Why do people pew pew this?
You’re probably better off using glyph of storms in fire attunement for the extra burns than using that cantrip.
The problem with PvE dungeons and conditions, is that everything is already dead before you can pull of your entire condi rotation (which then gives you the high dps).
psst you tell that condi ele works. :-).
I did a scepter condi build and its great for me. I use focus but i think i shall try dagger.
But its not stable. There are hard counters. Most necros kill me. Also other condi builds are hard.
And it needs at least 5 seconds to peak damage. When two other zerkers fire at something its often dead before the first auto chain is finished ….
Also the direct damage is pathetic if you stay in earth. If e.g. a warrior pops berserkers stance and can land his hits (thats the moment i wish for endless endurance) you are dead.
Its not meta, and its counterable. Its a rock/paper /scissors type of build. So its not considered meta and also called cheesy because it can destroy builds that don´t expect it ;-). For me it works well in WvW roaming.
what runes do you run?
I had taveler, which i droped due to lack of damage.
I see nightmare and undead (i use that) are very good for it. Also krait can work.
(edited by Wolfric.9380)
Because it works. Since most of your “real” damage can only bee seen after a certain amount of time, you will certainly lose damage while building this damage / conditions up. That at least goes for PvE.
For PvP. I don’t know if it’s that viable since you will be targeted first almost every time.
I could imagine it being fun while roaming but still, there a builds which are more versatile especially when going around solo or in groups / zergs.
Greets
Just play the elementalist as you want it to be. Have fun and be nice!
You’re probably better off using glyph of storms in fire attunement for the extra burns than using that cantrip.
The problem with PvE dungeons and conditions, is that everything is already dead before you can pull of your entire condi rotation (which then gives you the high dps).
On my bar in the screen shot I have sigils glyphs and cantrips all rolled into one big mess lol! I was just tinkering with the numbers when I took this screen shot, it was more of a proof of concept for base attack more than anything. For the dungeons though I have run a few and I found the signets to be effective. I start with a churning Earth, it gets the conditions started nicely. I was just using the elementals to hold the boss in the screenshot so I could get a clean pic.
You do have a good point though, the “rev up” period is no good for cleaning up smaller mobs. I have found switching to duel daggers when not fighting a boss to be a effective solution for this though. So boss=sceptor, little guys=d/d hence another reason to use a dagger off hand, so the only weapon you swith is the main hand
Yes thats it i play like i want to have fun. I know well played d/d is great and it usually kills me, but there are oponets i kill while the d/d has a hard time. That makes the game for me.
I did run healin gyph but went back to arcane heal. Of course i run cleansing flame, its the best for that build. also earth sigil fits. I use it to catch fleeing targets. And i love arcane shield as stunbreaker.
The option would be to use more glyphs an trait for it. This also works well. I use Air for the speed and the vul proc is good for covering condies.
the complete build including equipment looks like a chaotic mess on the first glimpse. But all together it works. And its an ele without water/cantrips :-). OK flame is there.
There are two options for me to build it. One has air, one has arcane. When i use arcane i trait for arcane utilitis an run air sigil instead of earth (stunbreak/blind is fine).
But the arcane version is harder to pull of and can´t catch fleeing targets as well as the air one on the other side the boons make it great.
An i have a complete power set with staff in my inventory for keep fighting or PvE if needed. Often i just pull out the staff even if that is not realy good to use a zerker staff with condi gear. But there might be no time to swap all pieces when you suddenly need to fire up or down walls.
(edited by Wolfric.9380)
psst you tell that condi ele works. :-).
I did a scepter condi build and its great for me. I use focus but i think i shall try dagger.
But its not stable. There are hard counters. Most necros kill me. Also other condi builds are hard.
And it needs at least 5 seconds to peak damage. When two other zerkers fire at something its often dead before the first auto chain is finished ….
Also the direct damage is pathetic if you stay in earth. If e.g. a warrior pops berserkers stance and can land his hits (thats the moment i wish for endless endurance) you are dead.
Its not meta, and its counterable. Its a rock/paper /scissors type of build. So its not considered meta and also called cheesy because it can destroy builds that don´t expect it ;-). For me it works well in WvW roaming.
what runes do you run?
I had taveler, which i droped due to lack of damage.
I see nightmare and undead (i use that) are very good for it. Also krait can work.
In WvW I have a tendency to switch to a staff when running with a big group, or if I am defending a structure, but when in a small group or by myself, I use the sceptor and most people actually arent used to dealing with so much condition damage and it works pretty well. I use signet of Earth, signet of fire, and cleansing fire, I actually found a golem works good in wvw as well, its a good distraction. and you dont play like you want to get in there, just sit back and let the conditions do their thing, and aside from a few necros, it actually works really good. Thiefs try and stealth away alot, but I usually find a downed thief come out of stealth a few steps away.
Oh yes thiefs are fun also many rangers. The last thief cloaked three times but died so fast i had been surpriesed myself. I think it was because he got also hit by cleansing flame and his 1 condi clean on stelath did hit the cover condies.