Why do necros get nearly double our base health?

Why do necros get nearly double our base health?

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Posted by: Arcane.4950

Arcane.4950

Elementalist 10k base
Necro 18k base

Err, you what?!

Why do necros get nearly double our base health?

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Posted by: TheVin.7950

TheVin.7950

Because that’s how the class is based. Your skills even allow you to absorb all conditions from alies, think of what would happen if you’d use that skill and got 25 stacks of bleed, burning and all the other crap with 10k base

Why do necros get nearly double our base health?

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Because each profession has its own strong points and drawbacks.

Why do necros get nearly double our base health?

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Posted by: Arcane.4950

Arcane.4950

TheVin, ranger also has 18k base making your “he has to soak bleeds” logic flawed.

DiogoSilva, thank you for that truly worthless reply

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Posted by: Oliin.9581

Oliin.9581

Your skills even allow you to absorb all conditions from alies, think of what would happen if you’d use that skill and got 25 stacks of bleed, burning and all the other crap with 10k base

Plague Signet also allows you to transfer all conditions on you to an opponent, but yea they have a lot of skills that involve putting negative conditions on themselves

Why do necros get nearly double our base health?

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Posted by: Arcane.4950

Arcane.4950

Guardians also have a 10k base health.

Stop cherry picking things about other classes trying to push your balance agenda.

Yes, but then they get heavy armour, and loads of vitality and survivability making them the toughest class ingame.

Woah pushing for balance? OMG NO

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Posted by: Xriah.5743

Xriah.5743

Guardians also have a 10k base health.

Stop cherry picking things about other classes trying to push your balance agenda.

Yes, but then they get heavy armour, and loads of vitality and survivability making them the toughest class ingame.

Woah pushing for balance? OMG NO

Balance AGENDA. Everyone seems to have this horribly defeatist attitude that they shouldn’t even try because the Ele is horribly broken, whereas if they took some time to get good, they would see that it’s quite playable, even competitively.

I also know guardians have those things to make them tough. That’s the point. It goes both ways.

Guaridians have a low base health, yet they are the tankiest class in the game, by design.

Necros have a high base health, yet they are squishy due to their design.

You’re trying to compare apples to oranges because of you agenda. It’s a flawed arguement.

Why do necros get nearly double our base health?

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Posted by: Arcane.4950

Arcane.4950

I have taken the time to get good and this is my conclusion:

Ele isn’t horribly broken, its just weak base values for health and toughness make playing DPS unviable for spvp, forcing players to play hybrid or support builds to try to be competative.

Necros squishey by design? More health, more toughness similar survivability…

Rangers…

You’re trying to say that anyone who thinks Ele is weak is a bad player and needs to go learn their class.

This is clearly not true, DPS elementalist is not vaible in top level sPvP.

The truth is DPS Elementalist is hard to play well and brings nothing to the team that other classes cannot do better, easier and more efficently.

(edited by Arcane.4950)

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Posted by: TheVin.7950

TheVin.7950

@Arcane lol, you asked about necros, not rangers, therefore you either ask why our survivability is too low (which it really is) or just ask about the freakin necro/ele hp distribution and the logic behind you.

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Posted by: Arcane.4950

Arcane.4950

The point was other ranged classes having more damage, health, toughness and survivability while being faceroll easy to play.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The point was other ranged classes having more damage, health, toughness and survivability while being faceroll easy to play.

Mesmers and necromancers aren’t faceroll easy to play. And we all (well, most of us) know elementalists are a bit underpowered. But regardless of that, elementalists are clearly supposed to rely on active defenses and knowing when to sacrifice their defenses for bursts. The devs need to analyze the problems with the elementalist and improve the points where they were supposed to be good at, not change their playstyle by giving them necromancer/ warrior hp.

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Posted by: Oliin.9581

Oliin.9581

The point was other ranged classes having more damage, health, toughness and survivability

I’m assuming you say that knowing pretty much every class (aside from the Guardian to an extent) has several ‘ranged’ options and could be called a ‘ranged’ class. Similarly every class aside has melee weapons aside from the Engineer(which still has a melee kit). So you’re basically saying that every other class has more damage, health, toughness and survivability.

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Posted by: Traison.6218

Traison.6218

Sorry to say but every class at level 80 has 916 of the 4 base stats and 0 of the secondary stats at level 80, as for health it goes like this:

Warrior, Necromancer 18,372
Engineer, Ranger, Mesmer 15,082
Guardian, Thief, Elementalist 10,805

The only thing changing is the scaling of each class and the equipment it gets, to say one class has more or less than the other is just complaining for the sake of complaining. Sure Ele’s could stand to scale a bit better with our stats but IMO stats are not the reason Ele’s are in the spot they are in now.

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Posted by: Yukishiro.8792

Yukishiro.8792

The lowest tier of HP classes could use a boost but it can’t happen right now because guardian and theif are borderline OP already. I guess they could move just ele to the middle tier of HP.

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Posted by: Sylosi.6503

Sylosi.6503

Elementalist 10k base
Necro 18k base

Err, you what?!

Because classes aren’t balanced on one aspect alone.

Why do necros get nearly double our base health?

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Posted by: BishopX.6453

BishopX.6453

in what game DOSENT the class with the damage over time abilities have more survivability than the aoe magic damage dealing class??
hell even the dark cleric in DUNGEONS AND DRAGONS had d8 hp compared to the mages d4

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Posted by: Revan.2015

Revan.2015

Just wanted to point out a few things to clear the fog.

Regarding the health on necros, they need it. Why? because their damage is done mainly over time. When engaging a warrior or any class for that matter they can’t burst dmg effectively. Not to mention all the conditions they can apply to themselves. Health in general only helps with dmg over time not much else. they have to be able to do some amount of damage at least before the gap closes.

I don’t know why ranger was brought up here, but you have to understand that they are mainly ranged fighters. That said, if they let an enemy get too close to them it’s pretty much GG. I know this from firsthand experience playing my Guardian against them. Unless, they wep swap to melee weapons which doesn’t happen too often.

As for your other classes are easier to play comment. Please understand that if you feel that your class is hard to play maybe it’s not right for you. Some players just have an easier time playing a certain way and maybe ele isn’t for you. Or, you’re just saying that because you have never spend at least a proper amount on any other class to see that they play relatively at the same difficulty.

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Posted by: LordMagus.3279

LordMagus.3279

Lol, thief is spam number 2, how is that difficult?

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Posted by: Hotdogs.8934

Hotdogs.8934

necro has death shroud too
i think ele was ok in beta but they got nerfed too much now they kinda suck, except in certain situations

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Posted by: mizaru.1385

mizaru.1385

They also get double ur bug list

Why do necros get nearly double our base health?

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Posted by: elchulo.3148

elchulo.3148

Because each profession has its own strong points and drawbacks.

Except us eles have no strong points in spvp. Although we do die better than the other classes with our pathetic downed state abilities.

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Posted by: Rehero.7821

Rehero.7821

TheVin, ranger also has 18k base making your “he has to soak bleeds” logic flawed.

DiogoSilva, thank you for that truly worthless reply

WOAH, WOAH, WOAH, WOAH… woah… Since when does ranger have 18k base?

I have grown tolerant to the obscene amount of QQ on the ele subforum but I am unsure if I have the patience to sit here and read false numbers…

(edited by Rehero.7821)

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Posted by: Nekrothaft.6390

Nekrothaft.6390

Elementalist 10k base
Necro 18k base

Err, you what?!

You obviously have no idea how broken necros are do you?
At least you didn’t complain about the health they get from DS though.

“Necros are in a good spot”…. let the kitten sacrifice commence.

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Posted by: Frizz.6704

Frizz.6704

I have taken the time to get good and this is my conclusion:

Ele isn’t horribly broken, its just weak base values for health and toughness make playing DPS unviable for spvp, forcing players to play hybrid or support builds to try to be competative.

Necros squishey by design? More health, more toughness similar survivability…

Rangers…

You’re trying to say that anyone who thinks Ele is weak is a bad player and needs to go learn their class.

This is clearly not true, DPS elementalist is not vaible in top level sPvP.

The truth is DPS Elementalist is hard to play well and brings nothing to the team that other classes cannot do better, easier and more efficently.

Elementalist’s are not broken, your ability to play them is.

Why do necros get nearly double our base health?

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Posted by: PandaraRA.7482

PandaraRA.7482

Elementalist is one of the tankiest classes in the whole entire game in sPvP. Once you figure out water combo fields blast and switching to water wipes most condis you end up healing like 4k every 4-6 seconds. not counting the heal skill, as well as condi wiping.

“DPS” ele Sept/dagger replaces the Thief roamer many times in competitive play actually. roaming in with 25 stacks of might from blasts = big damage and large room for defense.

Elementalists are all about blast combo finishers, necros have no where as much healing/condi removal as an ele, it’s why they need stats.

Ark of Divinity [TLNA]

(edited by PandaraRA.7482)

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Posted by: GankSinatra.2653

GankSinatra.2653

lol @ comparing eles to necros. What a ridiculous thing to do. Are we trying to win the medal for worst class or what?

Tankiest class in the entire game, thats hilarious. Any time i see a ‘tank elem’ HE HAS TO CHAIN ALL HIS CANTRIPS in a short order just to survive. I love meeting a support staff (or any staff) elem, because they try so hard to survive by popping all their cooldowns and dont even realise they aint doing kitten in that time. That is ofcourse if people can even be bothered to focus you down first, as all you are really doing is providing aoe condition removals. If you are fighting people with eyesight that is.

We are allright roamers, and its a fun job and all. But basically you’re just finishing up what your team has started, you come join a fight that is already halfway over and kill some people on low hp. Amazing. We cant stay at a base circle because we will become target nr1 and die utterly fast. Unless you try to be that failed pointholder without any massive full group heals, knockbacks, retaliation, just some splashes of water which cure a condition.

I dare say that most of the elementalists here that only post in the forums to say ‘u just suck @ ele lol i got no problems look at me i have a big weiner’ are getting carried hard in a game without any matchmaking.

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Posted by: Morthis.3968

Morthis.3968

Elementalist is one of the tankiest classes in the whole entire game in sPvP. Once you figure out water combo fields blast and switching to water wipes most condis you end up healing like 4k every 4-6 seconds. not counting the heal skill, as well as condi wiping.

“DPS” ele Sept/dagger replaces the Thief roamer many times in competitive play actually. roaming in with 25 stacks of might from blasts = big damage and large room for defense.

Elementalists are all about blast combo finishers, necros have no where as much healing/condi removal as an ele, it’s why they need stats.

Huh? Scepter/Dagger doesn’t have many combo fields, in fact I’m pretty sure they only get one (fire #4). They get a ton of blasts, but no fields, just like staff gets a ton of fields but only one blast (unless you have evasive arcana).

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Posted by: solanu.3784

solanu.3784

Elementalist 10k base
Necro 18k base

Err, you what?!

Because Necro’s utility skills usually give them debuffs. Like making them bleed, or poisoning them, or weakening them or absorbing conditions off allies.
They NEED a high HP pool to be effective.

Elementalist however, are pure damage output with the lowest Heal Skill cooldowns in the game. Most classes heals are 25-40 seconds. Elementalists heal skills are 15/15/20 seconds.

Necromancer 80 – Guardian 80 – Thief 80 – Warrior 80 – Mesmer 33

Why do necros get nearly double our base health?

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Posted by: solanu.3784

solanu.3784

[quote=218996;Morthis.3968:]

Necromancer 80 – Guardian 80 – Thief 80 – Warrior 80 – Mesmer 33