really fast.
The Overcharges works really well with allies around, which can peel for you. Stun enemies, or give you stability, or somehow protect you.
Tempest is great in team play with a bit of help. Thats what makes this spec special.
I am not saying it doesn’t need balance, cause it does, but acting like 5 year old kids like a lot of people do here on the forum right now, will not help. Be grown ups and reply in a normal way and not the angry tone you are doing right now.
elite is not supposed to be better or much better, but to add options. if ele can already do everything (that what people mean when they say “it’s good”) then there is nothing tempest can add (except making it more op).
But. It. Doesn’t. Add. Options.
That’s the whole problem. EVERYTHING Tempest can do ele can already do, even better with D/D.
Exactly my point, Ele can already do everything, so tempest can’t add anything.
Simply nerf Ele so that it can’t do what tempest does.
And don’t tell me Ele doesn’t deserve a nerf.
Simply nerf Ele so that it can’t do what tempest does.
And don’t tell me Ele doesn’t deserve a nerf.
I main ele and I agree!
elite is not supposed to be better or much better, but to add options. if ele can already do everything (that what people mean when they say “it’s good”) then there is nothing tempest can add (except making it more op).
But. It. Doesn’t. Add. Options.
That’s the whole problem. EVERYTHING Tempest can do ele can already do, even better with D/D.
Exactly my point, Ele can already do everything, so tempest can’t add anything.
Simply nerf Ele so that it can’t do what tempest does.
And don’t tell me Ele doesn’t deserve a nerf.
They already did, so stop your crusade.
Before the last feature patch eles had signets which gave auras as utility (and heal) skills. Anet took that away and gave it to Tempest as a class mechanic, lol.
elite is not supposed to be better or much better, but to add options. if ele can already do everything (that what people mean when they say “it’s good”) then there is nothing tempest can add (except making it more op).
But. It. Doesn’t. Add. Options.
That’s the whole problem. EVERYTHING Tempest can do ele can already do, even better with D/D.
Exactly my point, Ele can already do everything, so tempest can’t add anything.
Simply nerf Ele so that it can’t do what tempest does.
And don’t tell me Ele doesn’t deserve a nerf.They already did, so stop your crusade.
Before the last feature patch eles had signets which gave auras as utility (and heal) skills. Anet took that away and gave it to Tempest as a class mechanic, lol.
Now we’ve been blessed with AoE Signets with higher cooldowns, no passives, no cooldown reduction trait and Aura traits spread between FIVE lines, one of which is completely irrelevant now because of our new AoE Signets!
Most of the traits do synergy with existing ele effects but just in a support or def way not dmg.
Don’t know why I’m bothering but… no that’s not exactly true. You have 3 lines in the Tempest traits:
Warhorn/shouts – Tempestuous Aria, Imbued Melodies
Overload – Unstable Conduit, Harmonious Conduit, Lucid Singularity
Aura – Elemental Bastion
The Overload line is attempting to make it easy/better to use the Overloads (though Lucid Singularity seems to be in the wrong spot). Some overloads are support, others are damage. The only traits that are “support” are:
- Elemental Bastion
- Latent Stamina
- Imbued Melodies
The rest of the traits are either making overloads better, warhorn and shouts better, or improve life for you. The Tempest isn’t “all support”, it does however give you the option to support your allies well.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
Some times you need to say the obvious for ppl. Some will never get over not getting a sword and they need to be pointed out in an form becuse there views will allways by slated that way making not as usefull to the talk.
You’re once again using this false argument to be salty with people not defending your beloved tempest ?
People complaining from not getting sword are very rare and 90% time just tell that they’re not happy about this and get out. Now can you use real argument to attack player that actually use REAL argument and make constructive feedbacks ? Seems that no since in every single kittening post you throw this card without thinking
Most of the traits do synergy with existing ele effects but just in a support or def way not dmg.
LOOOOOL ? are you high bro ?
Only one sinergy: latent stamina and cantrip trait … huge sinergy, cantrip needed improvement Kappa
What does COUNTER-sinergyze:
-every master adept
-healing ripple
-cleansing wave
-cleansing water (if EA slotted)
etc.
and it counter synergyze just for having the minor adept tempest …. A minor that alone manage to counter-synergyze with all the core trait of the class … i’m not even mad, it’s amazing they managed to pull this out
Ele has the worst elites already the main ideal it seems that most of ele non elite skills are much stronger because of this. Ele is not an elite defind class more of every thing else defind class.
Yeah so poor skill is defining a class ……….
Plz don’t ever create a game for the sake of videogame
Shout support and a pure support / cc wepon is new to the ele tool bar. Right now ele has a lot of in-between weapons that fill all rolls but nothing that well. Even staff know for its high dmg has ok support and cc. The only wepon that have a defind roll in the ele kits are the offhand weapons dagger foces and now WH. So dmg def and support.
As for shouts support most of the utility ele has are self only it was missing utility that helps your team over all and shouts / tempest shouts fill this roll well.
WH is so CC/support focused that there is 2spell support oriented, both beeing very bad
-boon spread=> require to have boons on you, ele have no reliable acces to OP ones like quickness and stability
-prot and +2sec => same that above + EA provide way enough prot
and the CC skill are the worst ever designed, if you manage to cc someone with air4, you’re either facing pve mob … either facing pve mob (yes, no way a player get ever cc-ed by it)
…
It does the job well :-)
WH is so CC/support focused that there is 2spell support oriented, both beeing very bad
-boon spread=> require to have boons on you, ele have no reliable acces to OP ones like quickness and stability
-prot and +2sec => same that above + EA provide way enough protand the CC skill are the worst ever designed, if you manage to cc someone with air4, you’re either facing pve mob … either facing pve mob (yes, no way a player get ever cc-ed by it)
Warhorn has the same amount of CC as focus and dagger, so much being CC focused weapon Kappa.
@ Mattmatt.4962
Its a point that needs to be said or ppl will keep on it. Its not an issues of what good or bad or want or not want its an issues of reality of what is on the table now for tempest. Its not going to changes.
Well tempest gives you stronger protection it gives you more auras it gives you aura heals all tools that other lines get use out of so… ya it dose work with other lines maybe not in the way you want. (mind you i am thinking that a frost aura protection build may be a cool trick giving ppl -50% dmg taken.)
All off hand weapons ele has gives you 2 hard cc that relate to the wepon it self. Dagger is 2 aoe melee ranges hard cc foces is 1 part hard cc aoe and ranged and the other is a single target ranged hard cc. What wh gets is an in-between but strong in that its air 5 is a pull something ele dose not have a lot of abitly to use (it may hit more then 5 targets too. The water 4 is a bit on the week side being at melee ranged but it dose other effect then just the hard cc.
As for support WH being able to share boons is very powerful when used right at the same time being able to +2 sec boons when used right maybe game braking.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Well tempest gives you stronger protection it gives you more auras it gives you aura heals all tools that other lines get use out of so… ya it dose work with other lines maybe not in the way you want. (mind you i am thinking that a frost aura protection build may be a cool trick giving ppl -50% dmg taken.)
I’m certain you realise that stronger prot applies only to the tempest.
All off hand weapons ele has gives you 2 hard cc that relate to the wepon it self. Dagger is 2 aoe melee ranges hard cc foces is 1 part hard cc aoe and ranged and the other is a single target ranged hard cc. What wh gets is an in-between but strong in that its air 5 is a pull something ele dose not have a lot of abitly to use (it may hit more then 5 targets too. The water 4 is a bit on the week side being at melee ranged but it dose other effect then just the hard cc.
It’s air4, air5 is your extreme dps skill. Also, ele has already a pull.
As for support WH being able to share boons is very powerful when used right at the same time being able to +2 sec boons when used right maybe game braking.
How will it brake the game?
I’m certain you realise that stronger prot applies only to the tempest.
It’s air4, air5 is your extreme dps skill. Also, ele has already a pull.
How will it brake the game?
Did not know that still usefully for the ele.
Added note you given me a good ideal of how to build d/d ele with about 60% dmg reduction most of the time.
Did not realy talk about dmg but i guess air 5 now hits super hard after the buff not sure if air 4 dose a lot of dmg. Ele only had one pull nado every thing else was a knock down and back. In a lot of ways wh is better hard cc then dagger becuse they are faster and you do not at least for one need to be in melee ranges though water 4 is still mostly melee.
Its game braking or near game braking becuse you can give a blunt +2 sec to boons that are much stronger then others such as quickness (now that its a boon) resistances (most of witch are shot lasting) and i guess stab / prot to a point. So boons that only lasted for 3 sec at best now last for 5 sec.
I am not sure about boons and apply on to other if it gives the other players just a add on to there existing so if you as a tempest has quickness and the other person dose too do you effectively give them double quickness? I know mez can push things passed caps becuse of this share effect. If it dose double boons soon you can start to push out double quickness effects on-top of giving your self +2 sec and your team +2 making the boon share effect +4 sec over all.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Did not know that still usefully for the ele.
Usefully what?
Did not realy talk about dmg but i guess air 5 now hits super hard after the buff not sure if air 4 dose a lot of dmg. Ele only had one pull nado every thing else was a knock down and back. In a lot of ways wh is better hard cc then dagger becuse they are faster and you do not at least for one need to be in melee ranges though water 4 is still mostly melee.
Oh yea, air5 should now rival lava font.
Its game braking or near game braking becuse you can give a blunt +2 sec to boons that are much stronger then others such as quickness (now that its a boon) resistances (most of witch are shot lasting) and i guess stab / prot to a point. So boons that only lasted for 3 sec at best now last for 5 sec.
Meh, I thought it might end as a hand brake.
I am not sure about boons and apply on to other if it gives the other players just a add on to there existing so if you as a tempest has quickness and the other person dose too do you effectively give them double quickness? I know mez can push things passed caps becuse of this share effect. If it dose double boons soon you can start to push out double quickness effects on-top of giving your self +2 sec and your team +2 making the boon share effect +4 sec over all.
Hopefully we won’t overdose our allies.
@ Rotten
Its usefull in that any prot from your team or from the ele it self will make the ele all the more tankly. So its kind of falling back to the “mages def” ideal where a mages on its own has nearly no def but once it has buffs or effects on it the class becomes very tankly. Stone skin from other games is a good example offten it can only be use with light armor but once it used the light armor become a very high def armor type.
I did not think it would kind of cool i guess though i realty was not looking for tempest to be the dmg class so kind of meh from my point of view.
I think blunt +2 sec is only good on the hard to get boons but on thoughts boons it shift balancing and may see some long turn problems. Images an 4 tempest pt with 1 mez (i think is the only class that is quickness / resistant gurd may have these too after every thing said and done) the endless quickness / resistance would be funny.
I guess there is a fear of having the boons corruption that could be a problem and really counter play to long boon duration that tempest can out put.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
We gathered from you that, on the whole, Warhorn skills felt decent even if a few felt undertuned.
The concepts behind overloading an element were pretty well received, however you called out that the time cost of overloading compared to the final rewards were too unbalanced. Overloads are intended as potent tools which are not always available
We’ll continue hearing your feedback and reading over your excellent discussions from the Beta Weekend.
I don’t think we’re being as ignored as much as some posters make it out to be, and I don’t think they wanted overloads to be an attunement camping thing.
We gathered from you that, on the whole, Warhorn skills felt decent even if a few felt undertuned.
The concepts behind overloading an element were pretty well received, however you called out that the time cost of overloading compared to the final rewards were too unbalanced. Overloads are intended as potent tools which are not always available
We’ll continue hearing your feedback and reading over your excellent discussions from the Beta Weekend.
I don’t think we’re being as ignored as much as some posters make it out to be, and I don’t think they wanted overloads to be an attunement camping thing.
Actions speak louder than words. What we saw was a total lack of consideration of our feedback. Had they posted that response originally along with the changes, there probably wouldn’t be as much of an uproar, but since they waited, it just seems like an attempt to calm the storm.
If they didn’t want Overloads to encourage attunement camping, they wouldn’t have requirements to stay in the same attunement for 8-10s(Charge-up and the cast time), when they should know full well that it goes against several traits and our method of survival.
Actions speak louder than words. What we saw was a total lack of consideration of our feedback. Had they posted that response originally along with the changes, there probably wouldn’t be as much of an uproar, but since they waited, it just seems like an attempt to calm the storm.
If they didn’t want Overloads to encourage attunement camping, they wouldn’t have requirements to stay in the same attunement for 8-10s(Charge-up and the cast time), when they should know full well that it goes against several traits and our method of survival.
I don’t think the wait was on purpose. We were told we would have to wait fairly early in the thread (within the first 10 posts). It wasn’t a, complete silence with no response for several days (and consider two of those days were Sat/Sun).
In the post, Irenio made a statement of the purpose of overloads.
*Overloads are intended as potent tools which are not always available *
Which does not seem to be, attunement camping.
Actions speak louder than words. What we saw was a total lack of consideration of our feedback. Had they posted that response originally along with the changes, there probably wouldn’t be as much of an uproar, but since they waited, it just seems like an attempt to calm the storm.
If they didn’t want Overloads to encourage attunement camping, they wouldn’t have requirements to stay in the same attunement for 8-10s(Charge-up and the cast time), when they should know full well that it goes against several traits and our method of survival.
I don’t think the wait was on purpose. We were told we would have to wait fairly early in the thread (within the first 10 posts). It wasn’t a, complete silence with no response for several days (and consider two of those days were Sat/Sun).
In the post, Irenio made a statement of the purpose of overloads.
*Overloads are intended as potent tools which are not always available *
Which does not seem to be, attunement camping.
The problem is that they’re not potent; they’re a suicide button. That has to do with the design of the mechanic. kitten cast that does the same thing we currently do at melee range with a charge-up and a punishing cooldown don’t make a good mechanic.