Why does Conjured Weapon has charge ?
I wish they would have either charges or a time limit, but not both. Personally, I would rather have the charges, because they’re easy to understand and tolerate. What’s most annoying to me is when I have a handful of charges that get wasted because the weapon arbitrarily times out.
Supposedly it would make us overpowered, so best to keep us underpowered and weak as an old bunny rabbit.
I actually do not know how to waste them, 25 charges does not last long enough in a small group fight. since some will be missed, and due to I put most my point into earth and water, I cannot kill all mobs. and the backup one always get took away.
actually it is not much problem lately, I am not 80 yet, and there is nobody in med-level zone anymore, I am always soloing, and nobody take my weapon anymore. also I feel there are much less DE now compare with right after launch. so are you guys all 80 now? everybody is in orr? how long take you guys hit level 80?
because if they didn’t some players would never stop using them, even if its weaker then standard weapons
its ultimately alot easier to use conjured weapons and succeed, since you can deal optimal damage without switching attunements because your only managing 5 skills instead of 20
Weapons in general need a revisit.
Internal CDs (weapon skills) + External CDs (the whole weapon) + Charges seems like an attempt to limit every possibility of every weapon.
External CD = so we’re not engineers, can’t switch to a new kit when necessary. We already have four attunements. This makes us use and lose it quickly.
Internal CD = so we can’t spam something like Bow 4 or GS 5
Charges = so we can’t spam hammer 1.
Unfortunately this implementation, which individually is meant to limit use of individual skills for different reasons, has been applied to every weapon skill. This is one reason, the other being lackluster damage in general, is why weapons are underutilized. I keep trying to come up with builds that would benefit from them, but they seem like too much wasted space.
The weapons are OP, that’s why.
They have OPish skills and the player has a limited time (60 seconds) to either choose spamming all skills and running out of charges before the time is up, or just using the most OP skills when their CDs are up.